mirror of https://github.com/axmolengine/axmol.git
176 lines
4.3 KiB
C++
176 lines
4.3 KiB
C++
/**
|
|
* The MIT License (MIT)
|
|
*
|
|
* Copyright (c) 2012-2018 DragonBones team and other contributors
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
* this software and associated documentation files (the "Software"), to deal in
|
|
* the Software without restriction, including without limitation the rights to
|
|
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
* the Software, and to permit persons to whom the Software is furnished to do so,
|
|
* subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in all
|
|
* copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
#ifndef DRAGONBONES_USER_DATA_H
|
|
#define DRAGONBONES_USER_DATA_H
|
|
|
|
#include "../core/BaseObject.h"
|
|
|
|
DRAGONBONES_NAMESPACE_BEGIN
|
|
/**
|
|
* - The user custom data.
|
|
* @version DragonBones 5.0
|
|
* @language en_US
|
|
*/
|
|
/**
|
|
* - 用户自定义数据。
|
|
* @version DragonBones 5.0
|
|
* @language zh_CN
|
|
*/
|
|
class UserData : public BaseObject
|
|
{
|
|
BIND_CLASS_TYPE_A(UserData);
|
|
|
|
public:
|
|
/**
|
|
* - The custom int numbers.
|
|
* @version DragonBones 5.0
|
|
* @language en_US
|
|
*/
|
|
/**
|
|
* - 自定义整数。
|
|
* @version DragonBones 5.0
|
|
* @language zh_CN
|
|
*/
|
|
std::vector<int> ints;
|
|
/**
|
|
* - The custom float numbers.
|
|
* @version DragonBones 5.0
|
|
* @language en_US
|
|
*/
|
|
/**
|
|
* - 自定义浮点数。
|
|
* @version DragonBones 5.0
|
|
* @language zh_CN
|
|
*/
|
|
std::vector<float> floats;
|
|
/**
|
|
* - The custom strings.
|
|
* @version DragonBones 5.0
|
|
* @language en_US
|
|
*/
|
|
/**
|
|
* - 自定义字符串。
|
|
* @version DragonBones 5.0
|
|
* @language zh_CN
|
|
*/
|
|
std::vector<std::string> strings;
|
|
|
|
protected:
|
|
virtual void _onClear() override;
|
|
|
|
public:
|
|
/**
|
|
* @internal
|
|
*/
|
|
void addInt(int value);
|
|
/**
|
|
* @internal
|
|
*/
|
|
void addFloat(float value);
|
|
/**
|
|
* @internal
|
|
*/
|
|
void addString(std::string value);
|
|
/**
|
|
* - Get the custom int number.
|
|
* @version DragonBones 5.0
|
|
* @language en_US
|
|
*/
|
|
/**
|
|
* - 获取自定义整数。
|
|
* @version DragonBones 5.0
|
|
* @language zh_CN
|
|
*/
|
|
int getInt(unsigned index) const;
|
|
/**
|
|
* - Get the custom float number.
|
|
* @version DragonBones 5.0
|
|
* @language en_US
|
|
*/
|
|
/**
|
|
* - 获取自定义浮点数。
|
|
* @version DragonBones 5.0
|
|
* @language zh_CN
|
|
*/
|
|
float getFloat(unsigned index) const;
|
|
/**
|
|
* - Get the custom string.
|
|
* @version DragonBones 5.0
|
|
* @language en_US
|
|
*/
|
|
/**
|
|
* - 获取自定义字符串。
|
|
* @version DragonBones 5.0
|
|
* @language zh_CN
|
|
*/
|
|
std::string getString(unsigned index) const;
|
|
|
|
public: // For WebAssembly.
|
|
const std::vector<int>& getInts() const { return ints; }
|
|
const std::vector<float>& getFloats() const { return floats; }
|
|
const std::vector<std::string>& getStrings() const { return strings; }
|
|
};
|
|
/**
|
|
* @internal
|
|
*/
|
|
class ActionData : public BaseObject
|
|
{
|
|
BIND_CLASS_TYPE_B(ActionData);
|
|
|
|
public:
|
|
ActionType type;
|
|
std::string name;
|
|
const BoneData* bone;
|
|
const SlotData* slot;
|
|
UserData* data;
|
|
|
|
ActionData() :
|
|
data(nullptr)
|
|
{
|
|
_onClear();
|
|
}
|
|
virtual ~ActionData()
|
|
{
|
|
_onClear();
|
|
}
|
|
|
|
protected:
|
|
virtual void _onClear() override;
|
|
|
|
public: // For WebAssembly.
|
|
int getType() const { return (int)type; }
|
|
void setType(int value) { type = (ActionType)value; }
|
|
|
|
const BoneData* getBone() const { return bone; }
|
|
void setBone(const BoneData* value) { bone = value; }
|
|
|
|
const SlotData* getSlot() const { return slot; }
|
|
void setSlot(const SlotData* value) { slot = value; }
|
|
|
|
const UserData* getData() const { return data; }
|
|
void setData(UserData* value) { data = value; }
|
|
};
|
|
|
|
DRAGONBONES_NAMESPACE_END
|
|
#endif // DRAGONBONES_USER_DATA_H
|