mirror of https://github.com/axmolengine/axmol.git
716 lines
20 KiB
C++
716 lines
20 KiB
C++
#include "OpenSLEngine.h"
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#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,"OPENSL_ENGINE.CPP", __VA_ARGS__)
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using namespace std;
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OpenSLEngine::OpenSLEngine()
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:_musicVolume(0),
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_effectVolume(0)
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{}
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OpenSLEngine::~OpenSLEngine()
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{
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closeEngine();
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}
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/**********************************************************************************
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* jni
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**********************************************************************************/
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#define CLASS_NAME "org/cocos2dx/lib/Cocos2dxHelper"
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typedef struct JniMethodInfo_
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{
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JNIEnv * env;
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jclass classID;
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jmethodID methodID;
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} JniMethodInfo;
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extern "C" {
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static JNIEnv* getJNIEnv(void)
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{
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JavaVM* jvm = cocos2d::JniHelper::getJavaVM();
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if (NULL == jvm) {
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LOGD("Failed to get JNIEnv. JniHelper::getJavaVM() is NULL");
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return NULL;
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}
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JNIEnv *env = NULL;
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// get jni environment
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jint ret = jvm->GetEnv((void**)&env, JNI_VERSION_1_4);
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switch (ret) {
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case JNI_OK :
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// Success!
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return env;
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case JNI_EDETACHED :
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// Thread not attached
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// TODO : If calling AttachCurrentThread() on a native thread
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// must call DetachCurrentThread() in future.
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// see: http://developer.android.com/guide/practices/design/jni.html
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if (jvm->AttachCurrentThread(&env, NULL) < 0)
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{
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LOGD("Failed to get the environment using AttachCurrentThread()");
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return NULL;
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} else {
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// Success : Attached and obtained JNIEnv!
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return env;
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}
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case JNI_EVERSION :
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// Cannot recover from this error
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LOGD("JNI interface version 1.4 not supported");
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default :
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LOGD("Failed to get the environment using GetEnv()");
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return NULL;
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}
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}
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static jclass getClassID(JNIEnv *pEnv)
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{
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jclass ret = pEnv->FindClass(CLASS_NAME);
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if (! ret)
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{
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LOGD("Failed to find class of %s", CLASS_NAME);
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}
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return ret;
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}
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static bool getStaticMethodInfo(JniMethodInfo &methodinfo, const char *methodName, const char *paramCode)
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{
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jmethodID methodID = 0;
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JNIEnv *pEnv = 0;
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bool bRet = false;
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do
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{
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pEnv = getJNIEnv();
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if (! pEnv)
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{
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break;
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}
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jclass classID = getClassID(pEnv);
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methodID = pEnv->GetStaticMethodID(classID, methodName, paramCode);
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if (! methodID)
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{
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LOGD("Failed to find static method id of %s", methodName);
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break;
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}
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methodinfo.classID = classID;
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methodinfo.env = pEnv;
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methodinfo.methodID = methodID;
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bRet = true;
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} while (0);
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return bRet;
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}
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};
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/*********************************************************************************
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* helper
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********************************************************************************/
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#define PLAYSTATE_UNKNOWN 0
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#define FILE_NOT_FOUND -1
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#define ASSET_MANAGER_GETTER "getAssetManager"
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#define LIBANDROID "libandroid.so"
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#define MIN_VOLUME_MILLIBEL -4000
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#define MAX_VOLUME_MILLIBEL 0
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#define RANGE_VOLUME_MILLIBEL 4000
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class AudioPlayer
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{
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public:
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SLDataSource audioSrc;
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SLObjectItf fdPlayerObject;
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SLPlayItf fdPlayerPlay;
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SLSeekItf fdPlayerSeek;
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SLVolumeItf fdPlayerVolume;
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SLPlaybackRateItf fdPlaybackRate;
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/// Applies global effects volume, takes effect gain into account.
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/// @param volume In range 0..1.
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void applyEffectsVolume(float volume)
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{
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SLmillibel finalVolume = int (RANGE_VOLUME_MILLIBEL * (volume * _gain)) + MIN_VOLUME_MILLIBEL;
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SLresult result = (*fdPlayerVolume)->SetVolumeLevel(fdPlayerVolume, finalVolume);
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assert(SL_RESULT_SUCCESS == result);
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}
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void applyParameters(bool isLooping, float pitch, float pan, float gain, float effectsVolume)
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{
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SLresult result = (*fdPlayerSeek)->SetLoop(fdPlayerSeek, (SLboolean) isLooping, 0, SL_TIME_UNKNOWN);
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assert(SL_RESULT_SUCCESS == result);
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SLpermille stereo = SLpermille(1000 * pan);
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result = (*fdPlayerVolume)->EnableStereoPosition(fdPlayerVolume, SL_BOOLEAN_TRUE);
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assert(SL_RESULT_SUCCESS == result);
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result = (*fdPlayerVolume)->SetStereoPosition(fdPlayerVolume, stereo);
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assert(SL_RESULT_SUCCESS == result);
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SLpermille playbackRate = SLpermille(1000 * pitch);
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if (fdPlaybackRate)
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result = (*fdPlaybackRate)->SetRate(fdPlaybackRate, playbackRate);
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assert(SL_RESULT_SUCCESS == result);
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_gain = gain;
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applyEffectsVolume(effectsVolume);
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}
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private:
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float _gain;
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};
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static AudioPlayer s_musicPlayer; /* for background music */
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typedef map<unsigned int, vector<AudioPlayer*>* > EffectList;
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typedef pair<unsigned int, vector<AudioPlayer*>* > Effect;
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void* s_pAndroidHandle = NULL;
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void* s_pOpenSLESHandle = NULL;
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static EffectList& sharedList()
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{
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static EffectList s_List;
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return s_List;
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}
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unsigned int _Hash(const char *key)
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{
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unsigned int len = strlen(key);
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const char *end=key+len;
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unsigned int hash;
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for (hash = 0; key < end; key++)
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{
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hash *= 16777619;
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hash ^= (unsigned int) (unsigned char) toupper(*key);
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}
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return (hash);
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}
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SLInterfaceID getInterfaceID(const char *value)
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{
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// clear the error stack
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dlerror();
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SLInterfaceID* IID = (SLInterfaceID*)dlsym(s_pOpenSLESHandle, value);
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const char* errorInfo = dlerror();
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if (errorInfo)
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{
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LOGD("Get interface id: %s from OpenSL failed", errorInfo);
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IID = NULL;
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}
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return *IID;
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}
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void* getFuncPtr(const char *value)
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{
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// clear the error stack
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dlerror();
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void* funcPtr = dlsym(s_pOpenSLESHandle, value);
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const char* errorInfo = dlerror();
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if (errorInfo)
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{
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LOGD("Get function from OpenSL failed: %s", errorInfo);
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funcPtr = NULL;
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}
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return funcPtr;
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}
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int getFileDescriptor(const char * filename, off_t & start, off_t & length)
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{
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JniMethodInfo methodInfo;
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if (! getStaticMethodInfo(methodInfo, ASSET_MANAGER_GETTER, "()Landroid/content/res/AssetManager;"))
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{
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methodInfo.env->DeleteLocalRef(methodInfo.classID);
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return FILE_NOT_FOUND;
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}
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jobject assetManager = methodInfo.env->CallStaticObjectMethod(methodInfo.classID, methodInfo.methodID);
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methodInfo.env->DeleteLocalRef(methodInfo.classID);
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AAssetManager* (*AAssetManager_fromJava)(JNIEnv* env, jobject assetManager);
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AAssetManager_fromJava = (AAssetManager* (*)(JNIEnv* env, jobject assetManager))
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dlsym(s_pAndroidHandle, "AAssetManager_fromJava");
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AAssetManager* mgr = AAssetManager_fromJava(methodInfo.env, assetManager);
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assert(NULL != mgr);
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AAsset* (*AAssetManager_open)(AAssetManager* mgr, const char* filename, int mode);
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AAssetManager_open = (AAsset* (*)(AAssetManager* mgr, const char* filename, int mode))
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dlsym(s_pAndroidHandle, "AAssetManager_open");
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AAsset* Asset = AAssetManager_open(mgr, filename, AASSET_MODE_UNKNOWN);
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if (NULL == Asset)
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{
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//LOGD("file not found! Stop preload file: %s", filename);
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return FILE_NOT_FOUND;
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}
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// open asset as file descriptor
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int (*AAsset_openFileDescriptor)(AAsset* asset, off_t* outStart, off_t* outLength);
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AAsset_openFileDescriptor = (int (*)(AAsset* asset, off_t* outStart, off_t* outLength))
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dlsym(s_pAndroidHandle, "AAsset_openFileDescriptor");
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int fd = AAsset_openFileDescriptor(Asset, &start, &length);
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assert(0 <= fd);
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void (*AAsset_close)(AAsset* asset);
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AAsset_close = (void (*)(AAsset* asset))
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dlsym(s_pAndroidHandle, "AAsset_close");
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AAsset_close(Asset);
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return fd;
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}
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/**********************************************************************************
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* engine
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**********************************************************************************/
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static SLObjectItf s_pEngineObject = NULL;
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static SLEngineItf s_pEngineEngine = NULL;
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static SLObjectItf s_pOutputMixObject = NULL;
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bool createAudioPlayerBySource(AudioPlayer* player)
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{
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// configure audio sink
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SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, s_pOutputMixObject};
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SLDataSink audioSnk = {&loc_outmix, NULL};
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// create audio player
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const SLInterfaceID ids[3] = {
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getInterfaceID("SL_IID_SEEK"), getInterfaceID("SL_IID_MUTESOLO"), getInterfaceID("SL_IID_VOLUME")};
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const SLboolean req[3] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
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SLresult result = (*s_pEngineEngine)->CreateAudioPlayer(s_pEngineEngine, &(player->fdPlayerObject), &(player->audioSrc), &audioSnk, 3, ids, req);
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if (SL_RESULT_MEMORY_FAILURE == result)
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{
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return false;
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}
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// realize the player
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result = (*(player->fdPlayerObject))->Realize(player->fdPlayerObject, SL_BOOLEAN_FALSE);
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assert(SL_RESULT_SUCCESS == result);
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// get the play interface
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result = (*(player->fdPlayerObject))->GetInterface(player->fdPlayerObject, getInterfaceID("SL_IID_PLAY"), &(player->fdPlayerPlay));
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assert(SL_RESULT_SUCCESS == result);
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// get the volume interface
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result = (*(player->fdPlayerObject))->GetInterface(player->fdPlayerObject, getInterfaceID("SL_IID_VOLUME"), &(player->fdPlayerVolume));
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assert(SL_RESULT_SUCCESS == result);
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// get the seek interface
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result = (*(player->fdPlayerObject))->GetInterface(player->fdPlayerObject, getInterfaceID("SL_IID_SEEK"), &(player->fdPlayerSeek));
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assert(SL_RESULT_SUCCESS == result);
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// get the playback rate interface, if available
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(*(player->fdPlayerObject))->GetInterface(player->fdPlayerObject, getInterfaceID("SL_IID_PLAYBACKRATE"), &(player->fdPlaybackRate));
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return true;
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}
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bool initAudioPlayer(AudioPlayer* player, const char* filename)
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{
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// configure audio source
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off_t start, length;
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int fd = getFileDescriptor(filename, start, length);
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if (FILE_NOT_FOUND == fd)
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{
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FILE* fp = fopen(filename , "rb");
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if(fp){
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SLDataLocator_URI loc_fd = {SL_DATALOCATOR_URI , (SLchar*)filename};
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SLDataFormat_MIME format_mime = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
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player->audioSrc.pLocator = &loc_fd;
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player->audioSrc.pFormat = &format_mime;
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return createAudioPlayerBySource(player);
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}
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LOGD("file not found! Stop preload file: %s", filename);
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return false;
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}
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SLDataLocator_AndroidFD loc_fd = {SL_DATALOCATOR_ANDROIDFD, fd, start, length};
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SLDataFormat_MIME format_mime = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
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player->audioSrc.pLocator = &loc_fd;
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player->audioSrc.pFormat = &format_mime;
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return createAudioPlayerBySource(player);
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}
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void destroyAudioPlayer(AudioPlayer * player)
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{
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if (player && player->fdPlayerObject != NULL)
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{
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SLresult result;
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result = (*(player->fdPlayerPlay))->SetPlayState(player->fdPlayerPlay, SL_PLAYSTATE_STOPPED);
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assert(SL_RESULT_SUCCESS == result);
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(*(player->fdPlayerObject))->Destroy(player->fdPlayerObject);
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player->fdPlayerObject = NULL;
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player->fdPlayerPlay = NULL;
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player->fdPlayerSeek = NULL;
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player->fdPlayerVolume = NULL;
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player->fdPlaybackRate = NULL;
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}
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}
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void OpenSLEngine::createEngine(void* pHandle)
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{
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assert(pHandle != NULL);
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s_pOpenSLESHandle = pHandle;
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// clear the error stack
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dlerror();
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s_pAndroidHandle = dlopen(LIBANDROID, RTLD_LAZY);
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const char* errorInfo = dlerror();
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if (errorInfo)
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{
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LOGD("%s", errorInfo);
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return;
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}
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SLresult result;
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if (s_pEngineObject == NULL)
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{
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// create engine
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SLresult (*slCreateEngine)(SLObjectItf *pEngine, SLuint32 numOptions, const SLEngineOption *pEngineOptions, SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, const SLboolean * pInterfaceRequired );
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slCreateEngine = (SLresult (*)(SLObjectItf *pEngine, SLuint32 numOptions, const SLEngineOption *pEngineOptions, SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, const SLboolean * pInterfaceRequired ))
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getFuncPtr("slCreateEngine");
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result = slCreateEngine(&s_pEngineObject, 0, NULL, 0, NULL, NULL);
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assert(SL_RESULT_SUCCESS == result);
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// realize the engine
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result = (*s_pEngineObject)->Realize(s_pEngineObject, SL_BOOLEAN_FALSE);
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assert(SL_RESULT_SUCCESS == result);
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// get the engine interface, which is needed in order to create other objects
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result = (*s_pEngineObject)->GetInterface(s_pEngineObject, getInterfaceID("SL_IID_ENGINE"), &s_pEngineEngine);
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assert(SL_RESULT_SUCCESS == result);
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// create output mix
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const SLInterfaceID ids[1] = {getInterfaceID("SL_IID_ENVIRONMENTALREVERB")};
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const SLboolean req[1] = {SL_BOOLEAN_FALSE};
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result = (*s_pEngineEngine)->CreateOutputMix(s_pEngineEngine, &s_pOutputMixObject, 1, ids, req);
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assert(SL_RESULT_SUCCESS == result);
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// realize the output mix object in sync. mode
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result = (*s_pOutputMixObject)->Realize(s_pOutputMixObject, SL_BOOLEAN_FALSE);
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assert(SL_RESULT_SUCCESS == result);
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}
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}
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void OpenSLEngine::closeEngine()
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{
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// destroy background players
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destroyAudioPlayer(&s_musicPlayer);
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// destroy effect players
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vector<AudioPlayer*>* vec;
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EffectList::iterator p = sharedList().begin();
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while (p != sharedList().end())
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{
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vec = p->second;
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for (vector<AudioPlayer*>::iterator iter = vec->begin() ; iter != vec->end() ; ++ iter)
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{
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destroyAudioPlayer(*iter);
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}
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vec->clear();
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p++;
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}
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sharedList().clear();
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// destroy output mix interface
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if (s_pOutputMixObject)
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{
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(*s_pOutputMixObject)->Destroy(s_pOutputMixObject);
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s_pOutputMixObject = NULL;
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}
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// destroy opensl engine
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if (s_pEngineObject)
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{
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(*s_pEngineObject)->Destroy(s_pEngineObject);
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s_pEngineObject = NULL;
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s_pEngineEngine = NULL;
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}
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LOGD("engine destory");
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}
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/**********************************************************************************
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* sound effect
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**********************************************************************************/
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typedef struct _CallbackContext
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{
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vector<AudioPlayer*>* vec;
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AudioPlayer* player;
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} CallbackContext;
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void PlayOverEvent(SLPlayItf caller, void* pContext, SLuint32 playEvent)
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{
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CallbackContext* context = (CallbackContext*)pContext;
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if (playEvent == SL_PLAYEVENT_HEADATEND)
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{
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vector<AudioPlayer*>::iterator iter;
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for (iter = (context->vec)->begin() ; iter != (context->vec)->end() ; ++ iter)
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{
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if (*iter == context->player)
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{
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(context->vec)->erase(iter);
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break;
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}
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}
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destroyAudioPlayer(context->player);
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free(context);
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}
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}
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int getSingleEffectState(AudioPlayer * player)
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{
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SLuint32 state = 0;
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SLresult result;
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result = (*(player->fdPlayerPlay))->GetPlayState(player->fdPlayerPlay, &state);
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assert(result == SL_RESULT_SUCCESS);
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return (int)state;
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}
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void setSingleEffectState(AudioPlayer * player, int state)
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{
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SLresult result;
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if (player->fdPlayerPlay != NULL)
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{
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// don't set to PAUSED state if it's already set to STOPPED state
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int oldState = getSingleEffectState(player);
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if (oldState == SL_PLAYSTATE_STOPPED && state == SL_PLAYSTATE_PAUSED)
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{
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return;
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}
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result = (*(player->fdPlayerPlay))->SetPlayState(player->fdPlayerPlay, state);
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assert(SL_RESULT_SUCCESS == result);
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}
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}
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void resumeSingleEffect(AudioPlayer * player)
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{
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int state = getSingleEffectState(player);
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// only resume the effect that has been paused
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if (state == SL_PLAYSTATE_PAUSED)
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{
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setSingleEffectState(player, SL_PLAYSTATE_PLAYING);
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}
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}
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bool OpenSLEngine::recreatePlayer(const char* filename)
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{
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unsigned int effectID = _Hash(filename);
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EffectList::iterator p = sharedList().find(effectID);
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vector<AudioPlayer*>* vec = p->second;
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AudioPlayer* newPlayer = new AudioPlayer();
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if (!initAudioPlayer(newPlayer, filename))
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{
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LOGD("failed to recreate");
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return false;
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}
|
|
vec->push_back(newPlayer);
|
|
|
|
// set callback
|
|
SLresult result;
|
|
CallbackContext* context = new CallbackContext();
|
|
context->vec = vec;
|
|
context->player = newPlayer;
|
|
result = (*(newPlayer->fdPlayerPlay))->RegisterCallback(newPlayer->fdPlayerPlay, PlayOverEvent, (void*)context);
|
|
assert(SL_RESULT_SUCCESS == result);
|
|
|
|
result = (*(newPlayer->fdPlayerPlay))->SetCallbackEventsMask(newPlayer->fdPlayerPlay, SL_PLAYEVENT_HEADATEND);
|
|
assert(SL_RESULT_SUCCESS == result);
|
|
|
|
// set volume
|
|
newPlayer->applyEffectsVolume(_effectVolume);
|
|
setSingleEffectState(newPlayer, SL_PLAYSTATE_STOPPED);
|
|
setSingleEffectState(newPlayer, SL_PLAYSTATE_PLAYING);
|
|
|
|
// LOGD("vec count is %d of effectID %d", vec->size(), effectID);
|
|
return true;
|
|
}
|
|
|
|
unsigned int OpenSLEngine::preloadEffect(const char * filename)
|
|
{
|
|
unsigned int nID = _Hash(filename);
|
|
// if already exists
|
|
EffectList::iterator p = sharedList().find(nID);
|
|
if (p != sharedList().end())
|
|
{
|
|
return nID;
|
|
}
|
|
|
|
AudioPlayer* player = new AudioPlayer();
|
|
if (!initAudioPlayer(player, filename))
|
|
{
|
|
free(player);
|
|
return FILE_NOT_FOUND;
|
|
}
|
|
|
|
// set the new player's volume as others'
|
|
player->applyEffectsVolume(_effectVolume);
|
|
|
|
vector<AudioPlayer*>* vec = new vector<AudioPlayer*>;
|
|
vec->push_back(player);
|
|
sharedList().insert(Effect(nID, vec));
|
|
return nID;
|
|
}
|
|
|
|
void OpenSLEngine::unloadEffect(const char * filename)
|
|
{
|
|
unsigned int nID = _Hash(filename);
|
|
|
|
EffectList::iterator p = sharedList().find(nID);
|
|
if (p != sharedList().end())
|
|
{
|
|
vector<AudioPlayer*>* vec = p->second;
|
|
for (vector<AudioPlayer*>::iterator iter = vec->begin() ; iter != vec->end() ; ++ iter)
|
|
{
|
|
destroyAudioPlayer(*iter);
|
|
}
|
|
vec->clear();
|
|
sharedList().erase(nID);
|
|
}
|
|
}
|
|
|
|
int OpenSLEngine::getEffectState(unsigned int effectID)
|
|
{
|
|
int state = PLAYSTATE_UNKNOWN;
|
|
EffectList::iterator p = sharedList().find(effectID);
|
|
if (p != sharedList().end())
|
|
{
|
|
vector<AudioPlayer*>* vec = p->second;
|
|
// get the last player's state
|
|
vector<AudioPlayer*>::reverse_iterator r_iter = vec->rbegin();
|
|
state = getSingleEffectState(*r_iter);
|
|
}
|
|
return state;
|
|
}
|
|
|
|
void OpenSLEngine::setEffectState(unsigned int effectID, int state, bool isClear)
|
|
{
|
|
EffectList::iterator p = sharedList().find(effectID);
|
|
if (p != sharedList().end())
|
|
{
|
|
vector<AudioPlayer*>* vec = p->second;
|
|
if (state == SL_PLAYSTATE_STOPPED || state == SL_PLAYSTATE_PAUSED)
|
|
{
|
|
// if stopped, clear the recreated players which are unused
|
|
if (isClear)
|
|
{
|
|
setSingleEffectState(*(vec->begin()), state);
|
|
vector<AudioPlayer*>::reverse_iterator r_iter = vec->rbegin();
|
|
for (int i = 1, size = vec->size() ; i < size ; ++ i)
|
|
{
|
|
destroyAudioPlayer(*r_iter);
|
|
r_iter ++;
|
|
vec->pop_back();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
vector<AudioPlayer*>::iterator iter;
|
|
for (iter = vec->begin() ; iter != vec->end() ; ++ iter)
|
|
{
|
|
setSingleEffectState(*iter, state);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
setSingleEffectState(*(vec->rbegin()), state);
|
|
}
|
|
}
|
|
}
|
|
|
|
void OpenSLEngine::setAllEffectState(int state)
|
|
{
|
|
EffectList::iterator p;
|
|
for (p = sharedList().begin(); p != sharedList().end(); p ++)
|
|
{
|
|
vector<AudioPlayer*>* vec = p->second;
|
|
for (vector<AudioPlayer*>::iterator iter = vec->begin() ; iter != vec->end() ; ++ iter)
|
|
{
|
|
setSingleEffectState(*iter, state);
|
|
}
|
|
}
|
|
}
|
|
|
|
void OpenSLEngine::resumeEffect(unsigned int effectID)
|
|
{
|
|
EffectList::iterator p = sharedList().find(effectID);
|
|
if (p != sharedList().end())
|
|
{
|
|
vector<AudioPlayer*>* vec = p->second;
|
|
for (vector<AudioPlayer*>::iterator iter = vec->begin() ; iter != vec->end() ; ++ iter)
|
|
{
|
|
resumeSingleEffect(*iter);
|
|
}
|
|
}
|
|
}
|
|
|
|
void OpenSLEngine::resumeAllEffects()
|
|
{
|
|
int state;
|
|
EffectList::iterator p;
|
|
for (p = sharedList().begin(); p != sharedList().end() ; ++ p)
|
|
{
|
|
vector<AudioPlayer*>* vec = p->second;
|
|
for (vector<AudioPlayer*>::iterator iter = vec->begin() ; iter != vec->end() ; ++ iter)
|
|
{
|
|
resumeSingleEffect(*iter);
|
|
}
|
|
}
|
|
}
|
|
|
|
void OpenSLEngine::setEffectParameters(unsigned int effectID, bool isLooping,
|
|
float pitch, float pan, float gain)
|
|
{
|
|
vector<AudioPlayer*>* vec = sharedList()[effectID];
|
|
assert(NULL != vec);
|
|
|
|
// get the first effect player that to be set loop config
|
|
vector<AudioPlayer*>::iterator iter = vec->begin();
|
|
AudioPlayer * player = *iter;
|
|
|
|
if (player && player->fdPlayerSeek)
|
|
{
|
|
player->applyParameters(isLooping, pitch, pan, gain, _effectVolume);
|
|
}
|
|
}
|
|
|
|
void OpenSLEngine::setEffectsVolume(float volume)
|
|
{
|
|
assert(volume <= 1.0f && volume >= 0.0f);
|
|
_effectVolume = volume;
|
|
|
|
EffectList::iterator p;
|
|
AudioPlayer * player;
|
|
for (p = sharedList().begin() ; p != sharedList().end() ; ++ p)
|
|
{
|
|
vector<AudioPlayer*>* vec = p->second;
|
|
for (vector<AudioPlayer*>::iterator iter = vec->begin() ; iter != vec->end() ; ++ iter)
|
|
{
|
|
player = *iter;
|
|
player->applyEffectsVolume(_effectVolume);
|
|
}
|
|
}
|
|
}
|
|
|
|
float OpenSLEngine::getEffectsVolume()
|
|
{
|
|
float volume = (_effectVolume - MIN_VOLUME_MILLIBEL) / (1.0f * RANGE_VOLUME_MILLIBEL);
|
|
return volume;
|
|
}
|