axmol/cocos2dx/include/CCShaderCache.h

70 lines
2.1 KiB
C++

/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef __CCSHADERCACHE_H__
#define __CCSHADERCACHE_H__
#include "CCMutableDictionary.h"
NS_CC_BEGIN
class CCGLProgram;
/** CCShaderCache
Singleton that stores manages GL shaders
@since v2.0
*/
class CC_DLL CCShaderCache : public CCObject
{
public:
CCShaderCache();
virtual ~CCShaderCache();
/** returns the shared instance */
static CCShaderCache* sharedShaderCache();
/** purges the cache. It releases the retained instance. */
static void purgeSharedShaderCache();
/** loads the default shaders */
void loadDefaultShaders();
/** returns a GL program for a given key */
CCGLProgram * programForKey(const char* key);
/** adds a CCGLProgram to the cache for a given name */
void addProgram(CCGLProgram* program, const char* key);
private:
bool init();
CCMutableDictionary<std::string, CCGLProgram*>* programs_;
};
NS_CC_END
#endif /* __CCSHADERCACHE_H__ */