mirror of https://github.com/axmolengine/axmol.git
556 lines
15 KiB
C++
556 lines
15 KiB
C++
// SPDX-License-Identifier: Apache-2.0
|
|
// ----------------------------------------------------------------------------
|
|
// Copyright 2019-2021 Arm Limited
|
|
// Copyright 2008 Jose Fonseca
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
|
|
// use this file except in compliance with the License. You may obtain a copy
|
|
// of the License at:
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
|
|
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
|
|
// License for the specific language governing permissions and limitations
|
|
// under the License.
|
|
// ----------------------------------------------------------------------------
|
|
|
|
/*
|
|
* This module implements vector support for floats, ints, and vector lane
|
|
* control masks. It provides access to both explicit vector width types, and
|
|
* flexible N-wide types where N can be determined at compile time.
|
|
*
|
|
* The design of this module encourages use of vector length agnostic code, via
|
|
* the vint, vfloat, and vmask types. These will take on the widest SIMD vector
|
|
* with that is available at compile time. The current vector width is
|
|
* accessible for e.g. loop strides via the ASTCENC_SIMD_WIDTH constant.
|
|
*
|
|
* Explicit scalar types are acessible via the vint1, vfloat1, vmask1 types.
|
|
* These are provided primarily for prototyping and algorithm debug of VLA
|
|
* implementations.
|
|
*
|
|
* Explicit 4-wide types are accessible via the vint4, vfloat4, and vmask4
|
|
* types. These are provided for use by VLA code, but are also expected to be
|
|
* used as a fixed-width type and will supported a reference C++ fallback for
|
|
* use on platforms without SIMD intrinsics.
|
|
*
|
|
* Explicit 8-wide types are accessible via the vint8, vfloat8, and vmask8
|
|
* types. These are provide for use by VLA code, and are not expected to be
|
|
* used as a fixed-width type in normal code. No reference C implementation is
|
|
* provided on platforms without underlying SIMD intrinsics.
|
|
*
|
|
* With the current implementation ISA support is provided for:
|
|
*
|
|
* * 1-wide for scalar reference.
|
|
* * 4-wide for Armv8-A NEON.
|
|
* * 4-wide for x86-64 SSE2.
|
|
* * 4-wide for x86-64 SSE4.1.
|
|
* * 8-wide for x86-64 AVX2.
|
|
*/
|
|
|
|
#ifndef ASTC_VECMATHLIB_H_INCLUDED
|
|
#define ASTC_VECMATHLIB_H_INCLUDED
|
|
|
|
#if ASTCENC_SSE != 0 || ASTCENC_AVX != 0
|
|
#include <immintrin.h>
|
|
#elif ASTCENC_NEON != 0
|
|
#include <arm_neon.h>
|
|
#endif
|
|
|
|
#if !defined(__clang__) && defined(_MSC_VER)
|
|
#define ASTCENC_SIMD_INLINE __forceinline
|
|
#elif defined(__GNUC__) && !defined(__clang__)
|
|
#define ASTCENC_SIMD_INLINE __attribute__((always_inline)) inline
|
|
#else
|
|
#define ASTCENC_SIMD_INLINE __attribute__((always_inline, nodebug)) inline
|
|
#endif
|
|
|
|
#if ASTCENC_AVX >= 2
|
|
/* If we have AVX2 expose 8-wide VLA. */
|
|
#include "astcenc_vecmathlib_sse_4.h"
|
|
#include "astcenc_vecmathlib_common_4.h"
|
|
#include "astcenc_vecmathlib_avx2_8.h"
|
|
|
|
#define ASTCENC_SIMD_WIDTH 8
|
|
|
|
using vfloat = vfloat8;
|
|
using vint = vint8;
|
|
using vmask = vmask8;
|
|
|
|
constexpr auto loada = vfloat8::loada;
|
|
constexpr auto load1 = vfloat8::load1;
|
|
|
|
#elif ASTCENC_SSE >= 20
|
|
/* If we have SSE expose 4-wide VLA, and 4-wide fixed width. */
|
|
#include "astcenc_vecmathlib_sse_4.h"
|
|
#include "astcenc_vecmathlib_common_4.h"
|
|
|
|
#define ASTCENC_SIMD_WIDTH 4
|
|
|
|
using vfloat = vfloat4;
|
|
using vint = vint4;
|
|
using vmask = vmask4;
|
|
|
|
constexpr auto loada = vfloat4::loada;
|
|
constexpr auto load1 = vfloat4::load1;
|
|
|
|
#elif ASTCENC_NEON > 0
|
|
/* If we have NEON expose 4-wide VLA. */
|
|
#include "astcenc_vecmathlib_neon_4.h"
|
|
#include "astcenc_vecmathlib_common_4.h"
|
|
|
|
#define ASTCENC_SIMD_WIDTH 4
|
|
|
|
using vfloat = vfloat4;
|
|
using vint = vint4;
|
|
using vmask = vmask4;
|
|
|
|
constexpr auto loada = vfloat4::loada;
|
|
constexpr auto load1 = vfloat4::load1;
|
|
|
|
#else
|
|
// If we have nothing expose 4-wide VLA, and 4-wide fixed width.
|
|
|
|
// Note: We no longer expose the 1-wide scalar fallback because it is not
|
|
// invariant with the 4-wide path due to algorithms that use horizontal
|
|
// operations that accumulate a local vector sum before accumulating into
|
|
// a running sum.
|
|
//
|
|
// For 4 items adding into an accumulator using 1-wide vectors the sum is:
|
|
//
|
|
// result = ((((sum + l0) + l1) + l2) + l3)
|
|
//
|
|
// ... whereas the accumulator for a 4-wide vector sum is:
|
|
//
|
|
// result = sum + ((l0 + l2) + (l1 + l3))
|
|
//
|
|
// In "normal maths" this is the same, but the floating point reassociation
|
|
// differences mean that these will not produce the same result.
|
|
|
|
#include "astcenc_vecmathlib_none_4.h"
|
|
#include "astcenc_vecmathlib_common_4.h"
|
|
|
|
#define ASTCENC_SIMD_WIDTH 4
|
|
|
|
using vfloat = vfloat4;
|
|
using vint = vint4;
|
|
using vmask = vmask4;
|
|
|
|
constexpr auto loada = vfloat4::loada;
|
|
constexpr auto load1 = vfloat4::load1;
|
|
#endif
|
|
|
|
/**
|
|
* @brief Round a count down to the largest multiple of 8.
|
|
*
|
|
* @param count The unrounded value.
|
|
*
|
|
* @return The rounded value.
|
|
*/
|
|
ASTCENC_SIMD_INLINE unsigned int round_down_to_simd_multiple_8(unsigned int count)
|
|
{
|
|
return count & ~(8 - 1);
|
|
}
|
|
|
|
/**
|
|
* @brief Round a count down to the largest multiple of 4.
|
|
*
|
|
* @param count The unrounded value.
|
|
*
|
|
* @return The rounded value.
|
|
*/
|
|
ASTCENC_SIMD_INLINE unsigned int round_down_to_simd_multiple_4(unsigned int count)
|
|
{
|
|
return count & ~(4 - 1);
|
|
}
|
|
|
|
/**
|
|
* @brief Round a count down to the largest multiple of the SIMD width.
|
|
*
|
|
* Assumption that the vector width is a power of two ...
|
|
*
|
|
* @param count The unrounded value.
|
|
*
|
|
* @return The rounded value.
|
|
*/
|
|
ASTCENC_SIMD_INLINE unsigned int round_down_to_simd_multiple_vla(unsigned int count)
|
|
{
|
|
return count & ~(ASTCENC_SIMD_WIDTH - 1);
|
|
}
|
|
|
|
/**
|
|
* @brief Round a count up to the largest multiple of the SIMD width.
|
|
*
|
|
* Assumption that the vector width is a power of two ...
|
|
*
|
|
* @param count The unrounded value.
|
|
*
|
|
* @return The rounded value.
|
|
*/
|
|
ASTCENC_SIMD_INLINE unsigned int round_up_to_simd_multiple_vla(unsigned int count)
|
|
{
|
|
int multiples = (count + ASTCENC_SIMD_WIDTH - 1) / ASTCENC_SIMD_WIDTH;
|
|
return multiples * ASTCENC_SIMD_WIDTH;
|
|
}
|
|
|
|
/**
|
|
* @brief Return @c a with lanes negated if the @c b lane is negative.
|
|
*/
|
|
ASTCENC_SIMD_INLINE vfloat change_sign(vfloat a, vfloat b)
|
|
{
|
|
vint ia = float_as_int(a);
|
|
vint ib = float_as_int(b);
|
|
vint sign_mask((int)0x80000000);
|
|
vint r = ia ^ (ib & sign_mask);
|
|
return int_as_float(r);
|
|
}
|
|
|
|
/**
|
|
* @brief Return fast, but approximate, vector atan(x).
|
|
*
|
|
* Max error of this implementaiton is 0.004883.
|
|
*/
|
|
ASTCENC_SIMD_INLINE vfloat atan(vfloat x)
|
|
{
|
|
vmask c = abs(x) > vfloat(1.0f);
|
|
vfloat z = change_sign(vfloat(astc::PI_OVER_TWO), x);
|
|
vfloat y = select(x, vfloat(1.0f) / x, c);
|
|
y = y / (y * y * vfloat(0.28f) + vfloat(1.0f));
|
|
return select(y, z - y, c);
|
|
}
|
|
|
|
/**
|
|
* @brief Return fast, but approximate, vector atan2(x, y).
|
|
*/
|
|
ASTCENC_SIMD_INLINE vfloat atan2(vfloat y, vfloat x)
|
|
{
|
|
vfloat z = atan(abs(y / x));
|
|
vmask xmask = vmask(float_as_int(x).m);
|
|
return change_sign(select(z, vfloat(astc::PI) - z, xmask), y);
|
|
}
|
|
|
|
/*
|
|
* @brief Factory that returns a unit length 4 component vfloat4.
|
|
*/
|
|
static ASTCENC_SIMD_INLINE vfloat4 unit4()
|
|
{
|
|
return vfloat4(0.5f);
|
|
}
|
|
|
|
/**
|
|
* @brief Factory that returns a unit length 3 component vfloat4.
|
|
*/
|
|
static ASTCENC_SIMD_INLINE vfloat4 unit3()
|
|
{
|
|
return vfloat4(0.57735f, 0.57735f, 0.57735f, 0.0f);
|
|
}
|
|
|
|
/**
|
|
* @brief Factory that returns a unit length 2 component vfloat4.
|
|
*/
|
|
static ASTCENC_SIMD_INLINE vfloat4 unit2()
|
|
{
|
|
return vfloat4(0.70711f, 0.70711f, 0.0f, 0.0f);
|
|
}
|
|
|
|
/**
|
|
* @brief Factory that returns a 3 component vfloat4.
|
|
*/
|
|
static ASTCENC_SIMD_INLINE vfloat4 vfloat3(float a, float b, float c)
|
|
{
|
|
return vfloat4(a, b, c, 0.0f);
|
|
}
|
|
|
|
/**
|
|
* @brief Factory that returns a 2 component vfloat4.
|
|
*/
|
|
static ASTCENC_SIMD_INLINE vfloat4 vfloat2(float a, float b)
|
|
{
|
|
return vfloat4(a, b, 0.0f, 0.0f);
|
|
}
|
|
|
|
/**
|
|
* @brief Normalize a non-zero length vector to unit length.
|
|
*/
|
|
static ASTCENC_SIMD_INLINE vfloat4 normalize(vfloat4 a)
|
|
{
|
|
vfloat4 length = dot(a, a);
|
|
return a / sqrt(length);
|
|
}
|
|
|
|
/**
|
|
* @brief Normalize a vector, returning @c safe if len is zero.
|
|
*/
|
|
static ASTCENC_SIMD_INLINE vfloat4 normalize_safe(vfloat4 a, vfloat4 safe)
|
|
{
|
|
vfloat4 length = dot(a, a);
|
|
if (length.lane<0>() != 0.0f)
|
|
{
|
|
return a / sqrt(length);
|
|
}
|
|
|
|
return safe;
|
|
}
|
|
|
|
|
|
|
|
#define POLY0(x, c0) ( c0)
|
|
#define POLY1(x, c0, c1) ((POLY0(x, c1) * x) + c0)
|
|
#define POLY2(x, c0, c1, c2) ((POLY1(x, c1, c2) * x) + c0)
|
|
#define POLY3(x, c0, c1, c2, c3) ((POLY2(x, c1, c2, c3) * x) + c0)
|
|
#define POLY4(x, c0, c1, c2, c3, c4) ((POLY3(x, c1, c2, c3, c4) * x) + c0)
|
|
#define POLY5(x, c0, c1, c2, c3, c4, c5) ((POLY4(x, c1, c2, c3, c4, c5) * x) + c0)
|
|
|
|
/**
|
|
* @brief Compute an approximate exp2(x) for each lane in the vector.
|
|
*
|
|
* Based on 5th degree minimax polynomials, ported from this blog
|
|
* https://jrfonseca.blogspot.com/2008/09/fast-sse2-pow-tables-or-polynomials.html
|
|
*/
|
|
static ASTCENC_SIMD_INLINE vfloat4 exp2(vfloat4 x)
|
|
{
|
|
x = clamp(-126.99999f, 129.0f, x);
|
|
|
|
vint4 ipart = float_to_int(x - 0.5f);
|
|
vfloat4 fpart = x - int_to_float(ipart);
|
|
|
|
// Integer contrib, using 1 << ipart
|
|
vfloat4 iexp = int_as_float(lsl<23>(ipart + 127));
|
|
|
|
// Fractional contrib, using polynomial fit of 2^x in range [-0.5, 0.5)
|
|
vfloat4 fexp = POLY5(fpart,
|
|
9.9999994e-1f,
|
|
6.9315308e-1f,
|
|
2.4015361e-1f,
|
|
5.5826318e-2f,
|
|
8.9893397e-3f,
|
|
1.8775767e-3f);
|
|
|
|
return iexp * fexp;
|
|
}
|
|
|
|
/**
|
|
* @brief Compute an approximate log2(x) for each lane in the vector.
|
|
*
|
|
* Based on 5th degree minimax polynomials, ported from this blog
|
|
* https://jrfonseca.blogspot.com/2008/09/fast-sse2-pow-tables-or-polynomials.html
|
|
*/
|
|
static ASTCENC_SIMD_INLINE vfloat4 log2(vfloat4 x)
|
|
{
|
|
vint4 exp(0x7F800000);
|
|
vint4 mant(0x007FFFFF);
|
|
vint4 one(0x3F800000);
|
|
|
|
vint4 i = float_as_int(x);
|
|
|
|
vfloat4 e = int_to_float(lsr<23>(i & exp) - 127);
|
|
|
|
vfloat4 m = int_as_float((i & mant) | one);
|
|
|
|
// Polynomial fit of log2(x)/(x - 1), for x in range [1, 2)
|
|
vfloat4 p = POLY4(m,
|
|
2.8882704548164776201f,
|
|
-2.52074962577807006663f,
|
|
1.48116647521213171641f,
|
|
-0.465725644288844778798f,
|
|
0.0596515482674574969533f);
|
|
|
|
// Increases the polynomial degree, but ensures that log2(1) == 0
|
|
p = p * (m - 1.0f);
|
|
|
|
return p + e;
|
|
}
|
|
|
|
/**
|
|
* @brief Compute an approximate pow(x, y) for each lane in the vector.
|
|
*
|
|
* Power function based on the exp2(log2(x) * y) transform.
|
|
*/
|
|
static ASTCENC_SIMD_INLINE vfloat4 pow(vfloat4 x, vfloat4 y)
|
|
{
|
|
vmask4 zero_mask = y == vfloat4(0.0f);
|
|
vfloat4 estimate = exp2(log2(x) * y);
|
|
|
|
// Guarantee that y == 0 returns exactly 1.0f
|
|
return select(estimate, vfloat4(1.0f), zero_mask);
|
|
}
|
|
|
|
/**
|
|
* @brief Count the leading zeros for each lane in @c a.
|
|
*
|
|
* Valid for all data values of @c a; will return a per-lane value [0, 32].
|
|
*/
|
|
static ASTCENC_SIMD_INLINE vint4 clz(vint4 a)
|
|
{
|
|
// This function is a horrible abuse of floating point exponents to convert
|
|
// the original integer value into a 2^N encoding we can recover easily.
|
|
|
|
// Convert to float without risk of rounding up by keeping only top 8 bits.
|
|
// This trick is is guranteed to keep top 8 bits and clear the 9th.
|
|
a = (~lsr<8>(a)) & a;
|
|
a = float_as_int(int_to_float(a));
|
|
|
|
// Extract and unbias exponent
|
|
a = vint4(127 + 31) - lsr<23>(a);
|
|
|
|
// Clamp result to a valid 32-bit range
|
|
return clamp(0, 32, a);
|
|
}
|
|
|
|
/**
|
|
* @brief Return lanewise 2^a for each lane in @c a.
|
|
*
|
|
* Use of signed int mean that this is only valid for values in range [0, 31].
|
|
*/
|
|
static ASTCENC_SIMD_INLINE vint4 two_to_the_n(vint4 a)
|
|
{
|
|
// 2^30 is the largest signed number than can be represented
|
|
assert(all(a < vint4(31)));
|
|
|
|
// This function is a horrible abuse of floating point to use the exponent
|
|
// and float conversion to generate a 2^N multiple.
|
|
|
|
// Bias the exponent
|
|
vint4 exp = a + 127;
|
|
exp = lsl<23>(exp);
|
|
|
|
// Reinterpret the bits as a float, and then convert to an int
|
|
vfloat4 f = int_as_float(exp);
|
|
return float_to_int(f);
|
|
}
|
|
|
|
/**
|
|
* @brief Convert unorm16 [0, 65535] to float16 in range [0, 1].
|
|
*/
|
|
static ASTCENC_SIMD_INLINE vint4 unorm16_to_sf16(vint4 p)
|
|
{
|
|
vint4 fp16_one = vint4(0x3C00);
|
|
vint4 fp16_small = lsl<8>(p);
|
|
|
|
vmask4 is_one = p == vint4(0xFFFF);
|
|
vmask4 is_small = p < vint4(4);
|
|
|
|
// Manually inline clz() on Visual Studio to avoid release build codegen bug
|
|
// see https://github.com/ARM-software/astc-encoder/issues/259
|
|
#if !defined(__clang__) && defined(_MSC_VER)
|
|
vint4 a = (~lsr<8>(p)) & p;
|
|
a = float_as_int(int_to_float(a));
|
|
a = vint4(127 + 31) - lsr<23>(a);
|
|
vint4 lz = clamp(0, 32, a) - 16;
|
|
#else
|
|
vint4 lz = clz(p) - 16;
|
|
#endif
|
|
|
|
p = p * two_to_the_n(lz + 1);
|
|
p = p & vint4(0xFFFF);
|
|
|
|
p = lsr<6>(p);
|
|
|
|
p = p | lsl<10>(vint4(14) - lz);
|
|
|
|
vint4 r = select(p, fp16_one, is_one);
|
|
r = select(r, fp16_small, is_small);
|
|
return r;
|
|
}
|
|
|
|
/**
|
|
* @brief Convert 16-bit LNS to float16.
|
|
*/
|
|
static ASTCENC_SIMD_INLINE vint4 lns_to_sf16(vint4 p)
|
|
{
|
|
vint4 mc = p & 0x7FF;
|
|
vint4 ec = lsr<11>(p);
|
|
|
|
vint4 mc_512 = mc * 3;
|
|
vmask4 mask_512 = mc < vint4(512);
|
|
|
|
vint4 mc_1536 = mc * 4 - 512;
|
|
vmask4 mask_1536 = mc < vint4(1536);
|
|
|
|
vint4 mc_else = mc * 5 - 2048;
|
|
|
|
vint4 mt = mc_else;
|
|
mt = select(mt, mc_1536, mask_1536);
|
|
mt = select(mt, mc_512, mask_512);
|
|
|
|
vint4 res = lsl<10>(ec) | lsr<3>(mt);
|
|
return min(res, vint4(0x7BFF));
|
|
}
|
|
|
|
/**
|
|
* @brief Extract mantissa and exponent of a float value.
|
|
*
|
|
* @param a The input value.
|
|
* @param[out] exp The output exponent.
|
|
*
|
|
* @return The mantissa.
|
|
*/
|
|
static ASTCENC_SIMD_INLINE vfloat4 frexp(vfloat4 a, vint4& exp)
|
|
{
|
|
// Interpret the bits as an integer
|
|
vint4 ai = float_as_int(a);
|
|
|
|
// Extract and unbias the exponent
|
|
exp = (lsr<23>(ai) & 0xFF) - 126;
|
|
|
|
// Extract and unbias the mantissa
|
|
vint4 manti = (ai & 0x807FFFFF) | 0x3F000000;
|
|
return int_as_float(manti);
|
|
}
|
|
|
|
/**
|
|
* @brief Convert float to 16-bit LNS.
|
|
*/
|
|
static ASTCENC_SIMD_INLINE vfloat4 float_to_lns(vfloat4 a)
|
|
{
|
|
vint4 exp;
|
|
vfloat4 mant = frexp(a, exp);
|
|
|
|
// Do these early before we start messing about ...
|
|
vmask4 mask_underflow_nan = ~(a > vfloat4(1.0f / 67108864.0f));
|
|
vmask4 mask_infinity = a >= vfloat4(65536.0f);
|
|
|
|
// If input is smaller than 2^-14, multiply by 2^25 and don't bias.
|
|
vmask4 exp_lt_m13 = exp < vint4(-13);
|
|
|
|
vfloat4 a1a = a * 33554432.0f;
|
|
vint4 expa = vint4::zero();
|
|
|
|
vfloat4 a1b = (mant - 0.5f) * 4096;
|
|
vint4 expb = exp + 14;
|
|
|
|
a = select(a1b, a1a, exp_lt_m13);
|
|
exp = select(expb, expa, exp_lt_m13);
|
|
|
|
vmask4 a_lt_384 = a < vfloat4(384.0f);
|
|
vmask4 a_lt_1408 = a <= vfloat4(1408.0f);
|
|
|
|
vfloat4 a2a = a * (4.0f / 3.0f);
|
|
vfloat4 a2b = a + 128.0f;
|
|
vfloat4 a2c = (a + 512.0f) * (4.0f / 5.0f);
|
|
|
|
a = a2c;
|
|
a = select(a, a2b, a_lt_1408);
|
|
a = select(a, a2a, a_lt_384);
|
|
|
|
a = a + (int_to_float(exp) * 2048.0f) + 1.0f;
|
|
|
|
a = select(a, vfloat4(65535.0f), mask_infinity);
|
|
a = select(a, vfloat4::zero(), mask_underflow_nan);
|
|
|
|
return a;
|
|
}
|
|
|
|
namespace astc
|
|
{
|
|
|
|
static ASTCENC_SIMD_INLINE float pow(float x, float y)
|
|
{
|
|
return pow(vfloat4(x), vfloat4(y)).lane<0>();
|
|
}
|
|
|
|
}
|
|
|
|
#endif // #ifndef ASTC_VECMATHLIB_H_INCLUDED
|