axmol/cocos2dx/include/CCGLProgram.h

116 lines
3.5 KiB
C++

//
// Copyright 2011 Jeff Lamarche
//
// Redistribution and use in source and binary forms, with or without modification, are permitted provided
// that the following conditions are met:
// 1. Redistributions of source code must retain the above copyright notice, this list of conditions and
// the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions
// and the following disclaimer in the documentation and/or other materials provided with the
// distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE FREEBSD PROJECT ``AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FREEBSD PROJECT
// OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
// OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
// AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//
// Adapted for cocos2d http://www.cocos2d-iphone.org
#ifndef __CCGLPROGRAM_H__
#define __CCGLPROGRAM_H__
#include "ccMacros.h"
#include "CCObject.h"
NS_CC_BEGIN
enum {
kCCVertexAttrib_Position,
kCCVertexAttrib_Color,
kCCVertexAttrib_TexCoords,
kCCVertexAttrib_MAX,
};
enum {
kCCUniformMVPMatrix,
kCCUniformSampler,
kCCUniform_MAX,
};
#define kCCShader_PositionTextureColor "ShaderPositionTextureColor"
#define kCCShader_PositionTextureColorAlphaTest "ShaderPositionTextureColorAlphaTest"
#define kCCShader_PositionColor "ShaderPositionColor"
#define kCCShader_PositionTexture "ShaderPositionTexture"
#define kCCShader_PositionTexture_uColor "ShaderPositionTexture_uColor"
#define kCCShader_PositionTextureA8Color "ShaderPositionTextureA8Color"
// uniform names
#define kCCUniformMVPMatrix_s "u_MVPMatrix"
#define kCCUniformSampler_s "u_texture"
#define kCCUniformAlphaTestValue "u_alpha_value"
// Attribute names
#define kCCAttributeNameColor "a_color"
#define kCCAttributeNamePosition "a_position"
#define kCCAttributeNameTexCoord "a_texCoord"
typedef void (*GLInfoFunction)(GLuint program,
GLenum pname,
GLint* params);
typedef void (*GLLogFunction) (GLuint program,
GLsizei bufsize,
GLsizei* length,
GLchar* infolog);
/** CCGLProgram
Class that implements a glProgram
*/
class CC_DLL CCGLProgram : public CCObject
{
public:
CCGLProgram();
virtual ~CCGLProgram();
bool initWithVertexShaderFilename(const char* vShaderFilename, const char* fShaderFilename);
void addAttribute(const char* attributeName, GLuint index);
bool link();
void use();
/* It will create 3 uniforms:
- kCCUniformPMatrix
- kCCUniformMVMatrix
- kCCUniformSampler
And it will bind "kCCUniformSampler" to 0
@since v2.0.0
*/
void updateUniforms();
const char* vertexShaderLog();
const char* fragmentShaderLog();
const char* programLog();
private:
const char* description();
bool compileShader(GLuint * shader, GLenum type, const char* file);
const char* logForOpenGLObject(GLuint object, GLInfoFunction infoFunc, GLLogFunction logFunc);
public:
GLuint program_;
GLuint vertShader_;
GLuint fragShader_;
GLint uniforms_[kCCUniform_MAX];
};
NS_CC_END
#endif /* __CCGLPROGRAM_H__ */