mirror of https://github.com/axmolengine/axmol.git
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#include "AppDelegate.h"
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#include "cocos2d.h"
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#include <jni.h>
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#include <android/log.h>
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#define LOG_TAG "main"
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#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
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using namespace cocos2d;
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#define IMG_PATH "assets"
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extern "C"
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{
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void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thiz, jint w, jint h)
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{
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if (!cocos2d::CCDirector::sharedDirector()->getOpenGLView())
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{
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cocos2d::CCEGLView *view = &cocos2d::CCEGLView::sharedOpenGLView();
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view->setFrameWidthAndHeight(w, h);
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// if you want to run in WVGA with HVGA resource, set it
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// view->create(480, 320);
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cocos2d::CCDirector::sharedDirector()->setOpenGLView(view);
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CCFileUtils::setRelativePath(IMG_PATH);
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AppDelegate *pAppDelegate = new AppDelegate();
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cocos2d::CCApplication::sharedApplication().run();
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}
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else
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{
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cocos2d::CCTextureCache::reloadAllTextures();
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cocos2d::CCDirector::sharedDirector()->setGLDefaultValues();
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}
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}
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}
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