axmol/cocos2dx/include
James Chen a2b5916301 Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
..
CCEventType.h issue #1181: save render texture when comming to background 2012-06-14 18:37:57 +08:00
CCProtocols.h issue #1269:make tests HelloWorld HelloLua and testjs refer subproject cocos2dx 2012-06-19 13:50:11 +08:00
ccConfig.h Update cocos2dx/include/ccConfig.h 2012-08-21 10:56:12 +08:00
ccMacros.h issue #1269:make tests HelloWorld HelloLua and testjs refer subproject cocos2dx 2012-06-19 13:50:11 +08:00
ccTypeInfo.h Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'. 2012-08-29 14:49:03 -07:00
ccTypes.h issue #1405:remove unneeded functions of CCFileUtils 2012-08-08 18:39:33 +08:00
cocos2d.h Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h. 2012-08-29 14:49:02 -07:00