mirror of https://github.com/axmolengine/axmol.git
90 lines
2.6 KiB
C++
90 lines
2.6 KiB
C++
/**
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* The MIT License (MIT)
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*
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* Copyright (c) 2012-2018 DragonBones team and other contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DRAGONBONES_SKIN_DATA_H
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#define DRAGONBONES_SKIN_DATA_H
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#include "../core/BaseObject.h"
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DRAGONBONES_NAMESPACE_BEGIN
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/**
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* - The skin data, typically a armature data instance contains at least one skinData.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - 皮肤数据,通常一个骨架数据至少包含一个皮肤数据。
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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class SkinData : public BaseObject
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{
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BIND_CLASS_TYPE_A(SkinData);
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public:
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/**
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* - The skin name.
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - 皮肤名称。
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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std::string name;
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/**
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* @private
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*/
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std::map<std::string, std::vector<DisplayData*>> displays;
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/**
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* @private
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*/
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ArmatureData* parent;
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protected:
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virtual void _onClear() override;
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public:
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/**
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* @internal
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*/
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void addDisplay(const std::string& slotName, DisplayData* value);
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/**
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* @private
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*/
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DisplayData* getDisplay(const std::string& slotName, const std::string& displayName);
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/**
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* @private
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*/
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std::vector<DisplayData*>* getDisplays(const std::string& slotName)
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{
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return mapFindB(displays, slotName);
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}
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public: // For WebAssembly. TODO parent
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const std::map<std::string, std::vector<DisplayData*>>& getSlotDisplays() const { return displays; }
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};
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DRAGONBONES_NAMESPACE_END
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#endif // DRAGONBONES_SKIN_DATA_H
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