axmol/cocos/renderer
Ricardo Quesada 3d448e86ef fixes some compiler warnings
don't call deprecated functions
2014-11-06 12:25:55 -08:00
..
CCBatchCommand.cpp remove unneeded includes 2014-08-29 15:39:52 +08:00
CCBatchCommand.h remove unneeded includes 2014-08-29 15:39:52 +08:00
CCCustomCommand.cpp Add new line at the end of a file to *.cpp 2014-06-19 20:45:24 +09:00
CCCustomCommand.h remove unneeded includes 2014-08-29 15:39:52 +08:00
CCGLProgram.cpp Performance improvements 2014-11-04 16:46:14 -08:00
CCGLProgram.h Removes uthash in CCGLProgram 2014-10-21 17:29:24 +08:00
CCGLProgramCache.cpp fixes some compiler warnings 2014-11-06 12:25:55 -08:00
CCGLProgramCache.h config max support light number in shader 2014-09-25 15:29:32 +08:00
CCGLProgramState.cpp Cleanup order of fields initialization. 2014-10-30 17:28:41 +03:00
CCGLProgramState.h * [WP8] Enabled GLProgramState restoring on render recreated 2014-10-24 16:00:08 +03:00
CCGLProgramStateCache.cpp Adds `std::nothrow` to `new` 2014-08-27 16:31:57 -07:00
CCGLProgramStateCache.h add CC_DLL in Renderer folder 2014-07-14 17:02:06 +08:00
CCGroupCommand.cpp Improved directory structure 2014-04-29 17:37:36 -07:00
CCGroupCommand.h remove unneeded includes 2014-08-29 15:39:52 +08:00
CCMeshCommand.cpp Cleanup order of fields initialization. 2014-10-30 17:28:41 +03:00
CCMeshCommand.h fix light uniform array errors, and using shader without light by default fix #8612 2014-10-13 15:17:22 +08:00
CCPrimitive.cpp fix conflict 2014-08-29 16:55:09 +08:00
CCPrimitive.h remove unneeded includes 2014-08-29 15:39:52 +08:00
CCPrimitiveCommand.cpp Fix compile error 2014-09-17 10:35:42 +08:00
CCPrimitiveCommand.h add CC_DLL for primitive classes 2014-08-12 11:56:21 +08:00
CCQuadCommand.cpp separate trianglesCommand and QuadCommand 2014-10-16 14:15:29 +08:00
CCQuadCommand.h fix some format problem 2014-10-16 14:56:17 +08:00
CCRenderCommand.cpp add transparent flag to render command 2014-09-18 12:00:44 +08:00
CCRenderCommand.h add comment 2014-09-18 12:04:42 +08:00
CCRenderCommandPool.h Moved base/CCPlatform* -> platform/CCPlatform* 2014-09-09 17:17:07 -07:00
CCRenderer.cpp Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d 2014-10-20 16:25:24 +08:00
CCRenderer.h separate trianglesCommand and QuadCommand 2014-10-16 14:15:29 +08:00
CCTexture2D.cpp check for PixelFormat::DEFAULT 2014-10-14 14:21:02 -07:00
CCTexture2D.h remove unneeded includes 2014-08-29 15:39:52 +08:00
CCTextureAtlas.cpp Platform fixed 2014-09-09 16:50:02 -07:00
CCTextureAtlas.h Dispatch EVENT_RENDERER_RECREATED event when renderer was recreated on android/wp8. 2014-07-09 23:03:04 +08:00
CCTextureCache.cpp fix memory leak when reload texture 2014-10-20 10:43:18 +08:00
CCTextureCache.h added CC_DLL to export VolatileTextureMgr 2014-10-14 14:21:34 -07:00
CCTrianglesCommand.cpp separate trianglesCommand and QuadCommand 2014-10-16 14:15:29 +08:00
CCTrianglesCommand.h separate trianglesCommand and QuadCommand 2014-10-16 14:15:29 +08:00
CCVertexIndexBuffer.cpp Cleanup order of fields initialization. 2014-10-30 17:28:41 +03:00
CCVertexIndexBuffer.h Platform fixed 2014-09-09 16:50:02 -07:00
CCVertexIndexData.cpp remove unneeded includes 2014-08-29 15:39:52 +08:00
CCVertexIndexData.h Cleanup order of fields initialization. 2014-10-30 17:28:41 +03:00
CMakeLists.txt Multi platform cmake support 2014-10-03 23:21:45 +01:00
ccGLStateCache.cpp fix bug for deleteTexture 2014-06-12 15:22:41 +08:00
ccGLStateCache.h Moved base/CCPlatform* -> platform/CCPlatform* 2014-09-09 17:17:07 -07:00
ccShader_3D_Color.frag Name modification 2014-08-21 11:33:00 +08:00
ccShader_3D_ColorNormal.frag Light optimization 2014-09-23 17:08:28 +08:00
ccShader_3D_ColorNormalTex.frag Light optimization 2014-09-23 17:08:28 +08:00
ccShader_3D_ColorTex.frag Name modification 2014-08-21 11:33:00 +08:00
ccShader_3D_PositionNormalTex.vert shader optimize 2014-10-20 13:41:26 +08:00
ccShader_3D_PositionTex.vert shader optimize 2014-10-20 13:41:26 +08:00
ccShader_Label.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Label_df.frag Adds MARK: TODO: FIXME: in code 2014-08-29 12:54:24 -07:00
ccShader_Label_df_glow.frag Adds MARK: TODO: FIXME: in code 2014-08-29 12:54:24 -07:00
ccShader_Label_normal.frag Does not crash on Mac if the .ttf file is not found 2014-05-15 17:22:53 -07:00
ccShader_Label_outline.frag Does not crash on Mac if the .ttf file is not found 2014-05-15 17:22:53 -07:00
ccShader_PositionColor.frag Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColor.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColorLengthTexture.frag Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColorLengthTexture.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTexture.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTexture.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTextureA8Color.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureA8Color.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTextureColor.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureColor.vert Compiles on windows, sort of 2014-05-09 19:07:22 -07:00
ccShader_PositionTextureColorAlphaTest.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureColor_noMVP.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureColor_noMVP.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTexture_uColor.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTexture_uColor.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Position_uColor-no-gl_PointSize.vert gl_PointSize currently not support for Windows Phone 8.1 in new version of ANGLE 2014-10-23 07:15:22 -07:00
ccShader_Position_uColor.frag Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Position_uColor.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShaders.cpp gl_PointSize currently not support for Windows Phone 8.1 in new version of ANGLE 2014-10-23 07:14:58 -07:00
ccShaders.h merge cocos 2014-09-11 10:13:57 +08:00