axmol/extensions/DragonBones/model/SkinData.h

90 lines
2.6 KiB
C++

/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef DRAGONBONES_SKIN_DATA_H
#define DRAGONBONES_SKIN_DATA_H
#include "../core/BaseObject.h"
DRAGONBONES_NAMESPACE_BEGIN
/**
* - The skin data, typically a armature data instance contains at least one skinData.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 皮肤数据,通常一个骨架数据至少包含一个皮肤数据。
* @version DragonBones 3.0
* @language zh_CN
*/
class SkinData : public BaseObject
{
BIND_CLASS_TYPE_A(SkinData);
public:
/**
* - The skin name.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 皮肤名称。
* @version DragonBones 3.0
* @language zh_CN
*/
std::string name;
/**
* @private
*/
std::map<std::string, std::vector<DisplayData*>> displays;
/**
* @private
*/
ArmatureData* parent;
protected:
virtual void _onClear() override;
public:
/**
* @internal
*/
void addDisplay(const std::string& slotName, DisplayData* value);
/**
* @private
*/
DisplayData* getDisplay(const std::string& slotName, const std::string& displayName);
/**
* @private
*/
std::vector<DisplayData*>* getDisplays(const std::string& slotName)
{
return mapFindB(displays, slotName);
}
public: // For WebAssembly. TODO parent
const std::map<std::string, std::vector<DisplayData*>>& getSlotDisplays() const { return displays; }
};
DRAGONBONES_NAMESPACE_END
#endif // DRAGONBONES_SKIN_DATA_H