mirror of https://github.com/axmolengine/axmol.git
141 lines
3.7 KiB
C++
141 lines
3.7 KiB
C++
/*
|
|
* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef CONTINUOUS_TEST_H
|
|
#define CONTINUOUS_TEST_H
|
|
|
|
class ContinuousTest : public Test
|
|
{
|
|
public:
|
|
|
|
ContinuousTest()
|
|
{
|
|
{
|
|
b2BodyDef bd;
|
|
bd.position.Set(0.0f, 0.0f);
|
|
b2Body* body = m_world->CreateBody(&bd);
|
|
|
|
b2PolygonShape shape;
|
|
|
|
shape.SetAsEdge(b2Vec2(-10.0f, 0.0f), b2Vec2(10.0f, 0.0f));
|
|
body->CreateFixture(&shape, 0.0f);
|
|
|
|
shape.SetAsBox(0.2f, 1.0f, b2Vec2(0.5f, 1.0f), 0.0f);
|
|
body->CreateFixture(&shape, 0.0f);
|
|
}
|
|
|
|
#if 1
|
|
{
|
|
b2BodyDef bd;
|
|
bd.type = b2_dynamicBody;
|
|
bd.position.Set(0.0f, 20.0f);
|
|
//bd.angle = 0.1f;
|
|
|
|
b2PolygonShape shape;
|
|
shape.SetAsBox(2.0f, 0.1f);
|
|
|
|
m_body = m_world->CreateBody(&bd);
|
|
m_body->CreateFixture(&shape, 1.0f);
|
|
|
|
m_angularVelocity = RandomFloat(-50.0f, 50.0f);
|
|
m_angularVelocity = 33.468121f;
|
|
m_body->SetLinearVelocity(b2Vec2(0.0f, -100.0f));
|
|
m_body->SetAngularVelocity(m_angularVelocity);
|
|
}
|
|
#else
|
|
{
|
|
b2BodyDef bd;
|
|
bd.type = b2_dynamicBody;
|
|
bd.position.Set(0.0f, 0.5f);
|
|
b2Body* body = m_world->CreateBody(&bd);
|
|
|
|
b2CircleShape shape;
|
|
shape.m_p.SetZero();
|
|
shape.m_radius = 0.5f;
|
|
body->CreateFixture(&shape, 1.0f);
|
|
|
|
//bd.bullet = true;
|
|
bd.position.Set(0.0f, 10.0f);
|
|
body = m_world->CreateBody(&bd);
|
|
body->CreateFixture(&shape, 1.0f);
|
|
body->SetLinearVelocity(b2Vec2(0.0f, -100.0f));
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Launch()
|
|
{
|
|
m_body->SetTransform(b2Vec2(0.0f, 20.0f), 0.0f);
|
|
m_angularVelocity = RandomFloat(-50.0f, 50.0f);
|
|
m_body->SetLinearVelocity(b2Vec2(0.0f, -100.0f));
|
|
m_body->SetAngularVelocity(m_angularVelocity);
|
|
}
|
|
|
|
void Step(Settings* settings)
|
|
{
|
|
if (m_stepCount == 12)
|
|
{
|
|
m_stepCount += 0;
|
|
}
|
|
|
|
Test::Step(settings);
|
|
|
|
extern int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters;
|
|
|
|
if (b2_gjkCalls > 0)
|
|
{
|
|
m_debugDraw.DrawString(5, m_textLine, "gjk calls = %d, ave gjk iters = %3.1f, max gjk iters = %d",
|
|
b2_gjkCalls, b2_gjkIters / float32(b2_gjkCalls), b2_gjkMaxIters);
|
|
m_textLine += 15;
|
|
}
|
|
|
|
extern int32 b2_toiCalls, b2_toiIters, b2_toiMaxIters;
|
|
extern int32 b2_toiRootIters, b2_toiMaxRootIters;
|
|
extern int32 b2_toiMaxOptIters;
|
|
|
|
if (b2_toiCalls > 0)
|
|
{
|
|
m_debugDraw.DrawString(5, m_textLine, "toi calls = %d, ave toi iters = %3.1f, max toi iters = %d",
|
|
b2_toiCalls, b2_toiIters / float32(b2_toiCalls), b2_toiMaxRootIters);
|
|
m_textLine += 15;
|
|
|
|
m_debugDraw.DrawString(5, m_textLine, "ave toi root iters = %3.1f, max toi root iters = %d",
|
|
b2_toiRootIters / float32(b2_toiCalls), b2_toiMaxRootIters);
|
|
m_textLine += 15;
|
|
|
|
m_debugDraw.DrawString(5, m_textLine, "max toi opt iters = %d", b2_toiMaxOptIters);
|
|
m_textLine += 15;
|
|
}
|
|
|
|
if (m_stepCount % 60 == 0)
|
|
{
|
|
Launch();
|
|
}
|
|
}
|
|
|
|
static Test* Create()
|
|
{
|
|
return new ContinuousTest;
|
|
}
|
|
|
|
b2Body* m_body;
|
|
float32 m_angularVelocity;
|
|
};
|
|
|
|
#endif
|