mirror of https://github.com/axmolengine/axmol.git
98 lines
1.9 KiB
C++
98 lines
1.9 KiB
C++
/**
|
|
Copyright 2013 BlackBerry Inc.
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
you may not use this file except in compliance with the License.
|
|
You may obtain a copy of the License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
|
|
Original file from GamePlay3D: http://gameplay3d.org
|
|
|
|
This file was modified to fit the cocos2d-x project
|
|
*/
|
|
|
|
#include "math/Mat4.h"
|
|
|
|
NS_CC_MATH_BEGIN
|
|
|
|
inline const Mat4 Mat4::operator+(const Mat4& mat) const
|
|
{
|
|
Mat4 result(*this);
|
|
result.add(mat);
|
|
return result;
|
|
}
|
|
|
|
inline Mat4& Mat4::operator+=(const Mat4& mat)
|
|
{
|
|
add(mat);
|
|
return *this;
|
|
}
|
|
|
|
inline const Mat4 Mat4::operator-(const Mat4& mat) const
|
|
{
|
|
Mat4 result(*this);
|
|
result.subtract(mat);
|
|
return result;
|
|
}
|
|
|
|
inline Mat4& Mat4::operator-=(const Mat4& mat)
|
|
{
|
|
subtract(mat);
|
|
return *this;
|
|
}
|
|
|
|
inline const Mat4 Mat4::operator-() const
|
|
{
|
|
Mat4 mat(*this);
|
|
mat.negate();
|
|
return mat;
|
|
}
|
|
|
|
inline const Mat4 Mat4::operator*(const Mat4& mat) const
|
|
{
|
|
Mat4 result(*this);
|
|
result.multiply(mat);
|
|
return result;
|
|
}
|
|
|
|
inline Mat4& Mat4::operator*=(const Mat4& mat)
|
|
{
|
|
multiply(mat);
|
|
return *this;
|
|
}
|
|
|
|
inline Vec3& operator*=(Vec3& v, const Mat4& m)
|
|
{
|
|
m.transformVector(&v);
|
|
return v;
|
|
}
|
|
|
|
inline const Vec3 operator*(const Mat4& m, const Vec3& v)
|
|
{
|
|
Vec3 x;
|
|
m.transformVector(v, &x);
|
|
return x;
|
|
}
|
|
|
|
inline Vec4& operator*=(Vec4& v, const Mat4& m)
|
|
{
|
|
m.transformVector(&v);
|
|
return v;
|
|
}
|
|
|
|
inline const Vec4 operator*(const Mat4& m, const Vec4& v)
|
|
{
|
|
Vec4 x;
|
|
m.transformVector(v, &x);
|
|
return x;
|
|
}
|
|
|
|
NS_CC_MATH_END
|