axmol/cocos/editor-support/cocostudio/fbs-files/CSParse3DBinary.fbs

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// CSParse3DBinary IDL file
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// !! When adding new pairs to the maps below, !!
// !! please add to the last position of the map. !!
// !! It will ensure the reader's version compatible. !!
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
include "CSParseBinary.fbs";
namespace flatbuffers;
table Node3DOption
{
nodeOptions:WidgetOptions;
position3D:Vector3;
rotation3D:Vector3;
scale3D:Vector3;
cameramask:int;
}
root_type Node3DOption;
table Sprite3DOptions
{
node3DOption:Node3DOption;
fileData:ResourceData;
runAction:bool = false;
isFlipped:bool;
lightFlag:int;
}
table Particle3DOptions
{
node3DOption:Node3DOption;
fileData:ResourceData;
}
table UserCameraOptions
{
node3DOption:Node3DOption;
fov:float = 60;
nearClip:float = 1;
farClip:float = 1000;
cameraFlag:int;
skyBoxEnabled:bool;
leftFileData:ResourceData;
rightFileData:ResourceData;
upFileData:ResourceData;
downFileData:ResourceData;
forwardFileData:ResourceData;
backFileData:ResourceData;
}
table GameNode3DOption
{
name:string;
skyBoxMask:int;
skyBoxEnabled:bool;
leftFileData:ResourceData;
rightFileData:ResourceData;
upFileData:ResourceData;
downFileData:ResourceData;
forwardFileData:ResourceData;
backFileData:ResourceData;
frameEvent:string;
customProperty:string;
useDefaultLight:bool;
}
table Light3DOption
{
node3DOption:Node3DOption;
enabled:bool;
type:int;
flag:int;
intensity:float;
range:float;
outerAngle:float;
}
struct Vector2
{
x:float;
y:float;
}
struct Vector3
{
x:float;
y:float;
z:float;
}