mirror of https://github.com/axmolengine/axmol.git
211 lines
6.8 KiB
C++
211 lines
6.8 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2011 cocos2d-x.org
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Copyright (c) 2008-2011 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCTextureCache.h"
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#include "CCSpriteFrame.h"
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#include "CCDirector.h"
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NS_CC_BEGIN
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// implementation of CCSpriteFrame
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CCSpriteFrame* CCSpriteFrame::frameWithTexture(CCTexture2D *pobTexture, const CCRect& rect)
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{
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return CCSpriteFrame::create(pobTexture, rect);
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}
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CCSpriteFrame* CCSpriteFrame::create(CCTexture2D *pobTexture, const CCRect& rect)
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{
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CCSpriteFrame *pSpriteFrame = new CCSpriteFrame();;
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pSpriteFrame->initWithTexture(pobTexture, rect);
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pSpriteFrame->autorelease();
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return pSpriteFrame;
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}
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CCSpriteFrame* CCSpriteFrame::frameWithTextureFilename(const char* filename, const CCRect& rect)
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{
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return createWithTextureFilename(filename, rect);
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}
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CCSpriteFrame* CCSpriteFrame::createWithTextureFilename(const char* filename, const CCRect& rect)
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{
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CCSpriteFrame *pSpriteFrame = new CCSpriteFrame();;
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pSpriteFrame->initWithTextureFilename(filename, rect);
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pSpriteFrame->autorelease();
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return pSpriteFrame;
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}
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CCSpriteFrame* CCSpriteFrame::frameWithTexture(CCTexture2D* pobTexture, const CCRect& rect, bool rotated, const CCPoint& offset, const CCSize& originalSize)
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{
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return CCSpriteFrame::create(pobTexture, rect, rotated, offset, originalSize);
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}
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CCSpriteFrame* CCSpriteFrame::create(CCTexture2D* pobTexture, const CCRect& rect, bool rotated, const CCPoint& offset, const CCSize& originalSize)
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{
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CCSpriteFrame *pSpriteFrame = new CCSpriteFrame();;
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pSpriteFrame->initWithTexture(pobTexture, rect, rotated, offset, originalSize);
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pSpriteFrame->autorelease();
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return pSpriteFrame;
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}
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CCSpriteFrame* CCSpriteFrame::frameWithTextureFilename(const char* filename, const CCRect& rect, bool rotated, const CCPoint& offset, const CCSize& originalSize)
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{
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return CCSpriteFrame::createWithTextureFilename(filename, rect, rotated, offset, originalSize);
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}
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CCSpriteFrame* CCSpriteFrame::createWithTextureFilename(const char* filename, const CCRect& rect, bool rotated, const CCPoint& offset, const CCSize& originalSize)
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{
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CCSpriteFrame *pSpriteFrame = new CCSpriteFrame();;
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pSpriteFrame->initWithTextureFilename(filename, rect, rotated, offset, originalSize);
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pSpriteFrame->autorelease();
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return pSpriteFrame;
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}
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bool CCSpriteFrame::initWithTexture(CCTexture2D* pobTexture, const CCRect& rect)
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{
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CCRect rectInPixels = CC_RECT_POINTS_TO_PIXELS(rect);
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return initWithTexture(pobTexture, rectInPixels, false, CCPointZero, rectInPixels.size);
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}
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bool CCSpriteFrame::initWithTextureFilename(const char* filename, const CCRect& rect)
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{
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CCRect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect );
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return initWithTextureFilename(filename, rectInPixels, false, CCPointZero, rectInPixels.size);
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}
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bool CCSpriteFrame::initWithTexture(CCTexture2D* pobTexture, const CCRect& rect, bool rotated, const CCPoint& offset, const CCSize& originalSize)
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{
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m_pobTexture = pobTexture;
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if (pobTexture)
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{
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pobTexture->retain();
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}
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m_obRectInPixels = rect;
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m_obRect = CC_RECT_PIXELS_TO_POINTS(rect);
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m_obOffsetInPixels = offset;
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m_obOffset = CC_POINT_PIXELS_TO_POINTS( m_obOffsetInPixels );
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m_obOriginalSizeInPixels = originalSize;
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m_obOriginalSize = CC_SIZE_PIXELS_TO_POINTS( m_obOriginalSizeInPixels );
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m_bRotated = rotated;
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return true;
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}
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bool CCSpriteFrame::initWithTextureFilename(const char* filename, const CCRect& rect, bool rotated, const CCPoint& offset, const CCSize& originalSize)
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{
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m_pobTexture = NULL;
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m_strTextureFilename = filename;
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m_obRectInPixels = rect;
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m_obRect = CC_RECT_PIXELS_TO_POINTS( rect );
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m_obOffsetInPixels = offset;
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m_obOffset = CC_POINT_PIXELS_TO_POINTS( m_obOffsetInPixels );
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m_obOriginalSizeInPixels = originalSize;
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m_obOriginalSize = CC_SIZE_PIXELS_TO_POINTS( m_obOriginalSizeInPixels );
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m_bRotated = rotated;
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return true;
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}
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CCSpriteFrame::~CCSpriteFrame(void)
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{
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CCLOGINFO("cocos2d: deallocing %p", this);
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CC_SAFE_RELEASE(m_pobTexture);
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}
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CCObject* CCSpriteFrame::copyWithZone(CCZone *pZone)
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{
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CC_UNUSED_PARAM(pZone);
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CCSpriteFrame *pCopy = new CCSpriteFrame();
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pCopy->initWithTextureFilename(m_strTextureFilename.c_str(), m_obRectInPixels, m_bRotated, m_obOffsetInPixels, m_obOriginalSizeInPixels);
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pCopy->setTexture(m_pobTexture);
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return pCopy;
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}
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void CCSpriteFrame::setRect(const CCRect& rect)
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{
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m_obRect = rect;
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m_obRectInPixels = CC_RECT_POINTS_TO_PIXELS(m_obRect);
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}
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void CCSpriteFrame::setRectInPixels(const CCRect& rectInPixels)
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{
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m_obRectInPixels = rectInPixels;
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m_obRect = CC_RECT_PIXELS_TO_POINTS(rectInPixels);
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}
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const CCPoint& CCSpriteFrame::getOffset(void)
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{
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return m_obOffset;
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}
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void CCSpriteFrame::setOffset(const CCPoint& offsets)
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{
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m_obOffset = offsets;
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m_obOffsetInPixels = CC_POINT_POINTS_TO_PIXELS( m_obOffset );
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}
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const CCPoint& CCSpriteFrame::getOffsetInPixels(void)
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{
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return m_obOffsetInPixels;
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}
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void CCSpriteFrame::setOffsetInPixels(const CCPoint& offsetInPixels)
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{
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m_obOffsetInPixels = offsetInPixels;
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m_obOffset = CC_POINT_PIXELS_TO_POINTS( m_obOffsetInPixels );
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}
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void CCSpriteFrame::setTexture(CCTexture2D * texture)
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{
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if( m_pobTexture != texture ) {
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CC_SAFE_RELEASE(m_pobTexture);
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CC_SAFE_RETAIN(texture);
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m_pobTexture = texture;
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}
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}
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CCTexture2D* CCSpriteFrame::getTexture(void)
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{
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if( m_pobTexture ) {
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return m_pobTexture;
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}
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if( m_strTextureFilename.length() <= 0 ) {
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return CCTextureCache::sharedTextureCache()->addImage(m_strTextureFilename.c_str());
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}
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// no texture or texture filename
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return NULL;
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}
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NS_CC_END
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