mirror of https://github.com/axmolengine/axmol.git
232 lines
6.6 KiB
C++
232 lines
6.6 KiB
C++
#include "SceneTest.h"
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#include "../testResource.h"
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//------------------------------------------------------------------
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//
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// SceneTestLayer1
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//
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//------------------------------------------------------------------
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enum
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{
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MID_PUSHSCENE = 100,
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MID_PUSHSCENETRAN,
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MID_QUIT,
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MID_REPLACESCENE,
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MID_REPLACESCENETRAN,
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MID_GOBACK
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};
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SceneTestLayer1::SceneTestLayer1()
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{
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auto item1 = MenuItemFont::create( "Test pushScene", CC_CALLBACK_1(SceneTestLayer1::onPushScene, this));
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auto item2 = MenuItemFont::create( "Test pushScene w/transition", CC_CALLBACK_1(SceneTestLayer1::onPushSceneTran, this));
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auto item3 = MenuItemFont::create( "Quit", CC_CALLBACK_1(SceneTestLayer1::onQuit, this));
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auto menu = Menu::create( item1, item2, item3, nullptr );
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menu->alignItemsVertically();
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addChild( menu );
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auto s = Director::getInstance()->getWinSize();
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auto sprite = Sprite::create(s_pathGrossini);
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addChild(sprite);
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sprite->setPosition( Vec2(s.width-40, s.height/2) );
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auto rotate = RotateBy::create(2, 360);
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auto repeat = RepeatForever::create(rotate);
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sprite->runAction(repeat);
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schedule( schedule_selector(SceneTestLayer1::testDealloc) );
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}
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void SceneTestLayer1::testDealloc(float dt)
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{
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//CCLOG("SceneTestLayer1:testDealloc");
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}
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void SceneTestLayer1::onEnter()
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{
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CCLOG("SceneTestLayer1#onEnter");
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Layer::onEnter();
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}
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void SceneTestLayer1::onEnterTransitionDidFinish()
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{
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CCLOG("SceneTestLayer1#onEnterTransitionDidFinish");
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Layer::onEnterTransitionDidFinish();
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}
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SceneTestLayer1::~SceneTestLayer1()
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{
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//NSLog(@"SceneTestLayer1 - dealloc");
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}
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void SceneTestLayer1::onPushScene(Ref* sender)
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{
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auto scene = new (std::nothrow) SceneTestScene();
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auto layer = new (std::nothrow) SceneTestLayer2();
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scene->addChild( layer, 0 );
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Director::getInstance()->pushScene( scene );
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scene->release();
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layer->release();
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}
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void SceneTestLayer1::onPushSceneTran(Ref* sender)
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{
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auto scene = new (std::nothrow) SceneTestScene();
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auto layer = new (std::nothrow) SceneTestLayer2();
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scene->addChild( layer, 0 );
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Director::getInstance()->pushScene( TransitionSlideInT::create(1, scene) );
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scene->release();
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layer->release();
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}
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void SceneTestLayer1::onQuit(Ref* sender)
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{
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//getCocosApp()->exit();
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//CCDirector::getInstance()->poscene();
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//// HA HA... no more terminate on sdk v3.0
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//// http://developer.apple.com/iphone/library/qa/qa2008/qa1561.html
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//if( [[UIApplication sharedApplication] respondsToSelector:@selector(terminate)] )
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// [[UIApplication sharedApplication] performSelector:@selector(terminate)];
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}
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//------------------------------------------------------------------
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//
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// SceneTestLayer2
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//
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//------------------------------------------------------------------
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SceneTestLayer2::SceneTestLayer2()
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{
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_timeCounter = 0;
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auto item1 = MenuItemFont::create( "replaceScene", CC_CALLBACK_1(SceneTestLayer2::onReplaceScene, this));
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auto item2 = MenuItemFont::create( "replaceScene w/transition", CC_CALLBACK_1(SceneTestLayer2::onReplaceSceneTran, this));
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auto item3 = MenuItemFont::create( "Go Back", CC_CALLBACK_1(SceneTestLayer2::onGoBack, this));
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auto menu = Menu::create( item1, item2, item3, nullptr );
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menu->alignItemsVertically();
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addChild( menu );
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auto s = Director::getInstance()->getWinSize();
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auto sprite = Sprite::create(s_pathGrossini);
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addChild(sprite);
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sprite->setPosition( Vec2(s.width-40, s.height/2) );
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auto rotate = RotateBy::create(2, 360);
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auto repeat = RepeatForever::create(rotate);
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sprite->runAction(repeat);
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schedule( schedule_selector(SceneTestLayer2::testDealloc) );
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}
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void SceneTestLayer2::testDealloc(float dt)
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{
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//_timeCounter += dt;
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//if( _timeCounter > 10 )
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// onReplaceScene(this);
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}
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void SceneTestLayer2::onGoBack(Ref* sender)
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{
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Director::getInstance()->popScene();
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}
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void SceneTestLayer2::onReplaceScene(Ref* sender)
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{
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auto scene = new (std::nothrow) SceneTestScene();
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auto layer = SceneTestLayer3::create();
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scene->addChild( layer, 0 );
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Director::getInstance()->replaceScene( scene );
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scene->release();
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}
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void SceneTestLayer2::onReplaceSceneTran(Ref* sender)
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{
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auto scene = new (std::nothrow) SceneTestScene();
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auto layer = SceneTestLayer3::create();
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scene->addChild( layer, 0 );
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Director::getInstance()->replaceScene( TransitionFlipX::create(2, scene) );
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scene->release();
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}
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//------------------------------------------------------------------
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//
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// SceneTestLayer3
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//
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//------------------------------------------------------------------
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SceneTestLayer3::SceneTestLayer3()
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{
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}
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bool SceneTestLayer3::init()
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{
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if (LayerColor::initWithColor(Color4B(0,0,255,255)))
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{
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auto s = Director::getInstance()->getWinSize();
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auto item0 = MenuItemFont::create("Touch to pushScene (self)", CC_CALLBACK_1(SceneTestLayer3::item0Clicked, this));
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auto item1 = MenuItemFont::create("Touch to poscene", CC_CALLBACK_1(SceneTestLayer3::item1Clicked, this));
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auto item2 = MenuItemFont::create("Touch to popToRootScene", CC_CALLBACK_1(SceneTestLayer3::item2Clicked, this));
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auto item3 = MenuItemFont::create("Touch to popToSceneStackLevel(2)", CC_CALLBACK_1(SceneTestLayer3::item3Clicked, this));
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auto menu = Menu::create(item0, item1, item2, item3, nullptr);
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this->addChild(menu);
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menu->alignItemsVertically();
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this->schedule(schedule_selector(SceneTestLayer3::testDealloc));
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auto sprite = Sprite::create(s_pathGrossini);
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addChild(sprite);
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sprite->setPosition( Vec2(s.width/2, 40) );
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auto rotate = RotateBy::create(2, 360);
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auto repeat = RepeatForever::create(rotate);
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sprite->runAction(repeat);
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return true;
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}
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return false;
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}
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void SceneTestLayer3::testDealloc(float dt)
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{
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log("Layer3:testDealloc");
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}
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void SceneTestLayer3::item0Clicked(Ref* sender)
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{
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auto s = Director::getInstance()->getWinSize();
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auto newScene = Scene::createWithSize(s);
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newScene->addChild(SceneTestLayer3::create());
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Director::getInstance()->pushScene(TransitionFade::create(0.5, newScene, Color3B(0,255,255)));
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}
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void SceneTestLayer3::item1Clicked(Ref* sender)
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{
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Director::getInstance()->popScene();
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}
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void SceneTestLayer3::item2Clicked(Ref* sender)
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{
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Director::getInstance()->popToRootScene();
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}
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void SceneTestLayer3::item3Clicked(Ref* sender)
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{
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Director::getInstance()->popToSceneStackLevel(2);
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}
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void SceneTestScene::runThisTest()
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{
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auto layer = new (std::nothrow) SceneTestLayer1();
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addChild(layer);
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layer->release();
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Director::getInstance()->replaceScene(this);
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}
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