Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
James Chen b91e432258 Merge pull request #2924 from dumganhar/j4m3z0r-emscriptenate
fixed #2301: Asynchronous Image loading for Emscripten.
[emscripten] Merge PR https://github.com/cocos2d/cocos2d-x/pull/2919
2013-06-18 22:56:02 -07:00
CocosDenshion Merge pull request #2902 from waiter/master 2013-06-17 03:27:20 -07:00
cocos2dx Merge pull request #2924 from dumganhar/j4m3z0r-emscriptenate 2013-06-18 22:56:02 -07:00
document update version in doxygen configuration 2012-12-04 16:50:14 +08:00
extensions clone() doesn't use copy constructor 2013-06-18 15:06:53 -07:00
external Bump Emscripten version 2013-06-18 16:11:31 -07:00
licenses fixed #2270: Adding licenses of jsoncpp and sigslot. 2013-06-09 11:13:45 +08:00
plugin Add sample code for plugin admob on iOS. 2013-06-18 10:36:23 +08:00
samples fixed #2301: Merge branch 'emscriptenate' of https://github.com/j4m3z0r/cocos2d-x into j4m3z0r-emscriptenate 2013-06-19 13:03:51 +08:00
scripting [AUTO] : updating submodule reference to latest autogenerated bindings 2013-06-19 04:51:43 +00:00
template Merge branch 'master' into develop 2013-06-18 10:46:25 +08:00
tools issue #2301: Updating travis-scripts for emscripten. 2013-06-19 13:15:29 +08:00
.gitignore added vim .swo file 2013-05-31 14:30:14 +02:00
.gitmodules Adding submodule of cocos2d-console to 'tools' folder. 2013-06-02 10:53:46 +08:00
.travis.yml issue #2284: merge master and fixed some conflicts 2013-06-13 17:54:05 +08:00
AUTHORS issue #2284: merge master and fixed some conflicts 2013-06-13 17:54:05 +08:00
CHANGELOG issue #2284: merge master and fixed some conflicts 2013-06-13 17:54:05 +08:00
Emscripten.TODO Add libjpeg linkage. 2013-05-06 22:28:13 -07:00
Makefile Add .travis.yml 2013-04-29 16:46:51 -07:00
Makefile.emscripten Remove lua samples from emscripten makefile 2013-05-06 21:29:44 -07:00
README.mdown Adding description for Tizen platform and change order between Korean name and ID. 2013-05-21 15:13:25 +09:00
build-nacl.sh Use same top level Makefile for nacl and linux builds. 2013-03-06 13:02:55 -08:00
build-win32.bat return to current directory after run 2013-03-03 16:38:25 +04:00
cocos2d-win32.vc2010.sln Fixing a bug that vs express can't work. Reported at https://github.com/cocos2d/cocos2d-x/issues/2859 2013-06-10 21:20:44 +08:00
cocos2d-win32.vc2012.sln Fixing a bug that vs express can't work. Reported at https://github.com/cocos2d/cocos2d-x/issues/2859 2013-06-10 21:20:44 +08:00
create-android-project.bat Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-android-project.sh correct the library path 2013-05-26 15:58:17 +08:00
install-deps-linux.sh Add .travis.yml 2013-04-29 16:46:51 -07:00
install-templates-msvc.bat Add VS2012 Express For Windows Desktop support in install-templiates-msvc.bat 2013-02-23 21:21:58 +08:00
install-templates-xcode.sh issue #2257: make ios template work 2013-06-05 11:21:04 +08:00
make-all-linux-project.sh Add .travis.yml 2013-04-29 16:46:51 -07:00

README.mdown

cocos2d-x

Build Status

cocos2d-x is a multi-platform 2D game framework in C++, branched on cocos2d-iphone and licensed under MIT. The master branch on github uses OpenGL ES 2.0 rendering, while the old gles11 branch uses OpenGL ES 1.1 rendering. Currently we focus on gles20 developmenet.

Supported Platforms

  • iOS: stable, well tested on iOS 5.x ~ 6.x SDK.
  • Android: stable, well tested on 2.0~4.x, ndk r5 ~ r8. If you use gles20 branch or cocos2d-x v2.0 above, only android 2.3 and higher are supported
  • Windows Phone 8 and Win8 Metro: stable, it's in another repo http://github.com/cocos2d-x/cocos2dx-win8.
  • Bada: cocos2d-x v1.x supports Bada SDK 1.0 & 2.0. Bada support was deprecated since cocos2d-x v2.0.
  • BlackBerry: stable, contributed by staffs in RIM, supports Playbook & BB10.
  • Marmalade: stable since cocos2d-x v0.11.0, contributed by Marmalade's staff.
  • Native Client (NaCl): contributed by the Native Client authors.
  • Windows: stable, well tested on WinXP/Vista/Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: support but not very stable.
  • Emscripten: Alpha-level. Most features implemented. Needs testing. Contributed by Zynga staff.
  • Tizen: Experimental. Essential features implemented. Needs more implementing. Contributed by Lee, Jae-Hong.

You can visit our continuous integration system http://ci.cocos2d-x.org to check the stability on edge version.

Supported Programming Languages

  • C++ is the major programming language of cocos2d-x. Tons of top-chart cocos2d-x games were written in C++.
  • Lua binding is also widely used. Glu mobile, Zynga, UCWEB, 4399, Renren Games are using lua on cocos2d-x.
  • Javascript binding is our recommendation since 2012 H2. Cocos2d community are cooperating on the same Javasciprt API on cocos2d-iphone/-x/-html5.

Documentations

Contact us