axmol/tests/cpp-tests/Classes/SceneTest/SceneTest.cpp

232 lines
6.6 KiB
C++

#include "SceneTest.h"
#include "../testResource.h"
//------------------------------------------------------------------
//
// SceneTestLayer1
//
//------------------------------------------------------------------
enum
{
MID_PUSHSCENE = 100,
MID_PUSHSCENETRAN,
MID_QUIT,
MID_REPLACESCENE,
MID_REPLACESCENETRAN,
MID_GOBACK
};
SceneTestLayer1::SceneTestLayer1()
{
auto item1 = MenuItemFont::create( "Test pushScene", CC_CALLBACK_1(SceneTestLayer1::onPushScene, this));
auto item2 = MenuItemFont::create( "Test pushScene w/transition", CC_CALLBACK_1(SceneTestLayer1::onPushSceneTran, this));
auto item3 = MenuItemFont::create( "Quit", CC_CALLBACK_1(SceneTestLayer1::onQuit, this));
auto menu = Menu::create( item1, item2, item3, nullptr );
menu->alignItemsVertically();
addChild( menu );
auto s = Director::getInstance()->getWinSize();
auto sprite = Sprite::create(s_pathGrossini);
addChild(sprite);
sprite->setPosition( Vec2(s.width-40, s.height/2) );
auto rotate = RotateBy::create(2, 360);
auto repeat = RepeatForever::create(rotate);
sprite->runAction(repeat);
schedule( schedule_selector(SceneTestLayer1::testDealloc) );
}
void SceneTestLayer1::testDealloc(float dt)
{
//CCLOG("SceneTestLayer1:testDealloc");
}
void SceneTestLayer1::onEnter()
{
CCLOG("SceneTestLayer1#onEnter");
Layer::onEnter();
}
void SceneTestLayer1::onEnterTransitionDidFinish()
{
CCLOG("SceneTestLayer1#onEnterTransitionDidFinish");
Layer::onEnterTransitionDidFinish();
}
SceneTestLayer1::~SceneTestLayer1()
{
//NSLog(@"SceneTestLayer1 - dealloc");
}
void SceneTestLayer1::onPushScene(Ref* sender)
{
auto scene = new (std::nothrow) SceneTestScene();
auto layer = new (std::nothrow) SceneTestLayer2();
scene->addChild( layer, 0 );
Director::getInstance()->pushScene( scene );
scene->release();
layer->release();
}
void SceneTestLayer1::onPushSceneTran(Ref* sender)
{
auto scene = new (std::nothrow) SceneTestScene();
auto layer = new (std::nothrow) SceneTestLayer2();
scene->addChild( layer, 0 );
Director::getInstance()->pushScene( TransitionSlideInT::create(1, scene) );
scene->release();
layer->release();
}
void SceneTestLayer1::onQuit(Ref* sender)
{
//getCocosApp()->exit();
//CCDirector::getInstance()->poscene();
//// HA HA... no more terminate on sdk v3.0
//// http://developer.apple.com/iphone/library/qa/qa2008/qa1561.html
//if( [[UIApplication sharedApplication] respondsToSelector:@selector(terminate)] )
// [[UIApplication sharedApplication] performSelector:@selector(terminate)];
}
//------------------------------------------------------------------
//
// SceneTestLayer2
//
//------------------------------------------------------------------
SceneTestLayer2::SceneTestLayer2()
{
_timeCounter = 0;
auto item1 = MenuItemFont::create( "replaceScene", CC_CALLBACK_1(SceneTestLayer2::onReplaceScene, this));
auto item2 = MenuItemFont::create( "replaceScene w/transition", CC_CALLBACK_1(SceneTestLayer2::onReplaceSceneTran, this));
auto item3 = MenuItemFont::create( "Go Back", CC_CALLBACK_1(SceneTestLayer2::onGoBack, this));
auto menu = Menu::create( item1, item2, item3, nullptr );
menu->alignItemsVertically();
addChild( menu );
auto s = Director::getInstance()->getWinSize();
auto sprite = Sprite::create(s_pathGrossini);
addChild(sprite);
sprite->setPosition( Vec2(s.width-40, s.height/2) );
auto rotate = RotateBy::create(2, 360);
auto repeat = RepeatForever::create(rotate);
sprite->runAction(repeat);
schedule( schedule_selector(SceneTestLayer2::testDealloc) );
}
void SceneTestLayer2::testDealloc(float dt)
{
//_timeCounter += dt;
//if( _timeCounter > 10 )
// onReplaceScene(this);
}
void SceneTestLayer2::onGoBack(Ref* sender)
{
Director::getInstance()->popScene();
}
void SceneTestLayer2::onReplaceScene(Ref* sender)
{
auto scene = new (std::nothrow) SceneTestScene();
auto layer = SceneTestLayer3::create();
scene->addChild( layer, 0 );
Director::getInstance()->replaceScene( scene );
scene->release();
}
void SceneTestLayer2::onReplaceSceneTran(Ref* sender)
{
auto scene = new (std::nothrow) SceneTestScene();
auto layer = SceneTestLayer3::create();
scene->addChild( layer, 0 );
Director::getInstance()->replaceScene( TransitionFlipX::create(2, scene) );
scene->release();
}
//------------------------------------------------------------------
//
// SceneTestLayer3
//
//------------------------------------------------------------------
SceneTestLayer3::SceneTestLayer3()
{
}
bool SceneTestLayer3::init()
{
if (LayerColor::initWithColor(Color4B(0,0,255,255)))
{
auto s = Director::getInstance()->getWinSize();
auto item0 = MenuItemFont::create("Touch to pushScene (self)", CC_CALLBACK_1(SceneTestLayer3::item0Clicked, this));
auto item1 = MenuItemFont::create("Touch to poscene", CC_CALLBACK_1(SceneTestLayer3::item1Clicked, this));
auto item2 = MenuItemFont::create("Touch to popToRootScene", CC_CALLBACK_1(SceneTestLayer3::item2Clicked, this));
auto item3 = MenuItemFont::create("Touch to popToSceneStackLevel(2)", CC_CALLBACK_1(SceneTestLayer3::item3Clicked, this));
auto menu = Menu::create(item0, item1, item2, item3, nullptr);
this->addChild(menu);
menu->alignItemsVertically();
this->schedule(schedule_selector(SceneTestLayer3::testDealloc));
auto sprite = Sprite::create(s_pathGrossini);
addChild(sprite);
sprite->setPosition( Vec2(s.width/2, 40) );
auto rotate = RotateBy::create(2, 360);
auto repeat = RepeatForever::create(rotate);
sprite->runAction(repeat);
return true;
}
return false;
}
void SceneTestLayer3::testDealloc(float dt)
{
log("Layer3:testDealloc");
}
void SceneTestLayer3::item0Clicked(Ref* sender)
{
auto s = Director::getInstance()->getWinSize();
auto newScene = Scene::createWithSize(s);
newScene->addChild(SceneTestLayer3::create());
Director::getInstance()->pushScene(TransitionFade::create(0.5, newScene, Color3B(0,255,255)));
}
void SceneTestLayer3::item1Clicked(Ref* sender)
{
Director::getInstance()->popScene();
}
void SceneTestLayer3::item2Clicked(Ref* sender)
{
Director::getInstance()->popToRootScene();
}
void SceneTestLayer3::item3Clicked(Ref* sender)
{
Director::getInstance()->popToSceneStackLevel(2);
}
void SceneTestScene::runThisTest()
{
auto layer = new (std::nothrow) SceneTestLayer1();
addChild(layer);
layer->release();
Director::getInstance()->replaceScene(this);
}