axmol/cocos/editor-support/spine/MeshAttachment.c

107 lines
4.1 KiB
C

/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
* or internal use. Without the written permission of Esoteric Software (see
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
* translate, adapt or otherwise create derivative works, improvements of the
* Software or develop new applications using the Software or (b) remove,
* delete, alter or obscure any trademarks or any copyright, trademark, patent
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/MeshAttachment.h>
#include <spine/extension.h>
void _spMeshAttachment_dispose (spAttachment* attachment) {
spMeshAttachment* self = SUB_CAST(spMeshAttachment, attachment);
FREE(self->path);
FREE(self->uvs);
if (!self->parentMesh) {
_spVertexAttachment_deinit(SUPER(self));
FREE(self->regionUVs);
FREE(self->triangles);
FREE(self->edges);
} else
_spAttachment_deinit(attachment);
FREE(self);
}
spMeshAttachment* spMeshAttachment_create (const char* name) {
spMeshAttachment* self = NEW(spMeshAttachment);
self->r = 1;
self->g = 1;
self->b = 1;
self->a = 1;
_spAttachment_init(SUPER(SUPER(self)), name, SP_ATTACHMENT_MESH, _spMeshAttachment_dispose);
return self;
}
void spMeshAttachment_updateUVs (spMeshAttachment* self) {
int i;
float width = self->regionU2 - self->regionU, height = self->regionV2 - self->regionV;
int verticesLength = SUPER(self)->worldVerticesLength;
FREE(self->uvs);
self->uvs = MALLOC(float, verticesLength);
if (self->regionRotate) {
for (i = 0; i < verticesLength; i += 2) {
self->uvs[i] = self->regionU + self->regionUVs[i + 1] * width;
self->uvs[i + 1] = self->regionV + height - self->regionUVs[i] * height;
}
} else {
for (i = 0; i < verticesLength; i += 2) {
self->uvs[i] = self->regionU + self->regionUVs[i] * width;
self->uvs[i + 1] = self->regionV + self->regionUVs[i + 1] * height;
}
}
}
void spMeshAttachment_computeWorldVertices (spMeshAttachment* self, spSlot* slot, float* worldVertices) {
spVertexAttachment_computeWorldVertices(SUPER(self), slot, worldVertices);
}
void spMeshAttachment_setParentMesh (spMeshAttachment* self, spMeshAttachment* parentMesh) {
CONST_CAST(spMeshAttachment*, self->parentMesh) = parentMesh;
if (parentMesh) {
self->super.worldVerticesLength = parentMesh->super.worldVerticesLength;
self->super.bones = parentMesh->super.bones;
self->super.bonesCount = parentMesh->super.bonesCount;
self->super.vertices = parentMesh->super.vertices;
self->super.verticesCount = parentMesh->super.verticesCount;
self->regionUVs = parentMesh->regionUVs;
self->triangles = parentMesh->triangles;
self->trianglesCount = parentMesh->trianglesCount;
self->hullLength = parentMesh->hullLength;
self->edges = parentMesh->edges;
self->edgesCount = parentMesh->edgesCount;
self->width = parentMesh->width;
self->height = parentMesh->height;
}
}