mirror of https://github.com/axmolengine/axmol.git
178 lines
5.7 KiB
C++
178 lines
5.7 KiB
C++
/*
|
|
Copyright (c) 2003-2014 Erwin Coumans http://bullet.googlecode.com
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef BT_THREADS_H
|
|
#define BT_THREADS_H
|
|
|
|
#include "btScalar.h" // has definitions like SIMD_FORCE_INLINE
|
|
|
|
#if defined(_MSC_VER) && _MSC_VER >= 1600
|
|
// give us a compile error if any signatures of overriden methods is changed
|
|
#define BT_OVERRIDE override
|
|
#endif
|
|
|
|
#ifndef BT_OVERRIDE
|
|
#define BT_OVERRIDE
|
|
#endif
|
|
|
|
// Don't set this to larger than 64, without modifying btThreadSupportPosix
|
|
// and btThreadSupportWin32. They use UINT64 bit-masks.
|
|
const unsigned int BT_MAX_THREAD_COUNT = 64; // only if BT_THREADSAFE is 1
|
|
|
|
// for internal use only
|
|
bool btIsMainThread();
|
|
bool btThreadsAreRunning();
|
|
unsigned int btGetCurrentThreadIndex();
|
|
void btResetThreadIndexCounter(); // notify that all worker threads have been destroyed
|
|
|
|
///
|
|
/// btSpinMutex -- lightweight spin-mutex implemented with atomic ops, never puts
|
|
/// a thread to sleep because it is designed to be used with a task scheduler
|
|
/// which has one thread per core and the threads don't sleep until they
|
|
/// run out of tasks. Not good for general purpose use.
|
|
///
|
|
class btSpinMutex
|
|
{
|
|
int mLock;
|
|
|
|
public:
|
|
btSpinMutex()
|
|
{
|
|
mLock = 0;
|
|
}
|
|
void lock();
|
|
void unlock();
|
|
bool tryLock();
|
|
};
|
|
|
|
//
|
|
// NOTE: btMutex* is for internal Bullet use only
|
|
//
|
|
// If BT_THREADSAFE is undefined or 0, should optimize away to nothing.
|
|
// This is good because for the single-threaded build of Bullet, any calls
|
|
// to these functions will be optimized out.
|
|
//
|
|
// However, for users of the multi-threaded build of Bullet this is kind
|
|
// of bad because if you call any of these functions from external code
|
|
// (where BT_THREADSAFE is undefined) you will get unexpected race conditions.
|
|
//
|
|
SIMD_FORCE_INLINE void btMutexLock(btSpinMutex* mutex)
|
|
{
|
|
#if BT_THREADSAFE
|
|
mutex->lock();
|
|
#else
|
|
(void)mutex;
|
|
#endif // #if BT_THREADSAFE
|
|
}
|
|
|
|
SIMD_FORCE_INLINE void btMutexUnlock(btSpinMutex* mutex)
|
|
{
|
|
#if BT_THREADSAFE
|
|
mutex->unlock();
|
|
#else
|
|
(void)mutex;
|
|
#endif // #if BT_THREADSAFE
|
|
}
|
|
|
|
SIMD_FORCE_INLINE bool btMutexTryLock(btSpinMutex* mutex)
|
|
{
|
|
#if BT_THREADSAFE
|
|
return mutex->tryLock();
|
|
#else
|
|
(void)mutex;
|
|
return true;
|
|
#endif // #if BT_THREADSAFE
|
|
}
|
|
|
|
//
|
|
// btIParallelForBody -- subclass this to express work that can be done in parallel
|
|
//
|
|
class btIParallelForBody
|
|
{
|
|
public:
|
|
virtual ~btIParallelForBody() {}
|
|
virtual void forLoop(int iBegin, int iEnd) const = 0;
|
|
};
|
|
|
|
//
|
|
// btIParallelSumBody -- subclass this to express work that can be done in parallel
|
|
// and produces a sum over all loop elements
|
|
//
|
|
class btIParallelSumBody
|
|
{
|
|
public:
|
|
virtual ~btIParallelSumBody() {}
|
|
virtual btScalar sumLoop(int iBegin, int iEnd) const = 0;
|
|
};
|
|
|
|
//
|
|
// btITaskScheduler -- subclass this to implement a task scheduler that can dispatch work to
|
|
// worker threads
|
|
//
|
|
class btITaskScheduler
|
|
{
|
|
public:
|
|
btITaskScheduler(const char* name);
|
|
virtual ~btITaskScheduler() {}
|
|
const char* getName() const { return m_name; }
|
|
|
|
virtual int getMaxNumThreads() const = 0;
|
|
virtual int getNumThreads() const = 0;
|
|
virtual void setNumThreads(int numThreads) = 0;
|
|
virtual void parallelFor(int iBegin, int iEnd, int grainSize, const btIParallelForBody& body) = 0;
|
|
virtual btScalar parallelSum(int iBegin, int iEnd, int grainSize, const btIParallelSumBody& body) = 0;
|
|
virtual void sleepWorkerThreadsHint() {} // hint the task scheduler that we may not be using these threads for a little while
|
|
|
|
// internal use only
|
|
virtual void activate();
|
|
virtual void deactivate();
|
|
|
|
protected:
|
|
const char* m_name;
|
|
unsigned int m_savedThreadCounter;
|
|
bool m_isActive;
|
|
};
|
|
|
|
// set the task scheduler to use for all calls to btParallelFor()
|
|
// NOTE: you must set this prior to using any of the multi-threaded "Mt" classes
|
|
void btSetTaskScheduler(btITaskScheduler* ts);
|
|
|
|
// get the current task scheduler
|
|
btITaskScheduler* btGetTaskScheduler();
|
|
|
|
// get non-threaded task scheduler (always available)
|
|
btITaskScheduler* btGetSequentialTaskScheduler();
|
|
|
|
// create a default task scheduler (Win32 or pthreads based)
|
|
btITaskScheduler* btCreateDefaultTaskScheduler();
|
|
|
|
// get OpenMP task scheduler (if available, otherwise returns null)
|
|
btITaskScheduler* btGetOpenMPTaskScheduler();
|
|
|
|
// get Intel TBB task scheduler (if available, otherwise returns null)
|
|
btITaskScheduler* btGetTBBTaskScheduler();
|
|
|
|
// get PPL task scheduler (if available, otherwise returns null)
|
|
btITaskScheduler* btGetPPLTaskScheduler();
|
|
|
|
// btParallelFor -- call this to dispatch work like a for-loop
|
|
// (iterations may be done out of order, so no dependencies are allowed)
|
|
void btParallelFor(int iBegin, int iEnd, int grainSize, const btIParallelForBody& body);
|
|
|
|
// btParallelSum -- call this to dispatch work like a for-loop, returns the sum of all iterations
|
|
// (iterations may be done out of order, so no dependencies are allowed)
|
|
btScalar btParallelSum(int iBegin, int iEnd, int grainSize, const btIParallelSumBody& body);
|
|
|
|
#endif
|