axmol/HelloLua/Classes/Android.mk

30 lines
1.2 KiB
Makefile

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := game_logic
LOCAL_SRC_FILES := \
AppDelegate.cpp \
../../lua/cocos2dx_support/LuaEngineImpl.cpp \
../../lua/cocos2dx_support/Cocos2dxLuaLoader.cpp \
../../lua/cocos2dx_support/LuaCocos2d.cpp \
../../lua/cocos2dx_support/LuaEngine.cpp \
../../lua/CocosDenshion_support/LuaSimpleAudioEngine.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../cocos2dx \
$(LOCAL_PATH)/../../cocos2dx/platform \
$(LOCAL_PATH)/../../cocos2dx/include \
$(LOCAL_PATH)/../../cocos2dx/lua_support \
$(LOCAL_PATH)/../../CocosDenshion/include \
$(LOCAL_PATH)/../../lua/lua \
$(LOCAL_PATH)/../../lua/tolua \
$(LOCAL_PATH)/../../lua/cocos2dx_support \
$(LOCAL_PATH)/../../lua/CocosDenshion_support
LOCAL_LDLIBS := -L$(call host-path, $(LOCAL_PATH)/../android/libs/$(TARGET_ARCH_ABI)) \
-L$(call host-path, $(LOCAL_PATH)/../../cocos2dx/platform/third_party/android/libraries/$(TARGET_ARCH_ABI)) -lcurl \
-lcocos2d \
-lcocosdenshion \
-llua
include $(BUILD_SHARED_LIBRARY)