axmol/HelloWorld/android/jni/helloworld/main.cpp

39 lines
1.1 KiB
C++

#include "AppDelegate.h"
#include "cocos2d.h"
#include <jni.h>
#include <android/log.h>
#define LOG_TAG "main"
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
using namespace cocos2d;
#define IMG_PATH "assets"
extern "C"
{
void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thiz, jint w, jint h)
{
if (!cocos2d::CCDirector::sharedDirector()->getOpenGLView())
{
cocos2d::CCEGLView *view = &cocos2d::CCEGLView::sharedOpenGLView();
view->setFrameWidthAndHeight(w, h);
// if you want to run in WVGA with HVGA resource, set it
// view->create(480, 320);
cocos2d::CCDirector::sharedDirector()->setOpenGLView(view);
CCFileUtils::setRelativePath(IMG_PATH);
AppDelegate *pAppDelegate = new AppDelegate();
cocos2d::CCApplication::sharedApplication().run();
}
else
{
cocos2d::CCTextureCache::reloadAllTextures();
cocos2d::CCDirector::sharedDirector()->setGLDefaultValues();
}
}
}