mirror of https://github.com/axmolengine/axmol.git
200 lines
5.2 KiB
C++
200 lines
5.2 KiB
C++
/**
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* The MIT License (MIT)
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*
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* Copyright (c) 2012-2018 DragonBones team and other contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DRAGONBONES_BASE_TIMELINE_STATE_H
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#define DRAGONBONES_BASE_TIMELINE_STATE_H
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#include "../geom/Transform.h"
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#include "../core/BaseObject.h"
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DRAGONBONES_NAMESPACE_BEGIN
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/**
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* @internal
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*/
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class TimelineState : public BaseObject
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{
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ABSTRACT_CLASS(TimelineState)
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protected:
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/**
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* @internal
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*/
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enum class TweenState
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{
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None = 0,
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Once = 1,
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Always = 2
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};
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public:
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/**
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* -1: start, 0: play, 1: complete;
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*/
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int playState;
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int currentPlayTimes;
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float currentTime;
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protected:
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TweenState _tweenState;
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unsigned _frameRate;
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unsigned _frameValueOffset;
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unsigned _frameCount;
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unsigned _frameOffset;
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int _frameIndex;
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float _frameRateR;
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float _position;
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float _duration;
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float _timeScale;
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float _timeOffset;
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DragonBonesData* _dragonBonesData;
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AnimationData* _animationData;
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TimelineData* _timelineData;
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Armature* _armature;
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AnimationState* _animationState;
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TimelineState* _actionTimeline;
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const int16_t* _frameArray;
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const int16_t* _frameIntArray;
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const float* _frameFloatArray;
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const uint16_t* _timelineArray;
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const std::vector<unsigned>* _frameIndices;
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protected:
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virtual void _onClear() override;
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virtual void _onArriveAtFrame() = 0;
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virtual void _onUpdateFrame() = 0;
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bool _setCurrentTime(float passedTime);
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public:
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virtual void init(Armature* armature, AnimationState* animationState, TimelineData* timelineData);
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virtual void fadeOut() {}
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virtual void update(float passedTime);
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};
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/**
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* @internal
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*/
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class TweenTimelineState : public TimelineState
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{
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ABSTRACT_CLASS(TweenTimelineState)
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private:
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inline static float _getEasingValue(TweenType tweenType, float progress, float easing)
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{
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auto value = progress;
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switch (tweenType)
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{
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case TweenType::QuadIn:
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value = std::pow(progress, 2.0f);
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break;
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case TweenType::QuadOut:
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value = 1.0f - std::pow(1.0f - progress, 2.0f);
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break;
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case TweenType::QuadInOut:
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value = 0.5f * (1.0f - std::cos(progress * Transform::PI));
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break;
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default:
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break;
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}
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return (value - progress) * easing + progress;
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}
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inline static float _getEasingCurveValue(float progress, const int16_t* samples, unsigned count, unsigned offset)
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{
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if (progress <= 0.0f)
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{
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return 0.0f;
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}
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else if (progress >= 1.0f)
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{
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return 1.0f;
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}
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const auto segmentCount = count + 1; // + 2 - 1
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const auto valueIndex = (unsigned)(progress * segmentCount);
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const auto fromValue = valueIndex == 0 ? 0.0f : samples[offset + valueIndex - 1];
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const auto toValue = (valueIndex == segmentCount - 1) ? 10000.0f : samples[offset + valueIndex];
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return (fromValue + (toValue - fromValue) * (progress * segmentCount - valueIndex)) * 0.0001f;
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}
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protected:
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TweenType _tweenType;
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unsigned _curveCount;
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float _framePosition;
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float _frameDurationR;
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float _tweenProgress;
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float _tweenEasing;
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protected:
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virtual void _onClear() override;
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virtual void _onArriveAtFrame() override;
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virtual void _onUpdateFrame() override;
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};
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/**
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* @internal
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*/
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class BoneTimelineState : public TweenTimelineState
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{
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ABSTRACT_CLASS(BoneTimelineState)
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public:
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Bone* bone;
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BonePose* bonePose;
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protected:
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virtual void _onClear() override;
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public:
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void blend(int state);
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};
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/**
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* @internal
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*/
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class SlotTimelineState : public TweenTimelineState
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{
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ABSTRACT_CLASS(SlotTimelineState)
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public:
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Slot* slot;
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protected:
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virtual void _onClear() override;
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};
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/**
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* @internal
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*/
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class ConstraintTimelineState : public TweenTimelineState
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{
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ABSTRACT_CLASS(ConstraintTimelineState)
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public:
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Constraint* constraint;
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protected:
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virtual void _onClear() override;
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};
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DRAGONBONES_NAMESPACE_END
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#endif // DRAGONBONES_BASE_TIMELINE_STATE_H
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