mirror of https://github.com/axmolengine/axmol.git
119 lines
3.8 KiB
Plaintext
119 lines
3.8 KiB
Plaintext
enum {
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kCCNodeTagInvalid = -1,
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};
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enum {
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kCCNodeOnEnter,
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kCCNodeOnExit
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};
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class CCNode : public CCObject
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{
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int getZOrder();
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float getVertexZ();
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void setVertexZ(float var);
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float getRotation();
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void setRotation(float newRotation);
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float getScale();
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void setScale(float scale);
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float getScaleX();
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void setScaleX(float newScaleX);
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float getScaleY();
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void setScaleY(float newScaleY);
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CCPoint getPositionLua();
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void getPosition(float* x = 0, float* y = 0);
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float getPositionX();
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float getPositionY();
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void setPosition(float x, float y);
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void setPosition(CCPoint pos);
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void setPositionX(float x);
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void setPositionY(float y);
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float getSkewX();
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void setSkewX(float skewX);
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float getSkewY();
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void setSkewY(float skewY);
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bool isVisible();
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void setVisible(bool var);
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CCPoint getAnchorPoint();
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void setAnchorPoint(CCPoint point);
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CCSize getContentSize();
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void setContentSize(const CCSize & size);
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int getTag();
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void setTag(int var);
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CCArray* getChildren();
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unsigned int getChildrenCount(void);
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CCCamera* getCamera();
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CCGridBase* getGrid();
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void setGrid(CCGridBase* pGrid);
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CCPoint getAnchorPointInPoints();
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bool isRunning();
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CCNode* getParent();
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void setParent(CCNode * var);
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bool isIgnoreAnchorPointForPosition();
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void ignoreAnchorPointForPosition(bool newValue);
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void* getUserData();
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void setUserData(void *var);
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CCObject* getUserObject();
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void setUserObject(CCObject* pObject);
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CCGLProgram* getShaderProgram();
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void setShaderProgram(CCGLProgram* pShaderProgram);
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int getOrderOfArrival();
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void setOrderOfArrival(int order);
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ccGLServerState getGLServerState();
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void setGLServerState(ccGLServerState state);
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CCActionManager* getActionManager();
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void setActionManager(CCActionManager* pActionMgr);
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ccGLServerState getGLServerState(void);
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void setGLServerState(ccGLServerState state);
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CCScheduler* getScheduler();
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void setScheduler(CCScheduler* pScheduler);
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void addChild(CCNode * child);
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void addChild(CCNode * child, int zOrder);
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void addChild(CCNode * child, int zOrder, int tag);
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void removeChild(CCNode* child, bool cleanup);
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void removeAllChildrenWithCleanup(bool cleanup);
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void reorderChild(CCNode * child, int zOrder);
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void cleanup(void);
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void draw(void);
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void visit(void);
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void transform(void);
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void transformAncestors(void);
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CCRect boundingBox(void);
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CCAction* runAction(CCAction* action);
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void stopAllActions(void);
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void stopAction(CCAction* action);
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void stopActionByTag(int tag);
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CCAction* getActionByTag(int tag);
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char * description(void);
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CCNode* getChildByTag(int tag);
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unsigned int numberOfRunningActions(void);
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CCAffineTransform nodeToParentTransform(void);
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CCAffineTransform parentToNodeTransform(void);
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CCAffineTransform nodeToWorldTransform(void);
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CCAffineTransform worldToNodeTransform(void);
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CCPoint convertToNodeSpace(CCPoint worldPoint);
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CCPoint convertToWorldSpace(CCPoint nodePoint);
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CCPoint convertToNodeSpaceAR(CCPoint worldPoint);
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CCPoint convertToWorldSpaceAR(CCPoint nodePoint);
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CCPoint convertTouchToNodeSpace(CCTouch * touch);
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CCPoint convertTouchToNodeSpaceAR(CCTouch * touch);
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void removeFromParentAndCleanup(bool cleanup);
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void removeChildByTag(int tag, bool cleanup);
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void scheduleUpdateScriptHandlerWithPriority(LUA_FUNCTION nHandler, int priority);
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void unscheduleUpdate(void);
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void registerScriptHandler(LUA_FUNCTION funcID);
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void unregisterScriptHandler(void);
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static CCNode * create(void);
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};
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