mirror of https://github.com/axmolengine/axmol.git
203 lines
7.1 KiB
CMake
203 lines
7.1 KiB
CMake
#/****************************************************************************
|
|
# Copyright (c) 2013-2014 cocos2d-x.org
|
|
# Copyright (c) 2021-2022 Bytedance Inc.
|
|
#
|
|
# https://adxeproject.github.io
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
|
|
# The above copyright notice and this permission notice shall be included in
|
|
# all copies or substantial portions of the Software.
|
|
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
# THE SOFTWARE.
|
|
# ****************************************************************************/
|
|
|
|
cmake_minimum_required(VERSION 3.10)
|
|
|
|
set(APP_NAME SimpleSnake)
|
|
|
|
project(${APP_NAME})
|
|
|
|
if(NOT DEFINED BUILD_ENGINE_DONE) # to test HelloCpp into root project
|
|
if(XCODE)
|
|
set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT_ONLY TRUE)
|
|
endif()
|
|
|
|
# config quick starter batch script run.bat for windows
|
|
if(WIN32)
|
|
file(RELATIVE_PATH CMAKE_BUILD_RELATIVE_DIR "${CMAKE_CURRENT_SOURCE_DIR}" "${PROJECT_BINARY_DIR}")
|
|
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/run.bat.in" "${CMAKE_CURRENT_SOURCE_DIR}/run.bat" @ONLY)
|
|
endif()
|
|
|
|
set(ADXE_ROOT "$ENV{ADXE_ROOT}")
|
|
|
|
if(NOT (ADXE_ROOT STREQUAL ""))
|
|
set(ADXE_ROOT_PATH "${ADXE_ROOT}")
|
|
file(TO_CMAKE_PATH ${ADXE_ROOT_PATH} ADXE_ROOT_PATH) # string(REPLACE "\\" "/" ADXE_ROOT_PATH ${ADXE_ROOT_PATH})
|
|
message(STATUS "Using system env var ADXE_ROOT=${ADXE_ROOT}")
|
|
else()
|
|
message(FATAL_ERROR "Please run setup.py add system env var 'ADXE_ROOT' to specific the engine root")
|
|
endif()
|
|
|
|
set(CMAKE_MODULE_PATH ${ADXE_ROOT_PATH}/cmake/Modules/)
|
|
|
|
include(CocosBuildSet)
|
|
set(_AX_USE_PREBUILT FALSE)
|
|
if (WIN32 AND DEFINED AX_PREBUILT_DIR AND IS_DIRECTORY ${ADXE_ROOT_PATH}/${AX_PREBUILT_DIR})
|
|
set(_AX_USE_PREBUILT TRUE)
|
|
endif()
|
|
|
|
if (NOT _AX_USE_PREBUILT)
|
|
add_subdirectory(${ADXE_ROOT_PATH}/core ${ENGINE_BINARY_PATH}/adxe/core)
|
|
endif()
|
|
endif()
|
|
|
|
# record sources, headers, resources...
|
|
set(GAME_SOURCE)
|
|
set(GAME_HEADER)
|
|
|
|
set(GAME_RES_FOLDER
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/Resources"
|
|
)
|
|
if(APPLE OR WINDOWS)
|
|
cocos_mark_multi_resources(common_res_files RES_TO "Resources" FOLDERS ${GAME_RES_FOLDER})
|
|
endif()
|
|
|
|
# add cross-platforms source files and header files
|
|
list(APPEND GAME_SOURCE
|
|
Classes/AppDelegate.cpp
|
|
Classes/SimpleSnakeScene.cpp
|
|
)
|
|
list(APPEND GAME_HEADER
|
|
Classes/AppDelegate.h
|
|
Classes/SimpleSnakeScene.h
|
|
)
|
|
|
|
if(ANDROID)
|
|
# the APP_NAME should match on AndroidManifest.xml
|
|
list(APPEND GAME_SOURCE
|
|
proj.android/app/jni/hellocpp/main.cpp
|
|
)
|
|
elseif(LINUX)
|
|
list(APPEND GAME_SOURCE
|
|
proj.linux/main.cpp
|
|
)
|
|
elseif(WINDOWS)
|
|
list(APPEND GAME_HEADER
|
|
proj.win32/main.h
|
|
proj.win32/resource.h
|
|
)
|
|
list(APPEND GAME_SOURCE
|
|
proj.win32/main.cpp
|
|
proj.win32/game.rc
|
|
${common_res_files}
|
|
)
|
|
elseif(APPLE)
|
|
if(IOS)
|
|
list(APPEND GAME_HEADER
|
|
proj.ios_mac/ios/AppController.h
|
|
proj.ios_mac/ios/RootViewController.h
|
|
)
|
|
set(APP_UI_RES
|
|
proj.ios_mac/ios/LaunchScreen.storyboard
|
|
proj.ios_mac/ios/LaunchScreenBackground.png
|
|
proj.ios_mac/ios/Images.xcassets
|
|
)
|
|
list(APPEND GAME_SOURCE
|
|
proj.ios_mac/ios/main.m
|
|
proj.ios_mac/ios/AppController.mm
|
|
proj.ios_mac/ios/RootViewController.mm
|
|
proj.ios_mac/ios/Prefix.pch
|
|
${APP_UI_RES}
|
|
)
|
|
elseif(MACOSX)
|
|
set(APP_UI_RES
|
|
proj.ios_mac/mac/Icon.icns
|
|
proj.ios_mac/mac/Info.plist
|
|
)
|
|
list(APPEND GAME_SOURCE
|
|
proj.ios_mac/mac/main.cpp
|
|
proj.ios_mac/mac/Prefix.pch
|
|
${APP_UI_RES}
|
|
)
|
|
endif()
|
|
list(APPEND GAME_SOURCE ${common_res_files})
|
|
endif()
|
|
|
|
# mark app complie info and libs info
|
|
set(all_code_files
|
|
${GAME_HEADER}
|
|
${GAME_SOURCE}
|
|
)
|
|
if(NOT ANDROID)
|
|
add_executable(${APP_NAME} ${all_code_files})
|
|
else()
|
|
add_library(${APP_NAME} SHARED ${all_code_files})
|
|
# whole archive for jni
|
|
add_subdirectory(${ADXE_ROOT_PATH}/core/platform/android ${ENGINE_BINARY_PATH}/core/platform)
|
|
target_link_libraries(${APP_NAME} -Wl,--whole-archive cpp_android_spec -Wl,--no-whole-archive)
|
|
config_android_shared_libs("org.cocos2dx.lib" "${CMAKE_CURRENT_SOURCE_DIR}/proj.android/app/src")
|
|
endif()
|
|
|
|
if (NOT _AX_USE_PREBUILT)
|
|
target_link_libraries(${APP_NAME} ${ADXE_CORE_LIB})
|
|
endif()
|
|
|
|
target_include_directories(${APP_NAME}
|
|
PRIVATE Classes
|
|
PRIVATE ${ADXE_ROOT_PATH}/core/audio
|
|
)
|
|
|
|
# mark app resources
|
|
setup_cocos_app_config(${APP_NAME})
|
|
if(APPLE)
|
|
set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}")
|
|
set_xcode_property(${APP_NAME} INSTALL_PATH "\$(LOCAL_APPS_DIR)")
|
|
set_xcode_property(${APP_NAME} PRODUCT_BUNDLE_IDENTIFIER "org.adxe.hellocpp")
|
|
|
|
if(MACOSX)
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/mac/Info.plist")
|
|
elseif(IOS)
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/ios/Info.plist")
|
|
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon")
|
|
endif()
|
|
|
|
# For code-signing, set the DEVELOPMENT_TEAM:
|
|
#set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "GRLXXXX2K9")
|
|
elseif(WINDOWS)
|
|
if(NOT _AX_USE_PREBUILT)
|
|
cocos_copy_target_dll(${APP_NAME})
|
|
endif()
|
|
endif()
|
|
|
|
if((WINDOWS AND (CMAKE_GENERATOR STREQUAL "Ninja")) OR LINUX)
|
|
cocos_get_resource_path(APP_RES_DIR ${APP_NAME})
|
|
cocos_copy_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR} FOLDERS ${GAME_RES_FOLDER})
|
|
elseif(WINDOWS)
|
|
set_property(TARGET ${APP_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${GAME_RES_FOLDER}")
|
|
if(NOT DEFINED BUILD_ENGINE_DONE)
|
|
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${APP_NAME})
|
|
endif()
|
|
endif()
|
|
|
|
# The optional thirdparties(not dependent by engine)
|
|
if (AX_WITH_YAML_CPP)
|
|
target_include_directories(${APP_NAME} PRIVATE ${ADXE_ROOT_PATH}/thirdparty/yaml-cpp/include)
|
|
target_link_libraries(${APP_NAME} yaml-cpp)
|
|
endif()
|
|
|
|
if (_AX_USE_PREBUILT) # support windows only
|
|
include(${ADXE_ROOT_PATH}/cmake/Modules/AdxeLinkHelpers.cmake)
|
|
adxe_link_cxx_prebuilt(${APP_NAME} ${ADXE_ROOT_PATH} ${AX_PREBUILT_DIR})
|
|
endif() |