mirror of https://github.com/axmolengine/axmol.git
126 lines
3.3 KiB
Lua
126 lines
3.3 KiB
Lua
require "luaScript/testResource"
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require "luaScript/TouchesTest/Ball"
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require "luaScript/TouchesTest/Paddle"
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require "luaScript/VisibleRect"
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local kHighPlayer = 0
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local kLowPlayer = 1
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local kStatusBarHeight = 0.0
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local kSpriteTag = 0
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local m_ball = nil
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local m_ballStartingVelocity = nil
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local m_paddles = {}
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local layer = nil
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local function backCallback(sender)
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local scene = CCScene:create()
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scene:addChild(CreateBackMenuItem())
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CCDirector:getInstance():replaceScene(scene)
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end
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local function resetAndScoreBallForPlayer(player)
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m_ballStartingVelocity = CCPoint.__mul(m_ballStartingVelocity, -1.1);
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m_ball:setVelocity( m_ballStartingVelocity );
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m_ball:setPosition( VisibleRect:center() );
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end
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local function doStep(delta)
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m_ball:move(delta);
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for _,paddle in ipairs(m_paddles) do
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if(paddle == nil) then
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break
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end
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m_ball:collideWithPaddle( paddle );
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end
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local ballPosition = CCPoint(m_ball:getPosition())
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if (ballPosition.y > VisibleRect:top().y - kStatusBarHeight + m_ball:radius()) then
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resetAndScoreBallForPlayer( kLowPlayer );
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elseif (ballPosition.y < VisibleRect:bottom().y-m_ball:radius()) then
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resetAndScoreBallForPlayer( kHighPlayer );
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end
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m_ball:draw();
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end
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local function onTouch(event, x, y)
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for _,paddle in ipairs(m_paddles) do
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if paddle:containsTouchLocation(x,y) == true then
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return paddle:onTouch(event, x, y)
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end
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end
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return true
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end
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local function CreateTouchesLayer()
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layer = CCLayer:create()
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m_ballStartingVelocity = CCPoint(20.0, -100.0);
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local mgr = CCTextureCache:getInstance()
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local texture = mgr:addImage(s_Ball)
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m_ball = Ball.ballWithTexture(texture);
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m_ball:setPosition( VisibleRect:center() );
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m_ball:setVelocity( m_ballStartingVelocity );
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layer:addChild( m_ball );
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m_ball:retain();
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local paddleTexture = CCTextureCache:getInstance():addImage(s_Paddle);
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local paddlesM = {}
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local paddle = Paddle:paddleWithTexture(paddleTexture);
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paddle:setPosition( CCPoint(VisibleRect:center().x, VisibleRect:bottom().y + 15) );
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paddlesM[#paddlesM+1] = paddle
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paddle = Paddle:paddleWithTexture( paddleTexture );
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paddle:setPosition( CCPoint(VisibleRect:center().x, VisibleRect:top().y - kStatusBarHeight - 15) );
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paddlesM[#paddlesM+1] = paddle
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paddle = Paddle:paddleWithTexture( paddleTexture );
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paddle:setPosition( CCPoint(VisibleRect:center().x, VisibleRect:bottom().y + 100) );
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paddlesM[#paddlesM+1] = paddle
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paddle = Paddle:paddleWithTexture( paddleTexture );
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paddle:setPosition( CCPoint(VisibleRect:center().x, VisibleRect:top().y - kStatusBarHeight - 100) );
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paddlesM[#paddlesM+1] = paddle
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m_paddles = paddlesM
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for i = 1,#paddlesM do
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paddle = paddlesM[i]
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if(paddle == nil) then
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break
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end
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layer:addChild(paddle);
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end
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-- schedule
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layer:scheduleUpdateWithPriorityLua(doStep, 0)
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layer:setTouchEnabled(true)
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layer:registerScriptTouchHandler(onTouch)
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return layer
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end
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local function nextAction()
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return CreateTouchesLayer()
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end
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function TouchesTest()
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local scene = CCScene:create()
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scene:addChild(nextAction())
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scene:addChild(CreateBackMenuItem())
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return scene
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end
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