axmol/cocos2dx/tileMap_parallax_nodes
James Chen 3c0653ffa7 fixed #1164: 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad.
2. delete some unused codes for win32 port.
3. Add CC_REBIND_INDICES_BUFFER macro.
2012-04-13 17:24:50 +08:00
..
CCParallaxNode.cpp issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
CCTMXLayer.cpp fixed #1164: 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad. 2012-04-13 17:24:50 +08:00
CCTMXObjectGroup.cpp issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
CCTMXTiledMap.cpp issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
CCTMXXMLParser.cpp issue #1056: Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest. 2012-03-26 16:46:23 +08:00
CCTileMapAtlas.cpp Non-trivial arguments passed by reference now. 2011-08-17 17:26:26 +04:00