mirror of https://github.com/axmolengine/axmol.git
161 lines
4.5 KiB
Plaintext
161 lines
4.5 KiB
Plaintext
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#include "CCActionGrid.h"
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namespace cocos2d
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{
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class CCShakyTiles3D : public CCTiledGrid3DAction
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{
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bool initWithRange(int nRange, bool bShakeZ, ccGridSize gridSize,ccTime duration);
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CCObject* copyWithZone(CCZone* pZone);
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void update(ccTime time);
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static CCShakyTiles3D* actionWithRange(int nRange, bool bShakeZ, ccGridSize gridSize,
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ccTime duration);
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};
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class CCShatteredTiles3D : public CCTiledGrid3DAction
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{
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bool initWithRange(int nRange, bool bShatterZ, ccGridSize gridSize, ccTime duration);
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CCObject* copyWithZone(CCZone* pZone);
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void update(ccTime time);
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static CCShatteredTiles3D* actionWithRange(int nRange, bool bShatterZ, ccGridSize gridSize,
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ccTime duration);
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};
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struct Tile;
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class CCShuffleTiles : public CCTiledGrid3DAction
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{
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bool initWithSeed(int s, ccGridSize gridSize, ccTime duration);
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void shuffle(int *pArray, int nLen);
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ccGridSize getDelta(ccGridSize pos);
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void placeTile(ccGridSize pos, Tile *t);
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virtual void startWithTarget(CCNode *pTarget);
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virtual void update(ccTime time);
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virtual CCObject* copyWithZone(CCZone* pZone);
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static CCShuffleTiles* actionWithSeed(int s, ccGridSize gridSize, ccTime duration);
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};
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class CCFadeOutTRTiles : public CCTiledGrid3DAction
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{
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float testFunc(ccGridSize pos, ccTime time);
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void turnOnTile(ccGridSize pos);
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void turnOffTile(ccGridSize pos);
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virtual void transformTile(ccGridSize pos, float distance);
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virtual void update(ccTime time);
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static CCFadeOutTRTiles* actionWithSize(ccGridSize gridSize, ccTime time);
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};
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class CCFadeOutBLTiles : public CCFadeOutTRTiles
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{
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float testFunc(ccGridSize pos, ccTime time);
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static CCFadeOutBLTiles* actionWithSize(ccGridSize gridSize, ccTime time);
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};
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class CCFadeOutUpTiles : public CCFadeOutTRTiles
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{
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float testFunc(ccGridSize pos, ccTime time);
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virtual void transformTile(ccGridSize pos, float distance);
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static CCFadeOutUpTiles* actionWithSize(ccGridSize gridSize, ccTime time);
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};
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class CCFadeOutDownTiles : public CCFadeOutUpTiles
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{
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virtual float testFunc(ccGridSize pos, ccTime time);
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static CCFadeOutDownTiles* actionWithSize(ccGridSize gridSize, ccTime time);
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};
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class CCTurnOffTiles : public CCTiledGrid3DAction
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{
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bool initWithSeed(int s, ccGridSize gridSize, ccTime duration);
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void shuffle(int *pArray, int nLen);
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void turnOnTile(ccGridSize pos);
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void turnOffTile(ccGridSize pos);
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CCObject* copyWithZone(CCZone* pZone);
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void startWithTarget(CCNode *pTarget);
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void update(ccTime time);
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static CCTurnOffTiles* actionWithSize(ccGridSize size, ccTime d);
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static CCTurnOffTiles* actionWithSeed(int s, ccGridSize gridSize, ccTime duration);
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};
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/** @brief CCWavesTiles3D action. */
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class CCWavesTiles3D : public CCTiledGrid3DAction
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{
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float getAmplitude(void);
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void setAmplitude(float fAmplitude);
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float getAmplitudeRate(void);
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void setAmplitudeRate(float fAmplitudeRate);
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bool initWithWaves(int wav, float amp, ccGridSize gridSize, ccTime duration);
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CCObject* copyWithZone(CCZone* pZone);
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void update(ccTime time);
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static CCWavesTiles3D* actionWithWaves(int wav, float amp, ccGridSize gridSize, ccTime duration);
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};
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/** @brief CCJumpTiles3D action.
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A sin function is executed to move the tiles across the Z axis
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*/
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class CCJumpTiles3D : public CCTiledGrid3DAction
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{
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float getAmplitude(void);
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void setAmplitude(float fAmplitude);
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float getAmplitudeRate(void);
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void setAmplitudeRate(float fAmplitudeRate);
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bool initWithJumps(int j, float amp, ccGridSize gridSize, ccTime duration);
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(ccTime time);
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static CCJumpTiles3D* actionWithJumps(int j, float amp, ccGridSize gridSize, ccTime duration);
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};
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/** @brief CCSplitRows action */
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class CCSplitRows : public CCTiledGrid3DAction
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{
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bool initWithRows(int nRows, ccTime duration);
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CCObject* copyWithZone(CCZone* pZone);
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void update(ccTime time);
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void startWithTarget(CCNode *pTarget);
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static CCSplitRows* actionWithRows(int nRows, ccTime duration);
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};
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/** @brief CCSplitCols action */
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class CCSplitCols : public CCTiledGrid3DAction
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{
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bool initWithCols(int nCols, ccTime duration);
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(ccTime time);
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virtual void startWithTarget(CCNode *pTarget);
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static CCSplitCols* actionWithCols(int nCols, ccTime duration);
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};
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} // end of namespace cocos2d
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