axmol/cocos/2d/CCTMXXMLParser.h

354 lines
11 KiB
C++

/****************************************************************************
Copyright (c) 2009-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2015 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_TM_XML_PARSER__
#define __CC_TM_XML_PARSER__
/// @cond DO_NOT_SHOW
#include "math/CCGeometry.h"
#include "platform/CCSAXParser.h"
#include "base/CCVector.h"
#include "base/CCValue.h"
#include "2d/CCTMXObjectGroup.h" // needed for Vector<TMXObjectGroup*> for binding
#include <string>
NS_CC_BEGIN
class TMXLayerInfo;
class TMXTilesetInfo;
/** @file
* Internal TMX parser
*
* IMPORTANT: These classed should not be documented using doxygen strings
* since the user should not use them.
*
*/
/**
* @addtogroup tilemap_parallax_nodes
* @{
*/
enum {
TMXLayerAttribNone = 1 << 0,
TMXLayerAttribBase64 = 1 << 1,
TMXLayerAttribGzip = 1 << 2,
TMXLayerAttribZlib = 1 << 3,
TMXLayerAttribCSV = 1 << 4,
};
enum {
TMXPropertyNone,
TMXPropertyMap,
TMXPropertyLayer,
TMXPropertyObjectGroup,
TMXPropertyObject,
TMXPropertyTile
};
typedef enum TMXTileFlags_ {
kTMXTileHorizontalFlag = 0x80000000,
kTMXTileVerticalFlag = 0x40000000,
kTMXTileDiagonalFlag = 0x20000000,
kTMXFlipedAll = (kTMXTileHorizontalFlag|kTMXTileVerticalFlag|kTMXTileDiagonalFlag),
kTMXFlippedMask = ~(kTMXFlipedAll)
} TMXTileFlags;
// Bits on the far end of the 32-bit global tile ID (GID's) are used for tile flags
/** @brief TMXLayerInfo contains the information about the layers like:
- Layer name
- Layer size
- Layer opacity at creation time (it can be modified at runtime)
- Whether the layer is visible (if it's not visible, then the CocosNode won't be created)
This information is obtained from the TMX file.
*/
class CC_DLL TMXLayerInfo : public Ref
{
public:
/**
* @js ctor
*/
TMXLayerInfo();
/**
* @js NA
* @lua NA
*/
virtual ~TMXLayerInfo();
void setProperties(ValueMap properties);
ValueMap& getProperties();
ValueMap _properties;
std::string _name;
Size _layerSize;
uint32_t *_tiles;
bool _visible;
unsigned char _opacity;
bool _ownTiles;
Vec2 _offset;
};
/** @brief TMXTilesetInfo contains the information about the tilesets like:
- Tileset name
- Tileset spacing
- Tileset margin
- size of the tiles
- Image used for the tiles
- Image size
This information is obtained from the TMX file.
*/
class CC_DLL TMXTilesetInfo : public Ref
{
public:
std::string _name;
int _firstGid;
Size _tileSize;
int _spacing;
int _margin;
Vec2 _tileOffset;
//! filename containing the tiles (should be spritesheet / texture atlas)
std::string _sourceImage;
//! size in pixels of the image
Size _imageSize;
std::string _originSourceImage;
public:
/**
* @js ctor
*/
TMXTilesetInfo();
/**
* @js NA
* @lua NA
*/
virtual ~TMXTilesetInfo();
Rect getRectForGID(uint32_t gid);
};
/** @brief TMXMapInfo contains the information about the map like:
- Map orientation (hexagonal, isometric or orthogonal)
- Tile size
- Map size
And it also contains:
- Layers (an array of TMXLayerInfo objects)
- Tilesets (an array of TMXTilesetInfo objects)
- ObjectGroups (an array of TMXObjectGroupInfo objects)
This information is obtained from the TMX file.
*/
class CC_DLL TMXMapInfo : public Ref, public SAXDelegator
{
public:
/** creates a TMX Format with a tmx file */
static TMXMapInfo * create(const std::string& tmxFile);
/** creates a TMX Format with an XML string and a TMX resource path */
static TMXMapInfo * createWithXML(const std::string& tmxString, const std::string& resourcePath);
/** creates a TMX Format with a tmx file */
CC_DEPRECATED_ATTRIBUTE static TMXMapInfo * formatWithTMXFile(const char *tmxFile) { return TMXMapInfo::create(tmxFile); };
/** creates a TMX Format with an XML string and a TMX resource path */
CC_DEPRECATED_ATTRIBUTE static TMXMapInfo * formatWithXML(const char* tmxString, const char* resourcePath) { return TMXMapInfo::createWithXML(tmxString, resourcePath); };
/**
* @js ctor
*/
TMXMapInfo();
/**
* @js NA
* @lua NA
*/
virtual ~TMXMapInfo();
/** initializes a TMX format with a tmx file */
bool initWithTMXFile(const std::string& tmxFile);
/** initializes a TMX format with an XML string and a TMX resource path */
bool initWithXML(const std::string& tmxString, const std::string& resourcePath);
/** initializes parsing of an XML file, either a tmx (Map) file or tsx (Tileset) file */
bool parseXMLFile(const std::string& xmlFilename);
/* initializes parsing of an XML string, either a tmx (Map) string or tsx (Tileset) string */
bool parseXMLString(const std::string& xmlString);
ValueMapIntKey& getTileProperties() { return _tileProperties; };
void setTileProperties(const ValueMapIntKey& tileProperties) {
_tileProperties = tileProperties;
};
/// map orientation
inline int getOrientation() const { return _orientation; };
inline void setOrientation(int orientation) { _orientation = orientation; };
/// map staggeraxis
inline int getStaggerAxis() const { return _staggerAxis; };
inline void setStaggerAxis(int staggerAxis) { _staggerAxis = staggerAxis; };
/// map stagger index
inline int getStaggerIndex() const { return _staggerIndex; };
inline void setStaggerIndex(int staggerIndex) { _staggerIndex = staggerIndex; };
/// map hexsidelength
inline int getHexSideLength() const { return _hexSideLength; };
inline void setHexSideLength(int hexSideLength) { _hexSideLength = hexSideLength; };
/// map width & height
inline const Size& getMapSize() const { return _mapSize; };
inline void setMapSize(const Size& mapSize) { _mapSize = mapSize; };
/// tiles width & height
inline const Size& getTileSize() const { return _tileSize; };
inline void setTileSize(const Size& tileSize) { _tileSize = tileSize; };
/// Layers
inline const Vector<TMXLayerInfo*>& getLayers() const { return _layers; };
inline Vector<TMXLayerInfo*>& getLayers() { return _layers; };
inline void setLayers(const Vector<TMXLayerInfo*>& layers) {
_layers = layers;
};
/// tilesets
inline const Vector<TMXTilesetInfo*>& getTilesets() const { return _tilesets; };
inline Vector<TMXTilesetInfo*>& getTilesets() { return _tilesets; };
inline void setTilesets(const Vector<TMXTilesetInfo*>& tilesets) {
_tilesets = tilesets;
};
/// ObjectGroups
inline const Vector<TMXObjectGroup*>& getObjectGroups() const { return _objectGroups; };
inline Vector<TMXObjectGroup*>& getObjectGroups() { return _objectGroups; };
inline void setObjectGroups(const Vector<TMXObjectGroup*>& groups) {
_objectGroups = groups;
};
/// parent element
inline int getParentElement() const { return _parentElement; };
inline void setParentElement(int element) { _parentElement = element; };
/// parent GID
inline int getParentGID() const { return _parentGID; };
inline void setParentGID(int gid) { _parentGID = gid; };
/// layer attribs
inline int getLayerAttribs() const { return _layerAttribs; };
inline void setLayerAttribs(int layerAttribs) { _layerAttribs = layerAttribs; };
/// is storing characters?
inline bool isStoringCharacters() const { return _storingCharacters; };
CC_DEPRECATED_ATTRIBUTE inline bool getStoringCharacters() const { return isStoringCharacters(); };
inline void setStoringCharacters(bool storingCharacters) { _storingCharacters = storingCharacters; };
/// properties
inline const ValueMap& getProperties() const { return _properties; }
inline ValueMap& getProperties() { return _properties; }
inline void setProperties(const ValueMap& properties) {
_properties = properties;
};
// implement pure virtual methods of SAXDelegator
/**
* @js NA
* @lua NA
*/
void startElement(void *ctx, const char *name, const char **atts);
/**
* @js NA
* @lua NA
*/
void endElement(void *ctx, const char *name);
/**
* @js NA
* @lua NA
*/
void textHandler(void *ctx, const char *ch, int len);
inline const std::string& getCurrentString() const { return _currentString; }
inline void setCurrentString(const std::string& currentString){ _currentString = currentString; }
inline const std::string& getTMXFileName() const { return _TMXFileName; }
inline void setTMXFileName(const std::string& fileName){ _TMXFileName = fileName; }
inline const std::string& getExternalTilesetFileName() const { return _externalTilesetFilename; }
protected:
void internalInit(const std::string& tmxFileName, const std::string& resourcePath);
/// map orientation
int _orientation;
///map staggerAxis
int _staggerAxis;
///map staggerIndex
int _staggerIndex;
///map hexsidelength
int _hexSideLength;
/// map width & height
Size _mapSize;
/// tiles width & height
Size _tileSize;
/// Layers
Vector<TMXLayerInfo*> _layers;
/// tilesets
Vector<TMXTilesetInfo*> _tilesets;
/// ObjectGroups
Vector<TMXObjectGroup*> _objectGroups;
/// parent element
int _parentElement;
/// parent GID
int _parentGID;
/// layer attribs
int _layerAttribs;
/// is storing characters?
bool _storingCharacters;
/// properties
ValueMap _properties;
//! xml format tile index
int _xmlTileIndex;
//! tmx filename
std::string _TMXFileName;
// tmx resource path
std::string _resources;
//! current string
std::string _currentString;
//! tile properties
ValueMapIntKey _tileProperties;
int _currentFirstGID;
bool _recordFirstGID;
std::string _externalTilesetFilename;
};
// end of tilemap_parallax_nodes group
/// @}
NS_CC_END
/// @endcond
#endif