mirror of https://github.com/axmolengine/axmol.git
191 lines
5.7 KiB
C++
191 lines
5.7 KiB
C++
#ifndef __GLIST_H__
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#define __GLIST_H__
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#include "FairyGUIMacros.h"
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#include "GComponent.h"
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#include "GObjectPool.h"
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#include "cocos2d.h"
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NS_FGUI_BEGIN
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class GList : public GComponent
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{
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public:
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typedef std::function<void(int, GObject*)> ListItemRenderer;
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typedef std::function<std::string(int)> ListItemProvider;
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GList();
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virtual ~GList();
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CREATE_FUNC(GList);
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const std::string& getDefaultItem() const { return _defaultItem; }
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void setDefaultItem(const std::string& value);
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ListLayoutType getLayout() const { return _layout; }
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void setLayout(ListLayoutType value);
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int getLineCount() const { return _lineCount; }
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void setLineCount(int value);
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int getColumnCount() { return _columnCount; }
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void setColumnCount(int value);
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int getColumnGap() const { return _columnGap; }
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void setColumnGap(int value);
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int getLineGap() const { return _lineGap; }
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void setLineGap(int value);
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cocos2d::TextHAlignment getAlign() const { return _align; }
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void setAlign(cocos2d::TextHAlignment value);
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cocos2d::TextVAlignment getVerticalAlign() const { return _verticalAlign; }
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void setVerticalAlign(cocos2d::TextVAlignment value);
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bool getAutoResizeItem() const { return _autoResizeItem; }
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void setAutoResizeItem(bool value);
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ListSelectionMode getSelectionMode() const { return _selectionMode; }
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void setSelectionMode(ListSelectionMode value) { _selectionMode = value; }
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GObjectPool* getItemPool() const { return _pool; }
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GObject* getFromPool() { return getFromPool(cocos2d::STD_STRING_EMPTY); }
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GObject* getFromPool(const std::string& url);
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void returnToPool(GObject* obj);
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GObject* addItemFromPool() { return addItemFromPool(cocos2d::STD_STRING_EMPTY); }
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GObject* addItemFromPool(const std::string& url);
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GObject* addChildAt(GObject* child, int index) override;
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void removeChildAt(int index) override;
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void removeChildToPoolAt(int index);
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void removeChildToPool(GObject* child);
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void removeChildrenToPool();
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void removeChildrenToPool(int beginIndex, int endIndex);
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int getSelectedIndex() const;
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void setSelectedIndex(int value);
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void getSelection(std::vector<int>& result) const;
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void addSelection(int index, bool scrollItToView);
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void removeSelection(int index);
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void clearSelection();
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void selectAll();
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void selectReverse();
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void handleArrowKey(int dir);
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void resizeToFit(int itemCount) { resizeToFit(itemCount, 0); }
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void resizeToFit(int itemCount, int minSize);
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virtual int getFirstChildInView() override;
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void scrollToView(int index, bool ani = false, bool setFirst = false);
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GController* getSelectionController() const { return _selectionController; }
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void setSelectionController(GController* value);
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void setVirtual();
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void setVirtualAndLoop();
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bool isVirtual() { return _virtual; }
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void refreshVirtualList();
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int getNumItems();
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void setNumItems(int value);
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int childIndexToItemIndex(int index);
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int itemIndexToChildIndex(int index);
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virtual cocos2d::Vec2 getSnappingPosition(const cocos2d::Vec2& pt) override;
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ListItemRenderer itemRenderer;
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ListItemProvider itemProvider;
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bool scrollItemToViewOnClick;
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bool foldInvisibleItems;
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protected:
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virtual void handleControllerChanged(GController* c) override;
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virtual void handleSizeChanged() override;
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virtual void updateBounds() override;
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virtual void setup_beforeAdd(ByteBuffer* buffer, int beginPos) override;
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virtual void setup_afterAdd(ByteBuffer* buffer, int beginPos) override;
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virtual void dispatchItemEvent(GObject* item, EventContext* context);
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virtual void readItems(ByteBuffer* buffer);
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virtual void setupItem(ByteBuffer* buffer, GObject* obj);
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private:
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void clearSelectionExcept(GObject* g);
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void setSelectionOnEvent(GObject* item, InputEvent* evt);
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void onItemTouchBegin(EventContext* context);
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void onClickItem(EventContext* context);
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void updateSelectionController(int index);
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void setVirtual(bool loop);
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void checkVirtualList();
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void setVirtualListChangedFlag(bool layoutChanged);
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CALL_LATER_FUNC(GList, doRefreshVirtualList);
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void onScroll(EventContext* context);
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int getIndexOnPos1(float& pos, bool forceUpdate);
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int getIndexOnPos2(float& pos, bool forceUpdate);
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int getIndexOnPos3(float& pos, bool forceUpdate);
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void handleScroll(bool forceUpdate);
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bool handleScroll1(bool forceUpdate);
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bool handleScroll2(bool forceUpdate);
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void handleScroll3(bool forceUpdate);
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void handleArchOrder1();
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void handleArchOrder2();
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void handleAlign(float contentWidth, float contentHeight);
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ListLayoutType _layout;
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int _lineCount;
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int _columnCount;
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int _lineGap;
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int _columnGap;
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cocos2d::TextHAlignment _align;
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cocos2d::TextVAlignment _verticalAlign;
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bool _autoResizeItem;
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ListSelectionMode _selectionMode;
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std::string _defaultItem;
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GController* _selectionController;
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GObjectPool* _pool;
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bool _selectionHandled;
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int _lastSelectedIndex;
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//Virtual List support
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bool _virtual;
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bool _loop;
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int _numItems;
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int _realNumItems;
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int _firstIndex; //the top left index
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int _curLineItemCount; //item count in one line
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int _curLineItemCount2; //item count in vertical direction,only pagination layout
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cocos2d::Vec2 _itemSize;
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int _virtualListChanged; //1-content changed, 2-size changed
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bool _eventLocked;
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uint32_t _itemInfoVer;
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struct ItemInfo
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{
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cocos2d::Vec2 size;
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GObject* obj;
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uint32_t updateFlag;
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bool selected;
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ItemInfo();
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};
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std::vector<ItemInfo> _virtualItems;
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};
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NS_FGUI_END
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#endif
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