mirror of https://github.com/axmolengine/axmol.git
197 lines
5.8 KiB
C++
197 lines
5.8 KiB
C++
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#ifndef _SPINETEST_H_
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#define _SPINETEST_H_
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#include "cocos2d.h"
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#include "../BaseTest.h"
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#include <spine/spine-cocos2dx.h>
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DEFINE_TEST_SUITE(SpineTests);
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class SpineTestLayer : public TestCase
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{
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protected:
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std::string _title;
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};
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class SpineTestLayerNormal: public SpineTestLayer {
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private:
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spine::SkeletonAnimation* skeletonNode;
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public:
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virtual std::string title() const override
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{
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return "Spine Test";
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}
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virtual std::string subtitle() const override
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{
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return "Normal Spine";
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}
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virtual bool init () override;
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virtual void update (float deltaTime) override;
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// void animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
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CREATE_FUNC (SpineTestLayerNormal);
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};
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class SpineTestLayerFFD: public SpineTestLayer {
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private:
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spine::SkeletonAnimation* skeletonNode;
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public:
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virtual std::string title() const override
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{
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return "Spine Test";
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}
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virtual std::string subtitle() const override
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{
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return "FFD Spine";
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}
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virtual bool init () override;
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virtual void update (float deltaTime) override;
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// void animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
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CREATE_FUNC (SpineTestLayerFFD);
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};
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class SpineTestLayerRapor: public SpineTestLayer
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{
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public:
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virtual std::string title() const override
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{
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return "Spine Test";
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}
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virtual std::string subtitle() const override
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{
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return "Raptor Test";
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}
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virtual bool init () override;
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CREATE_FUNC (SpineTestLayerRapor);
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private:
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spine::SkeletonAnimation* skeletonNode;
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};
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class SpineTestPerformanceLayer: public SpineTestLayer
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{
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public:
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virtual std::string title() const override
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{
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return "Spine Test";
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}
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virtual std::string subtitle() const override
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{
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return "Performance Test for Spine";
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}
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virtual bool init () override;
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virtual void update (float deltaTime) override;
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// void animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
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CREATE_FUNC (SpineTestPerformanceLayer);
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};
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class SpineTestLayerNormalBin: public SpineTestLayer {
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private:
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spine::SkeletonAnimation* skeletonNode;
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public:
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virtual std::string title() const override
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{
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return "Spine Test";
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}
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virtual std::string subtitle() const override
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{
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return "Normal Spine - Binary file";
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}
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virtual bool init () override;
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virtual void update (float deltaTime) override;
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// void animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
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CREATE_FUNC (SpineTestLayerNormalBin);
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};
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class SpineTestLayerFFDBin: public SpineTestLayer {
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private:
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spine::SkeletonAnimation* skeletonNode;
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public:
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virtual std::string title() const override
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{
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return "Spine Test";
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}
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virtual std::string subtitle() const override
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{
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return "FFD Spine - Binary File";
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}
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virtual bool init () override;
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virtual void update (float deltaTime) override;
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// void animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
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CREATE_FUNC (SpineTestLayerFFDBin);
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};
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class SpineTestLayerRaporBin: public SpineTestLayer
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{
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public:
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virtual std::string title() const override
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{
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return "Spine Test";
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}
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virtual std::string subtitle() const override
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{
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return "Raptor Test - Binary File";
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}
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virtual bool init () override;
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CREATE_FUNC (SpineTestLayerRaporBin);
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private:
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spine::SkeletonAnimation* skeletonNode;
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};
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class SpineTestPerformanceLayerBin: public SpineTestLayer
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{
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public:
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virtual std::string title() const override
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{
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return "Spine Test";
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}
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virtual std::string subtitle() const override
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{
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return "Performance Test for Spine - Binary File";
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}
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virtual bool init () override;
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virtual void update (float deltaTime) override;
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// void animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
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CREATE_FUNC (SpineTestPerformanceLayerBin);
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};
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#endif // _EXAMPLELAYER_H_
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