mirror of https://github.com/axmolengine/axmol.git
37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
#ifndef _CCB_CCSPRITELOADER_H_
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#define _CCB_CCSPRITELOADER_H_
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#include "editor-support/cocosbuilder/CCNodeLoader.h"
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namespace cocosbuilder {
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/* Forward declaration. */
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class CCBReader;
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class CC_DLL SpriteLoader : public NodeLoader {
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public:
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~SpriteLoader() {};
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/**
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* @js NA
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* @lua NA
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*/
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CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(SpriteLoader, loader);
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protected:
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CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::Sprite);
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virtual void onHandlePropTypeColor3(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Color3B pColor3B, CCBReader * ccbReader);
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virtual void onHandlePropTypeByte(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, unsigned char pByte, CCBReader * ccbReader);
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virtual void onHandlePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::BlendFunc pCCBBlendFunc, CCBReader * ccbReader);
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virtual void onHandlePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::SpriteFrame * pSpriteFrame, CCBReader * ccbReader);
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virtual void onHandlePropTypeFlip(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, bool * pFlip, CCBReader * ccbReader);
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};
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}
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#endif
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