axmol/tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIRichTextTest/UIRichTextTest.cpp

123 lines
4.4 KiB
C++

#include "UIRichTextTest.h"
#include "cocostudio/CCArmatureDataManager.h"
#include "cocostudio/CCArmature.h"
USING_NS_CC;
using namespace cocos2d::ui;
UIRichTextTests::UIRichTextTests()
{
ADD_TEST_CASE(UIRichTextTest);
}
UIRichTextTest::UIRichTextTest()
{
}
UIRichTextTest::~UIRichTextTest()
{
}
bool UIRichTextTest::init()
{
if (UIScene::init())
{
Size widgetSize = _widget->getContentSize();
auto config = Configuration::getInstance();
config->loadConfigFile("configs/config-test-ok.plist");
std::string str1 = config->getValue("Chinese").asString();
std::string str2 = config->getValue("Japanese").asString();
CCLOG("str1:%s ascii length = %ld, utf8 length = %ld, substr = %s",
str1.c_str(),
str1.length(),
StringUtils::getCharacterCountInUTF8String(str1),
Helper::getSubStringOfUTF8String(str1, 0, 5).c_str());
CCLOG("str2:%s ascii length = %ld, utf8 length = %ld, substr = %s",
str2.c_str(),
str2.length(),
StringUtils::getCharacterCountInUTF8String(str2),
Helper::getSubStringOfUTF8String(str2, 0, 2).c_str());
// Add the alert
Text *alert = Text::create("RichText", "fonts/Marker Felt.ttf", 30);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getContentSize().height * 3.125));
_widget->addChild(alert);
Button* button = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
button->setTouchEnabled(true);
button->setTitleText("switch");
button->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + button->getContentSize().height * 2.5));
button->addTouchEventListener(CC_CALLBACK_2(UIRichTextTest::touchEvent, this));
button->setLocalZOrder(10);
_widget->addChild(button);
// RichText
_richText = RichText::create();
_richText->ignoreContentAdaptWithSize(false);
_richText->setContentSize(Size(100, 100));
RichElementText* re1 = RichElementText::create(1, Color3B::WHITE, 255, str1, "SimSun", 10);
RichElementText* re2 = RichElementText::create(2, Color3B::YELLOW, 255, "And this is yellow. ", "Helvetica", 10);
RichElementText* re3 = RichElementText::create(3, Color3B::GRAY, 255, str2, "Yu Mincho", 10);
RichElementText* re4 = RichElementText::create(4, Color3B::GREEN, 255, "And green with TTF support. ", "fonts/Marker Felt.ttf", 10);
RichElementText* re5 = RichElementText::create(5, Color3B::RED, 255, "Last one is red ", "Helvetica", 10);
RichElementImage* reimg = RichElementImage::create(6, Color3B::WHITE, 255, "cocosui/sliderballnormal.png");
cocostudio::ArmatureDataManager::getInstance()->addArmatureFileInfo("cocosui/100/100.ExportJson");
cocostudio::Armature *pAr = cocostudio::Armature::create("100");
pAr->getAnimation()->play("Animation1");
RichElementCustomNode* recustom = RichElementCustomNode::create(1, Color3B::WHITE, 255, pAr);
RichElementText* re6 = RichElementText::create(7, Color3B::ORANGE, 255, "Have fun!! ", "Helvetica", 10);
_richText->pushBackElement(re1);
_richText->insertElement(re2, 1);
_richText->pushBackElement(re3);
_richText->pushBackElement(re4);
_richText->pushBackElement(re5);
_richText->insertElement(reimg, 2);
_richText->pushBackElement(recustom);
_richText->pushBackElement(re6);
_richText->setPosition(Vec2(widgetSize.width / 2, widgetSize.height / 2));
_richText->setLocalZOrder(10);
_widget->addChild(_richText);
return true;
}
return false;
}
void UIRichTextTest::touchEvent(Ref *pSender, Widget::TouchEventType type)
{
switch (type)
{
case Widget::TouchEventType::ENDED:
{
if (_richText->isIgnoreContentAdaptWithSize())
{
_richText->ignoreContentAdaptWithSize(false);
_richText->setContentSize(Size(100, 100));
}
else
{
_richText->ignoreContentAdaptWithSize(true);
}
}
break;
default:
break;
}
}