mirror of https://github.com/axmolengine/axmol.git
27 lines
1.0 KiB
C
27 lines
1.0 KiB
C
#pragma once
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#include "imgui/imgui.h"
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typedef void (*ImGuiImplCocos2dxLoadFontFun)(void* userdata);
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IMGUI_IMPL_API bool ImGui_ImplAdxe_Init(bool install_callbacks);
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IMGUI_IMPL_API void ImGui_ImplAdxe_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplAdxe_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplAdxe_RenderDrawData(ImDrawData* draw_data);
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IMGUI_IMPL_API void ImGui_ImplAdxe_RenderPlatform();
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// Called by Init/NewFrame/Shutdown
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// TODO: maybe hide for internal use only
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IMGUI_IMPL_API bool ImGui_ImplAdxe_CreateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplAdxe_DestroyDeviceObjects();
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// TODO: check whether needs public this API
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IMGUI_IMPL_API bool ImGui_ImplAdxe_CreateFontsTexture();
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IMGUI_IMPL_API void ImGui_ImplAdxe_DestroyFontsTexture();
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// Get FontTexture object cocos2d::Texture2D*
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IMGUI_IMPL_API void ImGui_ImplAdxe_SetCustomFontLoader(ImGuiImplCocos2dxLoadFontFun fun, void* userdata);
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IMGUI_IMPL_API void* ImGui_ImplAdxe_GetFontsTexture();
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// Sets Device objects dirty
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IMGUI_IMPL_API void ImGui_ImplAdxe_SetDeviceObjectsDirty();
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