mirror of https://github.com/axmolengine/axmol.git
208 lines
7.9 KiB
C++
208 lines
7.9 KiB
C++
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated January 1, 2020. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2020, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#include <spine/spine-cocos2dx.h>
|
|
#if COCOS2D_VERSION >= 0x00040000
|
|
|
|
#include <spine/Extension.h>
|
|
#include <algorithm>
|
|
|
|
USING_NS_CC;
|
|
#define EVENT_AFTER_DRAW_RESET_POSITION "director_after_draw"
|
|
using std::max;
|
|
#define INITIAL_SIZE (10000)
|
|
|
|
#include "renderer/ccShaders.h"
|
|
#include "renderer/backend/Device.h"
|
|
#include "renderer/backend/Types.h"
|
|
|
|
namespace spine {
|
|
|
|
static SkeletonBatch* instance = nullptr;
|
|
|
|
SkeletonBatch* SkeletonBatch::getInstance () {
|
|
if (!instance) instance = new SkeletonBatch();
|
|
return instance;
|
|
}
|
|
|
|
void SkeletonBatch::destroyInstance () {
|
|
if (instance) {
|
|
delete instance;
|
|
instance = nullptr;
|
|
}
|
|
}
|
|
|
|
SkeletonBatch::SkeletonBatch () {
|
|
|
|
auto program = backend::Program::getBuiltinProgram(backend::ProgramType::POSITION_TEXTURE_COLOR);
|
|
_programState = new backend::ProgramState(program); // new default program state
|
|
for (unsigned int i = 0; i < INITIAL_SIZE; i++) {
|
|
_commandsPool.push_back(newCommand());
|
|
}
|
|
reset();
|
|
// callback after drawing is finished so we can clear out the batch state
|
|
// for the next frame
|
|
Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_AFTER_DRAW_RESET_POSITION, [this](EventCustom* eventCustom) {
|
|
this->update(0);
|
|
});;
|
|
}
|
|
|
|
SkeletonBatch::~SkeletonBatch () {
|
|
Director::getInstance()->getEventDispatcher()->removeCustomEventListeners(EVENT_AFTER_DRAW_RESET_POSITION);
|
|
|
|
for (unsigned int i = 0; i < _commandsPool.size(); i++) {
|
|
CC_SAFE_RELEASE(_commandsPool[i]->getPipelineDescriptor().programState);
|
|
delete _commandsPool[i];
|
|
_commandsPool[i] = nullptr;
|
|
}
|
|
CC_SAFE_RELEASE(_programState);
|
|
}
|
|
|
|
backend::ProgramState* SkeletonBatch::updateCommandPipelinePS(SkeletonCommand* command, backend::ProgramState* programState)
|
|
{
|
|
auto& currentState = command->getPipelineDescriptor().programState;
|
|
#if defined(ADXE_VERSION)
|
|
if(currentState == nullptr || currentState->getProgram() != programState->getProgram() || currentState->getUniformID() != programState->getUniformID()) {
|
|
#else
|
|
if(currentState == nullptr || currentState->getProgram() != programState->getProgram()) {
|
|
#endif
|
|
CC_SAFE_RELEASE(currentState);
|
|
currentState = programState->clone();
|
|
|
|
auto vertexLayout = currentState->getVertexLayout();
|
|
auto locPosition = currentState->getAttributeLocation("a_position");
|
|
auto locTexcoord = currentState->getAttributeLocation("a_texCoord");
|
|
auto locColor = currentState->getAttributeLocation("a_color");
|
|
vertexLayout->setAttribute("a_position", locPosition, backend::VertexFormat::FLOAT3, offsetof(V3F_C4B_T2F, vertices), false);
|
|
vertexLayout->setAttribute("a_color", locColor, backend::VertexFormat::UBYTE4, offsetof(V3F_C4B_T2F, colors), true);
|
|
vertexLayout->setAttribute("a_texCoord", locTexcoord, backend::VertexFormat::FLOAT2, offsetof(V3F_C4B_T2F, texCoords), false);
|
|
vertexLayout->setLayout(sizeof(_vertices[0]));
|
|
|
|
|
|
command->_locMVP = currentState->getUniformLocation("u_MVPMatrix");
|
|
command->_locTexture = currentState->getUniformLocation(backend::UNIFORM_NAME_TEXTURE);
|
|
}
|
|
return currentState;
|
|
}
|
|
|
|
void SkeletonBatch::update (float delta) {
|
|
reset();
|
|
}
|
|
|
|
cocos2d::V3F_C4B_T2F* SkeletonBatch::allocateVertices(uint32_t numVertices) {
|
|
if (_vertices.size() - _numVertices < numVertices) {
|
|
cocos2d::V3F_C4B_T2F* oldData = _vertices.data();
|
|
_vertices.resize((_vertices.size() + numVertices) * 2 + 1);
|
|
cocos2d::V3F_C4B_T2F* newData = _vertices.data();
|
|
for (uint32_t i = 0; i < this->_nextFreeCommand; i++) {
|
|
SkeletonCommand* command = _commandsPool[i];
|
|
SkeletonCommand::Triangles& triangles = (SkeletonCommand::Triangles&)command->getTriangles();
|
|
triangles.verts = newData + (triangles.verts - oldData);
|
|
}
|
|
}
|
|
|
|
cocos2d::V3F_C4B_T2F* vertices = _vertices.data() + _numVertices;
|
|
_numVertices += numVertices;
|
|
return vertices;
|
|
}
|
|
|
|
void SkeletonBatch::deallocateVertices(uint32_t numVertices) {
|
|
_numVertices -= numVertices;
|
|
}
|
|
|
|
|
|
unsigned short* SkeletonBatch::allocateIndices(uint32_t numIndices) {
|
|
if (_indices.getCapacity() - _indices.size() < numIndices) {
|
|
unsigned short* oldData = _indices.buffer();
|
|
int oldSize = _indices.size();
|
|
_indices.ensureCapacity(_indices.size() + numIndices);
|
|
unsigned short* newData = _indices.buffer();
|
|
for (uint32_t i = 0; i < this->_nextFreeCommand; i++) {
|
|
SkeletonCommand* command = _commandsPool[i];
|
|
SkeletonCommand::Triangles& triangles = (SkeletonCommand::Triangles&)command->getTriangles();
|
|
if (triangles.indices >= oldData && triangles.indices < oldData + oldSize) {
|
|
triangles.indices = newData + (triangles.indices - oldData);
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned short* indices = _indices.buffer() + _indices.size();
|
|
_indices.setSize(_indices.size() + numIndices, 0);
|
|
return indices;
|
|
}
|
|
|
|
void SkeletonBatch::deallocateIndices(uint32_t numIndices) {
|
|
_indices.setSize(_indices.size() - numIndices, 0);
|
|
}
|
|
|
|
|
|
cocos2d::TrianglesCommand* SkeletonBatch::addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, backend::ProgramState* programState, cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand::Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags) {
|
|
SkeletonCommand* command = nextFreeCommand();
|
|
const cocos2d::Mat4& projectionMat = Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
|
|
|
|
if (programState == nullptr)
|
|
programState = _programState;
|
|
|
|
CCASSERT(programState, "programState should not be null");
|
|
|
|
auto pipelinePS = updateCommandPipelinePS(command, programState);
|
|
|
|
pipelinePS->setUniform(command->_locMVP, projectionMat.m, sizeof(projectionMat.m));
|
|
pipelinePS->setTexture(command->_locTexture, 0, texture->getBackendTexture());
|
|
|
|
command->init(globalOrder, texture, blendType, triangles, mv, flags);
|
|
renderer->addCommand(command);
|
|
return command;
|
|
}
|
|
|
|
void SkeletonBatch::reset() {
|
|
_nextFreeCommand = 0;
|
|
_numVertices = 0;
|
|
_indices.setSize(0, 0);
|
|
}
|
|
|
|
SkeletonCommand* SkeletonBatch::nextFreeCommand() {
|
|
if (_commandsPool.size() <= _nextFreeCommand) {
|
|
unsigned int newSize = _commandsPool.size() * 2 + 1;
|
|
for (int i = _commandsPool.size(); i < newSize; i++) {
|
|
_commandsPool.push_back(newCommand());
|
|
}
|
|
}
|
|
auto* command = _commandsPool[_nextFreeCommand++];
|
|
return command;
|
|
}
|
|
|
|
SkeletonCommand* SkeletonBatch::newCommand() {
|
|
auto* command = new SkeletonCommand();
|
|
return command;
|
|
}
|
|
}
|
|
|
|
#endif
|