mirror of https://github.com/axmolengine/axmol.git
58 lines
2.1 KiB
C++
58 lines
2.1 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCSHADERNODE_H__
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#define __CCSHADERNODE_H__
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#include "../utils/CCArmatureDefine.h"
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namespace cocos2d { namespace extension { namespace armature {
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class CCShaderNode : public CCNode
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{
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public:
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CCShaderNode();
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bool initWithVertex(const char *vert, const char *frag);
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void loadShaderVertex(const char *vert, const char *frag);
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virtual void update(float dt);
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virtual void setPosition(const CCPoint &newPosition);
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virtual void translateFormOtherNode(CCAffineTransform &transform);
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virtual void draw();
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static CCShaderNode *shaderNodeWithVertex(const char *vert, const char *frag);
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private:
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ccVertex2F _center;
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ccVertex2F _resolution;
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float _time;
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GLuint _uniformCenter, _uniformResolution, _uniformTime;
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};
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}}} // namespace cocos2d { namespace extension { namespace armature {
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#endif /*__CCSHADERNODE_H__*/
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