axmol/cocos2dx/platform/airplay/CCEGLView_airplay.h

91 lines
2.0 KiB
C++

#ifndef __CC_EGLVIEW_AIRPLAY_H__
#define __CC_EGLVIEW_AIRPLAY_H__
#include "CCGeometry.h"
#include "s3eKeyboard.h"
#include "IwUtil.h"
#include "IwUtilInitTerm.h"
NS_CC_BEGIN;
class CCSet;
class CCTouch;
class EGLTouchDelegate;
class CCKeypadDelegate;
class CC_DLL CCEGLView
{
public:
CCEGLView();
virtual ~CCEGLView();
CCSize getSize();
bool isOpenGLReady();
/**
* the width and height is the real size of phone
*/
void setFrameWitdAndHeight(int width, int height);
/**
* create a drawing rect,
* the width and heiht is the resource size match best
*/
void create(int width, int height);
EGLTouchDelegate* getDelegate(void);
// keep compatible
void release();
void setTouchDelegate(EGLTouchDelegate * pDelegate);
void swapBuffers();
bool canSetContentScaleFactor();
void setContentScaleFactor(float contentScaleFactor);
void setViewPortInPoints(float x, float y, float w, float h);
CCRect getViewPort();
float getScreenScaleFactor();
// static function
/**
@brief get the shared main open gl window
*/
static CCEGLView& sharedOpenGLView();
private:
CCSize m_sSizeInPixel;
CCSize m_sSizeInPoint;
CCRect m_rcViewPort;
bool m_bNotHVGA;
EGLTouchDelegate *m_pDelegate;
float m_fScreenScaleFactor;
bool m_bAccelState;
bool m_bCaptured;
s3eKey m_Key;
CCSet * m_pSet;
CCTouch * m_pTouch;
void setTouch(void* systemData);
void setMotionTouch();
void setKeyTouch(void* systemData);
static int32 TouchEventHandler(void* systemData, void* userData)
{
((CCEGLView*)userData)->setTouch(systemData);
return 0;
}
static int32 MotionEventHandler(void* systemData, void* userData)
{
((CCEGLView*)userData)->setMotionTouch();
return 0;
}
static int32 KeyEventHandler(void* systemData, void* userData)
{
((CCEGLView*)userData)->setKeyTouch(systemData);
return 0;
}
};
NS_CC_END;
#endif // end of __CC_EGLVIEW_AIRPLAY_H__