axmol/test_uphone/tests/LayerTest/LayerTest.cpp

280 lines
6.7 KiB
C++

#include "LayerTest.h"
#include "../testResource.h"
enum
{
kTagLayer = 1,
};
static int sceneIdx = -1;
#define MAX_LAYER 3
CCLayer* createTestLayer(int nIndex)
{
switch(nIndex)
{
case 0: return new LayerTest1();
case 1: return new LayerTest2();
case 2: return new LayerTestBlend();
}
return NULL;
}
CCLayer* nextTestAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
CCLayer* pLayer = createTestLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* backTestAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
CCLayer* pLayer = createTestLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* restartTestAction()
{
CCLayer* pLayer = createTestLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
//------------------------------------------------------------------
//
// LayerTest
//
//------------------------------------------------------------------
LayerTest::LayerTest(void)
{
}
LayerTest::~LayerTest(void)
{
}
std::string LayerTest::title()
{
return "No title";
}
void LayerTest::onEnter()
{
CCLayer::onEnter();
CGSize s = CCDirector::getSharedDirector()->getWinSize();
CCLabel* label = CCLabel::labelWithString(title().c_str(), "Arial", 32);
addChild(label, 1);
label->setPosition( CGPointMake(s.width/2, s.height-50) );
CCMenuItemImage *item1 = CCMenuItemImage::itemFromNormalImage(s_pPathB1, s_pPathB2, this, menu_selector(LayerTest::backCallback) );
CCMenuItemImage *item2 = CCMenuItemImage::itemFromNormalImage(s_pPathR1, s_pPathR2, this, menu_selector(LayerTest::restartCallback) );
CCMenuItemImage *item3 = CCMenuItemImage::itemFromNormalImage(s_pPathF1, s_pPathF2, this, menu_selector(LayerTest::nextCallback) );
CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, NULL);
menu->setPosition( CGPointZero );
item1->setPosition( CGPointMake( s.width/2 - 100,30) );
item2->setPosition( CGPointMake( s.width/2, 30) );
item3->setPosition( CGPointMake( s.width/2 + 100,30) );
addChild(menu, 1);
}
void LayerTest::restartCallback(NSObject* pSender)
{
CCScene* s = new LayerTestScene();
s->addChild(restartTestAction());
CCDirector::getSharedDirector()->replaceScene(s);
s->release();
}
void LayerTest::nextCallback(NSObject* pSender)
{
CCScene* s = new LayerTestScene();
s->addChild( nextTestAction() );
CCDirector::getSharedDirector()->replaceScene(s);
s->release();
}
void LayerTest::backCallback(NSObject* pSender)
{
CCScene* s = new LayerTestScene();
s->addChild( backTestAction() );
CCDirector::getSharedDirector()->replaceScene(s);
s->release();
}
//------------------------------------------------------------------
//
// LayerTest1
//
//------------------------------------------------------------------
void LayerTest1::onEnter()
{
LayerTest::onEnter();
setIsTouchEnabled(true);
CGSize s = CCDirector::getSharedDirector()->getWinSize();
CCColorLayer* layer = CCColorLayer::layerWithColorWidthHeight( ccc4(0xFF, 0x00, 0x00, 0x80), 200, 200);
layer->setIsRelativeAnchorPoint(true);
layer->setPosition( CGPointMake(s.width/2, s.height/2) );
addChild(layer, 1, kTagLayer);
}
void LayerTest1::registerWithTouchDispatcher()
{
CCTouchDispatcher::getSharedDispatcher()->addTargetedDelegate(this, INT_MIN+1, true);
}
void LayerTest1::updateSize(CCTouch*touch)
{
CGPoint touchLocation = touch->locationInView(touch->view());
touchLocation = CCDirector::getSharedDirector()->convertToGL( touchLocation );
CGSize s = CCDirector::getSharedDirector()->getWinSize();
CGSize newSize = CGSizeMake( abs( touchLocation.x - s.width/2)*2, abs(touchLocation.y - s.height/2)*2);
CCColorLayer* l = (CCColorLayer*) getChildByTag(kTagLayer);
l->setContentSize( newSize );
}
bool LayerTest1::ccTouchBegan(CCTouch* touch, UIEvent* event)
{
updateSize(touch);
return true;
}
void LayerTest1::ccTouchMoved(CCTouch* touch, UIEvent* event)
{
updateSize(touch);
}
void LayerTest1::ccTouchEnded(CCTouch* touch, UIEvent* event)
{
updateSize(touch);
}
std::string LayerTest1::title()
{
return "ColorLayer resize (tap & move)";
}
//------------------------------------------------------------------
//
// LayerTest2
//
//------------------------------------------------------------------
void LayerTest2::onEnter()
{
LayerTest::onEnter();
CGSize s = CCDirector::getSharedDirector()->getWinSize();
CCColorLayer* layer1 = CCColorLayer::layerWithColorWidthHeight( ccc4(255, 255, 0, 80), 100, 300);
layer1->setPosition(CGPointMake(s.width/3, s.height/2));
layer1->setIsRelativeAnchorPoint(true);
addChild(layer1, 1);
CCColorLayer* layer2 = CCColorLayer::layerWithColorWidthHeight( ccc4(0, 0, 255, 255), 100, 300);
layer2->setPosition(CGPointMake((s.width/3)*2, s.height/2));
layer2->setIsRelativeAnchorPoint(true);
addChild(layer2, 1);
CCIntervalAction* actionTint = CCTintBy::actionWithDuration(2, -255, -127, 0);
CCIntervalAction* actionTintBack = actionTint->reverse();
CCIntervalAction* seq1 = (CCIntervalAction*)CCSequence::actions( actionTint, actionTintBack, NULL);
layer1->runAction(seq1);
CCIntervalAction* actionFade = CCFadeOut::actionWithDuration(2.0f);
CCIntervalAction* actionFadeBack = actionFade->reverse();
CCIntervalAction* seq2 = (CCIntervalAction*)CCSequence::actions(actionFade, actionFadeBack, NULL);
layer2->runAction(seq2);
}
std::string LayerTest2::title()
{
return "ColorLayer: fade and tint";
}
//------------------------------------------------------------------
//
// LayerTestBlend
//
//------------------------------------------------------------------
LayerTestBlend::LayerTestBlend()
{
CGSize s = CCDirector::getSharedDirector()->getWinSize();
CCColorLayer* layer1 = CCColorLayer::layerWithColor( ccc4(255, 255, 255, 80) );
CCSprite* sister1 = CCSprite::spriteWithFile(s_pPathSister1);
CCSprite* sister2 = CCSprite::spriteWithFile(s_pPathSister2);
addChild(sister1);
addChild(sister2);
addChild(layer1, 100, kTagLayer);
sister1->setPosition( CGPointMake( 160, s.height/2) );
sister2->setPosition( CGPointMake( 320, s.height/2) );
schedule( schedule_selector(LayerTestBlend::newBlend), 1.0f);
}
void LayerTestBlend::newBlend(ccTime dt)
{
CCColorLayer *layer = (CCColorLayer*)getChildByTag(kTagLayer);
GLenum src;
GLenum dst;
if( layer->getBlendFunc().dst == GL_ZERO )
{
src = CC_BLEND_SRC;
dst = CC_BLEND_DST;
}
else
{
src = GL_ONE_MINUS_DST_COLOR;
dst = GL_ZERO;
}
ccBlendFunc bf = {src, dst};
layer->setBlendFunc( bf );
}
std::string LayerTestBlend::title()
{
return "ColorLayer: blend";
}
void LayerTestScene::runThisTest()
{
CCLayer* pLayer = nextTestAction();
addChild(pLayer);
CCDirector::getSharedDirector()->replaceScene(this);
}