axmol/template/multi-platform-js-runtime/cocos2d-jsb.js

36 lines
626 B
JavaScript

// boot code needed for cocos2d + JS bindings.
// Not needed by cocos2d-html5
require("jsb.js");
var appFiles = [
'src/resource.js',
'src/app.js'
];
cc.dumpConfig();
for( var i=0; i < appFiles.length; i++) {
require( appFiles[i] );
}
var director = cc.Director.getInstance();
director.setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
director.setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
var myScene = new MyScene();
// run
if (director.getRunningScene())
{
director.replaceScene(myScene);
}
else
{
director.runWithScene(myScene);
}