mirror of https://github.com/axmolengine/axmol.git
468 lines
12 KiB
C++
468 lines
12 KiB
C++
// SPDX-License-Identifier: Apache-2.0
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// ----------------------------------------------------------------------------
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// Copyright 2011-2021 Arm Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License"); you may not
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// use this file except in compliance with the License. You may obtain a copy
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// of the License at:
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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// ----------------------------------------------------------------------------
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/**
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* @brief Functions for creating in-memory ASTC image structures.
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*/
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#include <cassert>
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#include <cstring>
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#include "astcenc_internal.h"
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/**
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* @brief Loader pipeline function type for data fetch from memory.
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*/
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using pixel_loader = vfloat4(*)(const void*, int);
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/**
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* @brief Loader pipeline function type for swizzling data in a vector.
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*/
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using pixel_swizzler = vfloat4(*)(vfloat4, const astcenc_swizzle&);
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/**
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* @brief Loader pipeline function type for converting data in a vector to LNS.
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*/
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using pixel_converter = vfloat4(*)(vfloat4, vmask4);
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/**
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* @brief Load a 8-bit UNORM texel from a data array.
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*
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* @param data The data pointer.
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* @param base_offset The index offset to the start of the pixel.
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*/
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static vfloat4 load_texel_u8(
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const void* data,
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int base_offset
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) {
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const uint8_t* data8 = static_cast<const uint8_t*>(data);
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return int_to_float(vint4(data8 + base_offset)) / 255.0f;
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}
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/**
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* @brief Load a 16-bit fp16 texel from a data array.
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*
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* @param data The data pointer.
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* @param base_offset The index offset to the start of the pixel.
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*/
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static vfloat4 load_texel_f16(
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const void* data,
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int base_offset
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) {
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const uint16_t* data16 = static_cast<const uint16_t*>(data);
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int r = data16[base_offset ];
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int g = data16[base_offset + 1];
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int b = data16[base_offset + 2];
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int a = data16[base_offset + 3];
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return float16_to_float(vint4(r, g, b, a));
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}
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/**
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* @brief Load a 32-bit float texel from a data array.
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*
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* @param data The data pointer.
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* @param base_offset The index offset to the start of the pixel.
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*/
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static vfloat4 load_texel_f32(
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const void* data,
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int base_offset
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) {
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const float* data32 = static_cast<const float*>(data);
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return vfloat4(data32 + base_offset);
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}
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/**
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* @brief Dummy no-op swizzle function.
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*
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* @param data The source RGBA vector to swizzle.
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* @param swz The swizzle to use.
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*/
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static vfloat4 swz_texel_skip(
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vfloat4 data,
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const astcenc_swizzle& swz
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) {
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(void)swz;
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return data;
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}
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/**
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* @brief Swizzle a texel into a new arrangement.
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*
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* @param data The source RGBA vector to swizzle.
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* @param swz The swizzle to use.
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*/
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static vfloat4 swz_texel(
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vfloat4 data,
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const astcenc_swizzle& swz
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) {
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alignas(16) float datas[6];
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storea(data, datas);
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datas[ASTCENC_SWZ_0] = 0.0f;
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datas[ASTCENC_SWZ_1] = 1.0f;
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return vfloat4(datas[swz.r], datas[swz.g], datas[swz.b], datas[swz.a]);
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}
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/**
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* @brief Encode a texel that is entirely LDR linear.
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*
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* @param data The RGBA data to encode.
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* @param lns_mask The mask for the HDR channels than need LNS encoding.
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*/
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static vfloat4 encode_texel_unorm(
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vfloat4 data,
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vmask4 lns_mask
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) {
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(void)lns_mask;
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return data * 65535.0f;
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}
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/**
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* @brief Encode a texel that includes at least some HDR LNS texels.
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*
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* @param data The RGBA data to encode.
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* @param lns_mask The mask for the HDR channels than need LNS encoding.
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*/
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static vfloat4 encode_texel_lns(
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vfloat4 data,
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vmask4 lns_mask
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) {
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vfloat4 datav_unorm = data * 65535.0f;
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vfloat4 datav_lns = float_to_lns(data);
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return select(datav_unorm, datav_lns, lns_mask);
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}
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/* See header for documentation. */
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void fetch_image_block(
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astcenc_profile decode_mode,
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const astcenc_image& img,
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image_block& blk,
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const block_size_descriptor& bsd,
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unsigned int xpos,
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unsigned int ypos,
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unsigned int zpos,
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const astcenc_swizzle& swz
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) {
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unsigned int xsize = img.dim_x;
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unsigned int ysize = img.dim_y;
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unsigned int zsize = img.dim_z;
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blk.xpos = xpos;
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blk.ypos = ypos;
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blk.zpos = zpos;
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// True if any non-identity swizzle
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bool needs_swz = (swz.r != ASTCENC_SWZ_R) || (swz.g != ASTCENC_SWZ_G) ||
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(swz.b != ASTCENC_SWZ_B) || (swz.a != ASTCENC_SWZ_A);
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int idx = 0;
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vfloat4 data_min(1e38f);
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vfloat4 data_max(-1e38f);
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bool grayscale = true;
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// This works because we impose the same choice everywhere during encode
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uint8_t rgb_lns = (decode_mode == ASTCENC_PRF_HDR) ||
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(decode_mode == ASTCENC_PRF_HDR_RGB_LDR_A) ? 1 : 0;
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uint8_t a_lns = decode_mode == ASTCENC_PRF_HDR ? 1 : 0;
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vint4 use_lns(rgb_lns, rgb_lns, rgb_lns, a_lns);
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vmask4 lns_mask = use_lns != vint4::zero();
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// Set up the function pointers for loading pipeline as needed
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pixel_loader loader = load_texel_u8;
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if (img.data_type == ASTCENC_TYPE_F16)
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{
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loader = load_texel_f16;
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}
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else if (img.data_type == ASTCENC_TYPE_F32)
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{
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loader = load_texel_f32;
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}
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pixel_swizzler swizzler = swz_texel_skip;
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if (needs_swz)
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{
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swizzler = swz_texel;
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}
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pixel_converter converter = encode_texel_unorm;
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if (any(lns_mask))
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{
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converter = encode_texel_lns;
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}
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for (unsigned int z = 0; z < bsd.zdim; z++)
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{
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unsigned int zi = astc::min(zpos + z, zsize - 1);
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void* plane = img.data[zi];
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for (unsigned int y = 0; y < bsd.ydim; y++)
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{
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unsigned int yi = astc::min(ypos + y, ysize - 1);
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for (unsigned int x = 0; x < bsd.xdim; x++)
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{
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unsigned int xi = astc::min(xpos + x, xsize - 1);
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vfloat4 datav = loader(plane, (4 * xsize * yi) + (4 * xi));
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datav = swizzler(datav, swz);
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datav = converter(datav, lns_mask);
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// Compute block metadata
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data_min = min(data_min, datav);
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data_max = max(data_max, datav);
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if (grayscale && (datav.lane<0>() != datav.lane<1>() || datav.lane<0>() != datav.lane<2>()))
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{
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grayscale = false;
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}
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blk.data_r[idx] = datav.lane<0>();
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blk.data_g[idx] = datav.lane<1>();
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blk.data_b[idx] = datav.lane<2>();
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blk.data_a[idx] = datav.lane<3>();
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blk.rgb_lns[idx] = rgb_lns;
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blk.alpha_lns[idx] = a_lns;
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idx++;
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}
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}
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}
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// Reverse the encoding so we store origin block in the original format
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vfloat4 data_enc = blk.texel(0);
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vfloat4 data_enc_unorm = data_enc / 65535.0f;
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vfloat4 data_enc_lns = vfloat4::zero();
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if (rgb_lns || a_lns)
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{
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data_enc_lns = float16_to_float(lns_to_sf16(float_to_int(data_enc)));
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}
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blk.origin_texel = select(data_enc_unorm, data_enc_lns, lns_mask);
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// Store block metadata
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blk.data_min = data_min;
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blk.data_max = data_max;
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blk.grayscale = grayscale;
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}
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/* See header for documentation. */
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void write_image_block(
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astcenc_image& img,
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const image_block& blk,
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const block_size_descriptor& bsd,
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unsigned int xpos,
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unsigned int ypos,
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unsigned int zpos,
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const astcenc_swizzle& swz
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) {
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unsigned int xsize = img.dim_x;
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unsigned int ysize = img.dim_y;
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unsigned int zsize = img.dim_z;
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unsigned int x_start = xpos;
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unsigned int x_end = std::min(xsize, xpos + bsd.xdim);
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unsigned int x_nudge = bsd.xdim - (x_end - x_start);
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unsigned int y_start = ypos;
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unsigned int y_end = std::min(ysize, ypos + bsd.ydim);
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unsigned int y_nudge = (bsd.ydim - (y_end - y_start)) * bsd.xdim;
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unsigned int z_start = zpos;
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unsigned int z_end = std::min(zsize, zpos + bsd.zdim);
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float data[7];
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data[ASTCENC_SWZ_0] = 0.0f;
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data[ASTCENC_SWZ_1] = 1.0f;
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// True if any non-identity swizzle
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bool needs_swz = (swz.r != ASTCENC_SWZ_R) || (swz.g != ASTCENC_SWZ_G) ||
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(swz.b != ASTCENC_SWZ_B) || (swz.a != ASTCENC_SWZ_A);
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// True if any swizzle uses Z reconstruct
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bool needs_z = (swz.r == ASTCENC_SWZ_Z) || (swz.g == ASTCENC_SWZ_Z) ||
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(swz.b == ASTCENC_SWZ_Z) || (swz.a == ASTCENC_SWZ_Z);
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int idx = 0;
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if (img.data_type == ASTCENC_TYPE_U8)
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{
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for (unsigned int z = z_start; z < z_end; z++)
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{
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// Fetch the image plane
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uint8_t* data8 = static_cast<uint8_t*>(img.data[z]);
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for (unsigned int y = y_start; y < y_end; y++)
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{
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for (unsigned int x = x_start; x < x_end; x++)
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{
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vint4 colori = vint4::zero();
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if (blk.data_r[idx] == std::numeric_limits<float>::quiet_NaN())
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{
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// Can't display NaN - show magenta error color
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colori = vint4(0xFF, 0x00, 0xFF, 0xFF);
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}
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else if (needs_swz)
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{
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data[ASTCENC_SWZ_R] = blk.data_r[idx];
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data[ASTCENC_SWZ_G] = blk.data_g[idx];
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data[ASTCENC_SWZ_B] = blk.data_b[idx];
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data[ASTCENC_SWZ_A] = blk.data_a[idx];
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if (needs_z)
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{
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float xcoord = (data[0] * 2.0f) - 1.0f;
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float ycoord = (data[3] * 2.0f) - 1.0f;
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float zcoord = 1.0f - xcoord * xcoord - ycoord * ycoord;
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if (zcoord < 0.0f)
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{
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zcoord = 0.0f;
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}
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data[ASTCENC_SWZ_Z] = (astc::sqrt(zcoord) * 0.5f) + 0.5f;
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}
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vfloat4 color = vfloat4(data[swz.r], data[swz.g], data[swz.b], data[swz.a]);
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colori = float_to_int_rtn(min(color, 1.0f) * 255.0f);
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}
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else
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{
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vfloat4 color = blk.texel(idx);
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colori = float_to_int_rtn(min(color, 1.0f) * 255.0f);
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}
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colori = pack_low_bytes(colori);
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store_nbytes(colori, data8 + (4 * xsize * y) + (4 * x ));
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idx++;
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}
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idx += x_nudge;
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}
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idx += y_nudge;
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}
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}
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else if (img.data_type == ASTCENC_TYPE_F16)
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{
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for (unsigned int z = z_start; z < z_end; z++)
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{
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// Fetch the image plane
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uint16_t* data16 = static_cast<uint16_t*>(img.data[z]);
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for (unsigned int y = y_start; y < y_end; y++)
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{
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for (unsigned int x = x_start; x < x_end; x++)
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{
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vint4 color;
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if (blk.data_r[idx] == std::numeric_limits<float>::quiet_NaN())
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{
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color = vint4(0xFFFF);
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}
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else if (needs_swz)
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{
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data[ASTCENC_SWZ_R] = blk.data_r[idx];
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data[ASTCENC_SWZ_G] = blk.data_g[idx];
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data[ASTCENC_SWZ_B] = blk.data_b[idx];
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data[ASTCENC_SWZ_A] = blk.data_a[idx];
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if (needs_z)
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{
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float xN = (data[0] * 2.0f) - 1.0f;
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float yN = (data[3] * 2.0f) - 1.0f;
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float zN = 1.0f - xN * xN - yN * yN;
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if (zN < 0.0f)
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{
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zN = 0.0f;
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}
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data[ASTCENC_SWZ_Z] = (astc::sqrt(zN) * 0.5f) + 0.5f;
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}
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vfloat4 colorf(data[swz.r], data[swz.g], data[swz.b], data[swz.a]);
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color = float_to_float16(colorf);
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}
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else
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{
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vfloat4 colorf = blk.texel(idx);
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color = float_to_float16(colorf);
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}
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data16[(4 * xsize * y) + (4 * x )] = (uint16_t)color.lane<0>();
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data16[(4 * xsize * y) + (4 * x + 1)] = (uint16_t)color.lane<1>();
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data16[(4 * xsize * y) + (4 * x + 2)] = (uint16_t)color.lane<2>();
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data16[(4 * xsize * y) + (4 * x + 3)] = (uint16_t)color.lane<3>();
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idx++;
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}
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idx += x_nudge;
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}
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idx += y_nudge;
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}
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}
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else // if (img.data_type == ASTCENC_TYPE_F32)
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{
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assert(img.data_type == ASTCENC_TYPE_F32);
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for (unsigned int z = z_start; z < z_end; z++)
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{
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// Fetch the image plane
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float* data32 = static_cast<float*>(img.data[z]);
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for (unsigned int y = y_start; y < y_end; y++)
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{
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for (unsigned int x = x_start; x < x_end; x++)
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{
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vfloat4 color = blk.texel(idx);
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if (color.lane<0>() == std::numeric_limits<float>::quiet_NaN())
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{
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color = vfloat4(std::numeric_limits<float>::quiet_NaN());
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}
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else if (needs_swz)
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{
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data[ASTCENC_SWZ_R] = color.lane<0>();
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data[ASTCENC_SWZ_G] = color.lane<1>();
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data[ASTCENC_SWZ_B] = color.lane<2>();
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data[ASTCENC_SWZ_A] = color.lane<3>();
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if (needs_z)
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{
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float xN = (data[0] * 2.0f) - 1.0f;
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float yN = (data[3] * 2.0f) - 1.0f;
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float zN = 1.0f - xN * xN - yN * yN;
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if (zN < 0.0f)
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{
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zN = 0.0f;
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}
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data[ASTCENC_SWZ_Z] = (astc::sqrt(zN) * 0.5f) + 0.5f;
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}
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color = vfloat4(data[swz.r], data[swz.g], data[swz.b], data[swz.a]);
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}
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store(color, data32 + (4 * xsize * y) + (4 * x ));
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idx++;
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}
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idx += x_nudge;
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}
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idx += y_nudge;
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}
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}
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}
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