mirror of https://github.com/axmolengine/axmol.git
90 lines
2.7 KiB
Plaintext
90 lines
2.7 KiB
Plaintext
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# Project Name
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APPNAME = hellocpp
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# Project Type
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type = app
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# Project Profile
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profile = mobile-2.4
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# C/CPP Sources
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USER_SRCS = src/main.cpp \
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../Classes/HelloWorldScene.cpp \
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../Classes/AppDelegate.cpp
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# EDC Sources
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USER_EDCS =
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# PO Sources
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USER_POS =
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# User Defines
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USER_DEFS =
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USER_CPP_DEFS = TIZEN COCOS2D_DEBUG=1
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# User Undefines
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USER_UNDEFS =
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USER_CPP_UNDEFS =
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# User Libraries
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USER_LIBS = cocos2dx websockets chipmunk png jpeg tiff webp
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# User Objects
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USER_OBJS =
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# User Includes
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## C Compiler
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USER_C_INC_DIRS =
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USER_INC_FILES =
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## C++ Compiler
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USER_CPP_INC_DIRS = ../Classes \
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../cocos2d/cocos \
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../cocos2d/cocos/audio/include \
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../cocos2d/cocos/editor-support \
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../cocos2d/cocos/platform \
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../cocos2d/extensions \
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../cocos2d/external \
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../cocos2d/external/Box2D \
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../cocos2d/external/ConvertUTF \
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../cocos2d/external/bullet \
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../cocos2d/external/chipmunk/include/ \
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../cocos2d/external/chipmunk/include/chipmunk \
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../cocos2d/external/edtaa3func \
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../cocos2d/external/jpeg/include/tizen \
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../cocos2d/external/json \
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../cocos2d/external/png/include/tizen \
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../cocos2d/external/tiff/include/tizen \
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../cocos2d/external/tinyxml2 \
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../cocos2d/external/unzip \
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../cocos2d/external/webp/include/tizen \
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../cocos2d/external/websockets/include/tizen \
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../cocos2d/external/xxhash \
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../cocos2d/external/xxtea
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USER_CPP_INC_FILES =
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USER_INC_DIRS = $(USER_C_INC_DIRS) $(USER_CPP_INC_DIRS)
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# User Library Path
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USER_LIB_DIRS = ${PROJ_PATH}/../cocos2d/build/tizen/${BUILD_CONFIG}/${BUILD_ARCH} \
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${PROJ_PATH}/../cocos2d/external/chipmunk/prebuilt/tizen/${BUILD_ARCH} \
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${PROJ_PATH}/../cocos2d/external/jpeg/prebuilt/tizen/${BUILD_ARCH} \
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${PROJ_PATH}/../cocos2d/external/png/prebuilt/tizen/${BUILD_ARCH} \
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${PROJ_PATH}/../cocos2d/external/tiff/prebuilt/tizen/${BUILD_ARCH} \
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${PROJ_PATH}/../cocos2d/external/webp/prebuilt/tizen/${BUILD_ARCH} \
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${PROJ_PATH}/../cocos2d/external/websockets/prebuilt/tizen/${BUILD_ARCH}
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# EDC Resource Path
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USER_EDCS_IMAGE_DIRS = ${OUTPUT_DIR}
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USER_EDCS_SOUND_DIRS = ${OUTPUT_DIR}
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USER_EDCS_FONT_DIRS = ${OUTPUT_DIR}
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# EDC Flags
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USER_EXT_EDC_KEYS =
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# Resource Filter
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USER_RES_INCLUDE =
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USER_RES_EXCLUDE =
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