Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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walzer b574a47b9e [iphone] fixed #302 template for xcode 2011-01-17 17:03:48 +08:00
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CocosDenshion [uphone]fixed #315,remove the way which use resource in ResourceMap. 2011-01-14 17:42:37 +08:00
HelloWorld [uphone]fixed #315,remove the way which use resource in ResourceMap. 2011-01-14 17:42:37 +08:00
TestAudioEngine.iphone fixed #241 cocosdenshion runs ok on iphone 2011-01-10 13:59:13 +08:00
TestAudioEngine.uphone [uphone]fixed #315,remove the way which use resource in ResourceMap. 2011-01-14 17:42:37 +08:00
TestAudioEngine.win32 fixed #262 Add namespace for the project CocosDenshion. 2010-12-15 18:28:18 +08:00
chipmunk fix some compiling warning for iOS 2010-12-17 23:44:19 +08:00
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template [iphone] fixed #302 template for xcode 2011-01-17 17:03:48 +08:00
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.gitignore fixed #309,App will not crash any more when surface re-created. 2011-01-10 17:54:44 +08:00
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README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to UPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-uphone: well tested on UPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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