axmol/tests/cpp-tests/Classes/SpineTest/SpineTest.h

197 lines
5.8 KiB
C++

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#ifndef _SPINETEST_H_
#define _SPINETEST_H_
#include "cocos2d.h"
#include "../BaseTest.h"
#include <spine/spine-cocos2dx.h>
DEFINE_TEST_SUITE(SpineTests);
class SpineTestLayer : public TestCase
{
protected:
std::string _title;
};
class SpineTestLayerNormal: public SpineTestLayer {
private:
spine::SkeletonAnimation* skeletonNode;
public:
virtual std::string title() const override
{
return "Spine Test";
}
virtual std::string subtitle() const override
{
return "Normal Spine";
}
virtual bool init () override;
virtual void update (float deltaTime) override;
// void animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
CREATE_FUNC (SpineTestLayerNormal);
};
class SpineTestLayerFFD: public SpineTestLayer {
private:
spine::SkeletonAnimation* skeletonNode;
public:
virtual std::string title() const override
{
return "Spine Test";
}
virtual std::string subtitle() const override
{
return "FFD Spine";
}
virtual bool init () override;
virtual void update (float deltaTime) override;
// void animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
CREATE_FUNC (SpineTestLayerFFD);
};
class SpineTestLayerRapor: public SpineTestLayer
{
public:
virtual std::string title() const override
{
return "Spine Test";
}
virtual std::string subtitle() const override
{
return "Raptor Test";
}
virtual bool init () override;
CREATE_FUNC (SpineTestLayerRapor);
private:
spine::SkeletonAnimation* skeletonNode;
};
class SpineTestPerformanceLayer: public SpineTestLayer
{
public:
virtual std::string title() const override
{
return "Spine Test";
}
virtual std::string subtitle() const override
{
return "Performance Test for Spine";
}
virtual bool init () override;
virtual void update (float deltaTime) override;
// void animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
CREATE_FUNC (SpineTestPerformanceLayer);
};
class SpineTestLayerNormalBin: public SpineTestLayer {
private:
spine::SkeletonAnimation* skeletonNode;
public:
virtual std::string title() const override
{
return "Spine Test";
}
virtual std::string subtitle() const override
{
return "Normal Spine - Binary file";
}
virtual bool init () override;
virtual void update (float deltaTime) override;
// void animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
CREATE_FUNC (SpineTestLayerNormalBin);
};
class SpineTestLayerFFDBin: public SpineTestLayer {
private:
spine::SkeletonAnimation* skeletonNode;
public:
virtual std::string title() const override
{
return "Spine Test";
}
virtual std::string subtitle() const override
{
return "FFD Spine - Binary File";
}
virtual bool init () override;
virtual void update (float deltaTime) override;
// void animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
CREATE_FUNC (SpineTestLayerFFDBin);
};
class SpineTestLayerRaporBin: public SpineTestLayer
{
public:
virtual std::string title() const override
{
return "Spine Test";
}
virtual std::string subtitle() const override
{
return "Raptor Test - Binary File";
}
virtual bool init () override;
CREATE_FUNC (SpineTestLayerRaporBin);
private:
spine::SkeletonAnimation* skeletonNode;
};
class SpineTestPerformanceLayerBin: public SpineTestLayer
{
public:
virtual std::string title() const override
{
return "Spine Test";
}
virtual std::string subtitle() const override
{
return "Performance Test for Spine - Binary File";
}
virtual bool init () override;
virtual void update (float deltaTime) override;
// void animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
CREATE_FUNC (SpineTestPerformanceLayerBin);
};
#endif // _EXAMPLELAYER_H_