mirror of https://github.com/axmolengine/axmol.git
193 lines
4.3 KiB
C++
193 lines
4.3 KiB
C++
/**
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* The MIT License (MIT)
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*
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* Copyright (c) 2012-2018 DragonBones team and other contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DRAGONBONESCPP_DISPLAYDATA_H
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#define DRAGONBONESCPP_DISPLAYDATA_H
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#include "../core/BaseObject.h"
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#include "../geom/Transform.h"
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#include "BoundingBoxData.h"
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DRAGONBONES_NAMESPACE_BEGIN
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/**
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* @internal
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*/
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class VerticesData
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{
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public:
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bool isShared;
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bool inheritDeform;
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unsigned offset;
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DragonBonesData* data;
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WeightData* weight;
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VerticesData() :
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weight(nullptr)
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{
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}
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~VerticesData()
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{
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}
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void clear();
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void shareFrom(const VerticesData& value);
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};
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/**
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* @internal
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*/
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class DisplayData : public BaseObject
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{
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ABSTRACT_CLASS(DisplayData)
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public:
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DisplayType type;
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std::string name;
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std::string path;
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Transform transform;
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SkinData* parent;
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protected:
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virtual void _onClear() override;
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public: // For WebAssembly.
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int getType() const { return (int)type; }
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void setType(int value) { type = (DisplayType)value; }
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Transform* getTransform() { return &transform; }
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SkinData* getParent() const { return parent; }
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void setParent(SkinData* value) { parent = value; }
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};
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/**
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* @internal
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*/
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class ImageDisplayData : public DisplayData
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{
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BIND_CLASS_TYPE_A(ImageDisplayData);
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public:
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Point pivot;
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TextureData* texture;
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protected:
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virtual void _onClear() override;
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public: // For WebAssembly.
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Point* getPivot() { return &pivot; }
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TextureData* getTexture() const { return texture; }
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void setTexture(TextureData* value) { texture = value; }
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};
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/**
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* @internal
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*/
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class ArmatureDisplayData : public DisplayData
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{
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BIND_CLASS_TYPE_A(ArmatureDisplayData);
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public:
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bool inheritAnimation;
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std::vector<ActionData*> actions;
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ArmatureData* armature;
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protected:
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virtual void _onClear() override;
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public:
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/**
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* @private
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*/
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void addAction(ActionData* value);
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public: // For WebAssembly.
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const std::vector<ActionData*>& getActions() const { return actions; }
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ArmatureData* getArmature() const { return armature; }
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void setArmature(ArmatureData* value) { armature = value; }
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};
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/**
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* @internal
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*/
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class MeshDisplayData : public DisplayData
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{
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BIND_CLASS_TYPE_A(MeshDisplayData);
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public:
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VerticesData vertices;
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TextureData* texture;
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protected:
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virtual void _onClear() override;
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};
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/**
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* @internal
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*/
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class BoundingBoxDisplayData : public DisplayData
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{
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BIND_CLASS_TYPE_B(BoundingBoxDisplayData);
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public:
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BoundingBoxData* boundingBox;
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BoundingBoxDisplayData() :
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boundingBox(nullptr)
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{
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_onClear();
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}
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~BoundingBoxDisplayData()
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{
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_onClear();
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}
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protected:
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virtual void _onClear() override;
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public: // For WebAssembly.
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const BoundingBoxData* getBoundingBox() const { return boundingBox; }
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void setBoundingBox(BoundingBoxData* value) { boundingBox = value; }
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};
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/**
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* @internal
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*/
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class WeightData : public BaseObject
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{
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BIND_CLASS_TYPE_A(WeightData);
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public:
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unsigned count;
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unsigned offset;
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std::vector<BoneData*> bones;
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protected:
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virtual void _onClear() override;
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public:
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void addBone(BoneData* value);
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public: // For WebAssembly.
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const std::vector<BoneData*>& getBones() const { return bones; }
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};
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DRAGONBONES_NAMESPACE_END
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#endif //DRAGONBONESCPP_DISPLAYDATA_H
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