axmol/cocos/scripting/lua-bindings/auto/api/ParticleBatchNode.lua

99 lines
2.8 KiB
Lua

--------------------------------
-- @module ParticleBatchNode
-- @extend Node,TextureProtocol
-- @parent_module cc
--------------------------------
-- @function [parent=#ParticleBatchNode] setTexture
-- @param self
-- @param #cc.Texture2D texture2d
--------------------------------
-- @function [parent=#ParticleBatchNode] disableParticle
-- @param self
-- @param #int int
--------------------------------
-- @function [parent=#ParticleBatchNode] getTexture
-- @param self
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
--------------------------------
-- @function [parent=#ParticleBatchNode] setTextureAtlas
-- @param self
-- @param #cc.TextureAtlas textureatlas
--------------------------------
-- @function [parent=#ParticleBatchNode] removeAllChildrenWithCleanup
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#ParticleBatchNode] getTextureAtlas
-- @param self
-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
--------------------------------
-- @function [parent=#ParticleBatchNode] insertChild
-- @param self
-- @param #cc.ParticleSystem particlesystem
-- @param #int int
--------------------------------
-- @function [parent=#ParticleBatchNode] removeChildAtIndex
-- @param self
-- @param #int int
-- @param #bool bool
--------------------------------
-- @function [parent=#ParticleBatchNode] create
-- @param self
-- @param #string str
-- @param #int int
-- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode)
--------------------------------
-- @function [parent=#ParticleBatchNode] createWithTexture
-- @param self
-- @param #cc.Texture2D texture2d
-- @param #int int
-- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode)
--------------------------------
-- @overload self, cc.Node, int, string
-- @overload self, cc.Node, int, int
-- @function [parent=#ParticleBatchNode] addChild
-- @param self
-- @param #cc.Node node
-- @param #int int
-- @param #int int
--------------------------------
-- @function [parent=#ParticleBatchNode] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table mat4
-- @param #unsigned int int
--------------------------------
-- @function [parent=#ParticleBatchNode] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table mat4
-- @param #unsigned int int
--------------------------------
-- @function [parent=#ParticleBatchNode] reorderChild
-- @param self
-- @param #cc.Node node
-- @param #int int
--------------------------------
-- @function [parent=#ParticleBatchNode] removeChild
-- @param self
-- @param #cc.Node node
-- @param #bool bool
return nil