Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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walzer b5c70139c4 Merge remote branch 'origin/master' 2011-01-18 17:58:46 +08:00
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CocosDenshion [uphone] fix Makefile.ARM for CocosDenshion 2011-01-18 14:54:56 +08:00
HelloWorld [iphone] fixed #301, add info.plist for HelloWorld & tests 2011-01-18 12:02:27 +08:00
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TestAudioEngine.uphone [uphone]fixed #315,remove the way which use resource in ResourceMap. 2011-01-14 17:42:37 +08:00
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.gitignore fixed #309,App will not crash any more when surface re-created. 2011-01-10 17:54:44 +08:00
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README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to UPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-uphone: well tested on UPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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