axmol/CocosDenshion/android/opensl/OpenSLEngine.cpp

716 lines
20 KiB
C++

#include "OpenSLEngine.h"
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,"OPENSL_ENGINE.CPP", __VA_ARGS__)
using namespace std;
OpenSLEngine::OpenSLEngine()
:_musicVolume(0),
_effectVolume(0)
{}
OpenSLEngine::~OpenSLEngine()
{
closeEngine();
}
/**********************************************************************************
* jni
**********************************************************************************/
#define CLASS_NAME "org/cocos2dx/lib/Cocos2dxHelper"
typedef struct JniMethodInfo_
{
JNIEnv * env;
jclass classID;
jmethodID methodID;
} JniMethodInfo;
extern "C" {
static JNIEnv* getJNIEnv(void)
{
JavaVM* jvm = cocos2d::JniHelper::getJavaVM();
if (NULL == jvm) {
LOGD("Failed to get JNIEnv. JniHelper::getJavaVM() is NULL");
return NULL;
}
JNIEnv *env = NULL;
// get jni environment
jint ret = jvm->GetEnv((void**)&env, JNI_VERSION_1_4);
switch (ret) {
case JNI_OK :
// Success!
return env;
case JNI_EDETACHED :
// Thread not attached
// TODO : If calling AttachCurrentThread() on a native thread
// must call DetachCurrentThread() in future.
// see: http://developer.android.com/guide/practices/design/jni.html
if (jvm->AttachCurrentThread(&env, NULL) < 0)
{
LOGD("Failed to get the environment using AttachCurrentThread()");
return NULL;
} else {
// Success : Attached and obtained JNIEnv!
return env;
}
case JNI_EVERSION :
// Cannot recover from this error
LOGD("JNI interface version 1.4 not supported");
default :
LOGD("Failed to get the environment using GetEnv()");
return NULL;
}
}
static jclass getClassID(JNIEnv *pEnv)
{
jclass ret = pEnv->FindClass(CLASS_NAME);
if (! ret)
{
LOGD("Failed to find class of %s", CLASS_NAME);
}
return ret;
}
static bool getStaticMethodInfo(JniMethodInfo &methodinfo, const char *methodName, const char *paramCode)
{
jmethodID methodID = 0;
JNIEnv *pEnv = 0;
bool bRet = false;
do
{
pEnv = getJNIEnv();
if (! pEnv)
{
break;
}
jclass classID = getClassID(pEnv);
methodID = pEnv->GetStaticMethodID(classID, methodName, paramCode);
if (! methodID)
{
LOGD("Failed to find static method id of %s", methodName);
break;
}
methodinfo.classID = classID;
methodinfo.env = pEnv;
methodinfo.methodID = methodID;
bRet = true;
} while (0);
return bRet;
}
};
/*********************************************************************************
* helper
********************************************************************************/
#define PLAYSTATE_UNKNOWN 0
#define FILE_NOT_FOUND -1
#define ASSET_MANAGER_GETTER "getAssetManager"
#define LIBANDROID "libandroid.so"
#define MIN_VOLUME_MILLIBEL -4000
#define MAX_VOLUME_MILLIBEL 0
#define RANGE_VOLUME_MILLIBEL 4000
class AudioPlayer
{
public:
SLDataSource audioSrc;
SLObjectItf fdPlayerObject;
SLPlayItf fdPlayerPlay;
SLSeekItf fdPlayerSeek;
SLVolumeItf fdPlayerVolume;
SLPlaybackRateItf fdPlaybackRate;
/// Applies global effects volume, takes effect gain into account.
/// @param volume In range 0..1.
void applyEffectsVolume(float volume)
{
SLmillibel finalVolume = int (RANGE_VOLUME_MILLIBEL * (volume * _gain)) + MIN_VOLUME_MILLIBEL;
SLresult result = (*fdPlayerVolume)->SetVolumeLevel(fdPlayerVolume, finalVolume);
assert(SL_RESULT_SUCCESS == result);
}
void applyParameters(bool isLooping, float pitch, float pan, float gain, float effectsVolume)
{
SLresult result = (*fdPlayerSeek)->SetLoop(fdPlayerSeek, (SLboolean) isLooping, 0, SL_TIME_UNKNOWN);
assert(SL_RESULT_SUCCESS == result);
SLpermille stereo = SLpermille(1000 * pan);
result = (*fdPlayerVolume)->EnableStereoPosition(fdPlayerVolume, SL_BOOLEAN_TRUE);
assert(SL_RESULT_SUCCESS == result);
result = (*fdPlayerVolume)->SetStereoPosition(fdPlayerVolume, stereo);
assert(SL_RESULT_SUCCESS == result);
SLpermille playbackRate = SLpermille(1000 * pitch);
if (fdPlaybackRate)
result = (*fdPlaybackRate)->SetRate(fdPlaybackRate, playbackRate);
assert(SL_RESULT_SUCCESS == result);
_gain = gain;
applyEffectsVolume(effectsVolume);
}
private:
float _gain;
};
static AudioPlayer s_musicPlayer; /* for background music */
typedef map<unsigned int, vector<AudioPlayer*>* > EffectList;
typedef pair<unsigned int, vector<AudioPlayer*>* > Effect;
void* s_pAndroidHandle = NULL;
void* s_pOpenSLESHandle = NULL;
static EffectList& sharedList()
{
static EffectList s_List;
return s_List;
}
unsigned int _Hash(const char *key)
{
unsigned int len = strlen(key);
const char *end=key+len;
unsigned int hash;
for (hash = 0; key < end; key++)
{
hash *= 16777619;
hash ^= (unsigned int) (unsigned char) toupper(*key);
}
return (hash);
}
SLInterfaceID getInterfaceID(const char *value)
{
// clear the error stack
dlerror();
SLInterfaceID* IID = (SLInterfaceID*)dlsym(s_pOpenSLESHandle, value);
const char* errorInfo = dlerror();
if (errorInfo)
{
LOGD("Get interface id: %s from OpenSL failed", errorInfo);
IID = NULL;
}
return *IID;
}
void* getFuncPtr(const char *value)
{
// clear the error stack
dlerror();
void* funcPtr = dlsym(s_pOpenSLESHandle, value);
const char* errorInfo = dlerror();
if (errorInfo)
{
LOGD("Get function from OpenSL failed: %s", errorInfo);
funcPtr = NULL;
}
return funcPtr;
}
int getFileDescriptor(const char * filename, off_t & start, off_t & length)
{
JniMethodInfo methodInfo;
if (! getStaticMethodInfo(methodInfo, ASSET_MANAGER_GETTER, "()Landroid/content/res/AssetManager;"))
{
methodInfo.env->DeleteLocalRef(methodInfo.classID);
return FILE_NOT_FOUND;
}
jobject assetManager = methodInfo.env->CallStaticObjectMethod(methodInfo.classID, methodInfo.methodID);
methodInfo.env->DeleteLocalRef(methodInfo.classID);
AAssetManager* (*AAssetManager_fromJava)(JNIEnv* env, jobject assetManager);
AAssetManager_fromJava = (AAssetManager* (*)(JNIEnv* env, jobject assetManager))
dlsym(s_pAndroidHandle, "AAssetManager_fromJava");
AAssetManager* mgr = AAssetManager_fromJava(methodInfo.env, assetManager);
assert(NULL != mgr);
AAsset* (*AAssetManager_open)(AAssetManager* mgr, const char* filename, int mode);
AAssetManager_open = (AAsset* (*)(AAssetManager* mgr, const char* filename, int mode))
dlsym(s_pAndroidHandle, "AAssetManager_open");
AAsset* Asset = AAssetManager_open(mgr, filename, AASSET_MODE_UNKNOWN);
if (NULL == Asset)
{
//LOGD("file not found! Stop preload file: %s", filename);
return FILE_NOT_FOUND;
}
// open asset as file descriptor
int (*AAsset_openFileDescriptor)(AAsset* asset, off_t* outStart, off_t* outLength);
AAsset_openFileDescriptor = (int (*)(AAsset* asset, off_t* outStart, off_t* outLength))
dlsym(s_pAndroidHandle, "AAsset_openFileDescriptor");
int fd = AAsset_openFileDescriptor(Asset, &start, &length);
assert(0 <= fd);
void (*AAsset_close)(AAsset* asset);
AAsset_close = (void (*)(AAsset* asset))
dlsym(s_pAndroidHandle, "AAsset_close");
AAsset_close(Asset);
return fd;
}
/**********************************************************************************
* engine
**********************************************************************************/
static SLObjectItf s_pEngineObject = NULL;
static SLEngineItf s_pEngineEngine = NULL;
static SLObjectItf s_pOutputMixObject = NULL;
bool createAudioPlayerBySource(AudioPlayer* player)
{
// configure audio sink
SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, s_pOutputMixObject};
SLDataSink audioSnk = {&loc_outmix, NULL};
// create audio player
const SLInterfaceID ids[3] = {
getInterfaceID("SL_IID_SEEK"), getInterfaceID("SL_IID_MUTESOLO"), getInterfaceID("SL_IID_VOLUME")};
const SLboolean req[3] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
SLresult result = (*s_pEngineEngine)->CreateAudioPlayer(s_pEngineEngine, &(player->fdPlayerObject), &(player->audioSrc), &audioSnk, 3, ids, req);
if (SL_RESULT_MEMORY_FAILURE == result)
{
return false;
}
// realize the player
result = (*(player->fdPlayerObject))->Realize(player->fdPlayerObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
// get the play interface
result = (*(player->fdPlayerObject))->GetInterface(player->fdPlayerObject, getInterfaceID("SL_IID_PLAY"), &(player->fdPlayerPlay));
assert(SL_RESULT_SUCCESS == result);
// get the volume interface
result = (*(player->fdPlayerObject))->GetInterface(player->fdPlayerObject, getInterfaceID("SL_IID_VOLUME"), &(player->fdPlayerVolume));
assert(SL_RESULT_SUCCESS == result);
// get the seek interface
result = (*(player->fdPlayerObject))->GetInterface(player->fdPlayerObject, getInterfaceID("SL_IID_SEEK"), &(player->fdPlayerSeek));
assert(SL_RESULT_SUCCESS == result);
// get the playback rate interface, if available
(*(player->fdPlayerObject))->GetInterface(player->fdPlayerObject, getInterfaceID("SL_IID_PLAYBACKRATE"), &(player->fdPlaybackRate));
return true;
}
bool initAudioPlayer(AudioPlayer* player, const char* filename)
{
// configure audio source
off_t start, length;
int fd = getFileDescriptor(filename, start, length);
if (FILE_NOT_FOUND == fd)
{
FILE* fp = fopen(filename , "rb");
if(fp){
SLDataLocator_URI loc_fd = {SL_DATALOCATOR_URI , (SLchar*)filename};
SLDataFormat_MIME format_mime = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
player->audioSrc.pLocator = &loc_fd;
player->audioSrc.pFormat = &format_mime;
return createAudioPlayerBySource(player);
}
LOGD("file not found! Stop preload file: %s", filename);
return false;
}
SLDataLocator_AndroidFD loc_fd = {SL_DATALOCATOR_ANDROIDFD, fd, start, length};
SLDataFormat_MIME format_mime = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
player->audioSrc.pLocator = &loc_fd;
player->audioSrc.pFormat = &format_mime;
return createAudioPlayerBySource(player);
}
void destroyAudioPlayer(AudioPlayer * player)
{
if (player && player->fdPlayerObject != NULL)
{
SLresult result;
result = (*(player->fdPlayerPlay))->SetPlayState(player->fdPlayerPlay, SL_PLAYSTATE_STOPPED);
assert(SL_RESULT_SUCCESS == result);
(*(player->fdPlayerObject))->Destroy(player->fdPlayerObject);
player->fdPlayerObject = NULL;
player->fdPlayerPlay = NULL;
player->fdPlayerSeek = NULL;
player->fdPlayerVolume = NULL;
player->fdPlaybackRate = NULL;
}
}
void OpenSLEngine::createEngine(void* pHandle)
{
assert(pHandle != NULL);
s_pOpenSLESHandle = pHandle;
// clear the error stack
dlerror();
s_pAndroidHandle = dlopen(LIBANDROID, RTLD_LAZY);
const char* errorInfo = dlerror();
if (errorInfo)
{
LOGD("%s", errorInfo);
return;
}
SLresult result;
if (s_pEngineObject == NULL)
{
// create engine
SLresult (*slCreateEngine)(SLObjectItf *pEngine, SLuint32 numOptions, const SLEngineOption *pEngineOptions, SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, const SLboolean * pInterfaceRequired );
slCreateEngine = (SLresult (*)(SLObjectItf *pEngine, SLuint32 numOptions, const SLEngineOption *pEngineOptions, SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, const SLboolean * pInterfaceRequired ))
getFuncPtr("slCreateEngine");
result = slCreateEngine(&s_pEngineObject, 0, NULL, 0, NULL, NULL);
assert(SL_RESULT_SUCCESS == result);
// realize the engine
result = (*s_pEngineObject)->Realize(s_pEngineObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
// get the engine interface, which is needed in order to create other objects
result = (*s_pEngineObject)->GetInterface(s_pEngineObject, getInterfaceID("SL_IID_ENGINE"), &s_pEngineEngine);
assert(SL_RESULT_SUCCESS == result);
// create output mix
const SLInterfaceID ids[1] = {getInterfaceID("SL_IID_ENVIRONMENTALREVERB")};
const SLboolean req[1] = {SL_BOOLEAN_FALSE};
result = (*s_pEngineEngine)->CreateOutputMix(s_pEngineEngine, &s_pOutputMixObject, 1, ids, req);
assert(SL_RESULT_SUCCESS == result);
// realize the output mix object in sync. mode
result = (*s_pOutputMixObject)->Realize(s_pOutputMixObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
}
}
void OpenSLEngine::closeEngine()
{
// destroy background players
destroyAudioPlayer(&s_musicPlayer);
// destroy effect players
vector<AudioPlayer*>* vec;
EffectList::iterator p = sharedList().begin();
while (p != sharedList().end())
{
vec = p->second;
for (vector<AudioPlayer*>::iterator iter = vec->begin() ; iter != vec->end() ; ++ iter)
{
destroyAudioPlayer(*iter);
}
vec->clear();
p++;
}
sharedList().clear();
// destroy output mix interface
if (s_pOutputMixObject)
{
(*s_pOutputMixObject)->Destroy(s_pOutputMixObject);
s_pOutputMixObject = NULL;
}
// destroy opensl engine
if (s_pEngineObject)
{
(*s_pEngineObject)->Destroy(s_pEngineObject);
s_pEngineObject = NULL;
s_pEngineEngine = NULL;
}
LOGD("engine destory");
}
/**********************************************************************************
* sound effect
**********************************************************************************/
typedef struct _CallbackContext
{
vector<AudioPlayer*>* vec;
AudioPlayer* player;
} CallbackContext;
void PlayOverEvent(SLPlayItf caller, void* pContext, SLuint32 playEvent)
{
CallbackContext* context = (CallbackContext*)pContext;
if (playEvent == SL_PLAYEVENT_HEADATEND)
{
vector<AudioPlayer*>::iterator iter;
for (iter = (context->vec)->begin() ; iter != (context->vec)->end() ; ++ iter)
{
if (*iter == context->player)
{
(context->vec)->erase(iter);
break;
}
}
destroyAudioPlayer(context->player);
free(context);
}
}
int getSingleEffectState(AudioPlayer * player)
{
SLuint32 state = 0;
SLresult result;
result = (*(player->fdPlayerPlay))->GetPlayState(player->fdPlayerPlay, &state);
assert(result == SL_RESULT_SUCCESS);
return (int)state;
}
void setSingleEffectState(AudioPlayer * player, int state)
{
SLresult result;
if (player->fdPlayerPlay != NULL)
{
// don't set to PAUSED state if it's already set to STOPPED state
int oldState = getSingleEffectState(player);
if (oldState == SL_PLAYSTATE_STOPPED && state == SL_PLAYSTATE_PAUSED)
{
return;
}
result = (*(player->fdPlayerPlay))->SetPlayState(player->fdPlayerPlay, state);
assert(SL_RESULT_SUCCESS == result);
}
}
void resumeSingleEffect(AudioPlayer * player)
{
int state = getSingleEffectState(player);
// only resume the effect that has been paused
if (state == SL_PLAYSTATE_PAUSED)
{
setSingleEffectState(player, SL_PLAYSTATE_PLAYING);
}
}
bool OpenSLEngine::recreatePlayer(const char* filename)
{
unsigned int effectID = _Hash(filename);
EffectList::iterator p = sharedList().find(effectID);
vector<AudioPlayer*>* vec = p->second;
AudioPlayer* newPlayer = new AudioPlayer();
if (!initAudioPlayer(newPlayer, filename))
{
LOGD("failed to recreate");
return false;
}
vec->push_back(newPlayer);
// set callback
SLresult result;
CallbackContext* context = new CallbackContext();
context->vec = vec;
context->player = newPlayer;
result = (*(newPlayer->fdPlayerPlay))->RegisterCallback(newPlayer->fdPlayerPlay, PlayOverEvent, (void*)context);
assert(SL_RESULT_SUCCESS == result);
result = (*(newPlayer->fdPlayerPlay))->SetCallbackEventsMask(newPlayer->fdPlayerPlay, SL_PLAYEVENT_HEADATEND);
assert(SL_RESULT_SUCCESS == result);
// set volume
newPlayer->applyEffectsVolume(_effectVolume);
setSingleEffectState(newPlayer, SL_PLAYSTATE_STOPPED);
setSingleEffectState(newPlayer, SL_PLAYSTATE_PLAYING);
// LOGD("vec count is %d of effectID %d", vec->size(), effectID);
return true;
}
unsigned int OpenSLEngine::preloadEffect(const char * filename)
{
unsigned int nID = _Hash(filename);
// if already exists
EffectList::iterator p = sharedList().find(nID);
if (p != sharedList().end())
{
return nID;
}
AudioPlayer* player = new AudioPlayer();
if (!initAudioPlayer(player, filename))
{
free(player);
return FILE_NOT_FOUND;
}
// set the new player's volume as others'
player->applyEffectsVolume(_effectVolume);
vector<AudioPlayer*>* vec = new vector<AudioPlayer*>;
vec->push_back(player);
sharedList().insert(Effect(nID, vec));
return nID;
}
void OpenSLEngine::unloadEffect(const char * filename)
{
unsigned int nID = _Hash(filename);
EffectList::iterator p = sharedList().find(nID);
if (p != sharedList().end())
{
vector<AudioPlayer*>* vec = p->second;
for (vector<AudioPlayer*>::iterator iter = vec->begin() ; iter != vec->end() ; ++ iter)
{
destroyAudioPlayer(*iter);
}
vec->clear();
sharedList().erase(nID);
}
}
int OpenSLEngine::getEffectState(unsigned int effectID)
{
int state = PLAYSTATE_UNKNOWN;
EffectList::iterator p = sharedList().find(effectID);
if (p != sharedList().end())
{
vector<AudioPlayer*>* vec = p->second;
// get the last player's state
vector<AudioPlayer*>::reverse_iterator r_iter = vec->rbegin();
state = getSingleEffectState(*r_iter);
}
return state;
}
void OpenSLEngine::setEffectState(unsigned int effectID, int state, bool isClear)
{
EffectList::iterator p = sharedList().find(effectID);
if (p != sharedList().end())
{
vector<AudioPlayer*>* vec = p->second;
if (state == SL_PLAYSTATE_STOPPED || state == SL_PLAYSTATE_PAUSED)
{
// if stopped, clear the recreated players which are unused
if (isClear)
{
setSingleEffectState(*(vec->begin()), state);
vector<AudioPlayer*>::reverse_iterator r_iter = vec->rbegin();
for (int i = 1, size = vec->size() ; i < size ; ++ i)
{
destroyAudioPlayer(*r_iter);
r_iter ++;
vec->pop_back();
}
}
else
{
vector<AudioPlayer*>::iterator iter;
for (iter = vec->begin() ; iter != vec->end() ; ++ iter)
{
setSingleEffectState(*iter, state);
}
}
}
else
{
setSingleEffectState(*(vec->rbegin()), state);
}
}
}
void OpenSLEngine::setAllEffectState(int state)
{
EffectList::iterator p;
for (p = sharedList().begin(); p != sharedList().end(); p ++)
{
vector<AudioPlayer*>* vec = p->second;
for (vector<AudioPlayer*>::iterator iter = vec->begin() ; iter != vec->end() ; ++ iter)
{
setSingleEffectState(*iter, state);
}
}
}
void OpenSLEngine::resumeEffect(unsigned int effectID)
{
EffectList::iterator p = sharedList().find(effectID);
if (p != sharedList().end())
{
vector<AudioPlayer*>* vec = p->second;
for (vector<AudioPlayer*>::iterator iter = vec->begin() ; iter != vec->end() ; ++ iter)
{
resumeSingleEffect(*iter);
}
}
}
void OpenSLEngine::resumeAllEffects()
{
int state;
EffectList::iterator p;
for (p = sharedList().begin(); p != sharedList().end() ; ++ p)
{
vector<AudioPlayer*>* vec = p->second;
for (vector<AudioPlayer*>::iterator iter = vec->begin() ; iter != vec->end() ; ++ iter)
{
resumeSingleEffect(*iter);
}
}
}
void OpenSLEngine::setEffectParameters(unsigned int effectID, bool isLooping,
float pitch, float pan, float gain)
{
vector<AudioPlayer*>* vec = sharedList()[effectID];
assert(NULL != vec);
// get the first effect player that to be set loop config
vector<AudioPlayer*>::iterator iter = vec->begin();
AudioPlayer * player = *iter;
if (player && player->fdPlayerSeek)
{
player->applyParameters(isLooping, pitch, pan, gain, _effectVolume);
}
}
void OpenSLEngine::setEffectsVolume(float volume)
{
assert(volume <= 1.0f && volume >= 0.0f);
_effectVolume = volume;
EffectList::iterator p;
AudioPlayer * player;
for (p = sharedList().begin() ; p != sharedList().end() ; ++ p)
{
vector<AudioPlayer*>* vec = p->second;
for (vector<AudioPlayer*>::iterator iter = vec->begin() ; iter != vec->end() ; ++ iter)
{
player = *iter;
player->applyEffectsVolume(_effectVolume);
}
}
}
float OpenSLEngine::getEffectsVolume()
{
float volume = (_effectVolume - MIN_VOLUME_MILLIBEL) / (1.0f * RANGE_VOLUME_MILLIBEL);
return volume;
}