axmol/cocos2dx/platform/third_party/blackberry/include/grskia/SkSVGElements.h

82 lines
2.6 KiB
C++

/* libs/graphics/svg/SkSVGElements.h
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef SkSVGElements_DEFINED
#define SkSVGElements_DEFINED
#include "SkSVGPaintState.h"
#include "SkSVGTypes.h"
#include "SkTDArray.h"
class SkSVGParser;
#define DECLARE_SVG_INFO(_type) \
public: \
virtual ~SkSVG##_type(); \
static const SkSVGAttribute gAttributes[]; \
virtual int getAttributes(const SkSVGAttribute** attrPtr); \
virtual SkSVGTypes getType() const; \
virtual void translate(SkSVGParser& parser, bool defState); \
typedef SkSVG##_type BASE_CLASS
#define DEFINE_SVG_INFO(_type) \
SkSVG##_type::~SkSVG##_type() {} \
int SkSVG##_type::getAttributes(const SkSVGAttribute** attrPtr) { \
*attrPtr = gAttributes; \
return SK_ARRAY_COUNT(gAttributes); \
} \
SkSVGTypes SkSVG##_type::getType() const { return SkSVGType_##_type; }
#define DEFINE_SVG_NO_INFO(_type) \
SkSVG##_type::~SkSVG##_type() {} \
int SkSVG##_type::getAttributes(const SkSVGAttribute** ) { return 0; } \
SkSVGTypes SkSVG##_type::getType() const { return SkSVGType_##_type; }
struct SkSVGTypeName {
const char* fName;
SkSVGTypes fType;
};
class SkSVGElement : public SkSVGBase {
public:
SkSVGElement();
virtual ~SkSVGElement();
virtual SkSVGElement* getGradient();
virtual SkSVGTypes getType() const = 0;
virtual bool isDef();
virtual bool isFlushable();
virtual bool isGroup();
virtual bool isNotDef();
virtual bool onEndElement(SkSVGParser& parser);
virtual bool onStartElement(SkSVGElement* child);
void setIsDef();
// void setIsNotDef();
virtual void translate(SkSVGParser& parser, bool defState);
virtual void write(SkSVGParser& , SkString& color);
SkString f_id;
SkSVGPaint fPaintState;
SkTDArray<SkSVGElement*> fChildren;
SkSVGElement* fParent;
bool fIsDef;
bool fIsNotDef;
private:
bool isGroupParent();
};
#endif // SkSVGElements_DEFINED