mirror of https://github.com/axmolengine/axmol.git
748 lines
22 KiB
C++
748 lines
22 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "scripting/lua-bindings/manual/CCLuaStack.h"
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#include "scripting/lua-bindings/manual/tolua_fix.h"
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#include <string.h>
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extern "C" {
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#include "lua.h"
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#include "tolua++.h"
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#include "lualib.h"
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#include "lauxlib.h"
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}
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#include "scripting/lua-bindings/manual/Cocos2dxLuaLoader.h"
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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#include "scripting/lua-bindings/manual/platform/ios/CCLuaObjcBridge.h"
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#endif
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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#include "scripting/lua-bindings/manual/platform/android/CCLuaJavaBridge.h"
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#endif
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#include "scripting/lua-bindings/manual/cocos2d/LuaScriptHandlerMgr.h"
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#include "scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp"
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#include "scripting/lua-bindings/manual/cocos2d/lua_cocos2dx_manual.hpp"
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#include "scripting/lua-bindings/manual/LuaBasicConversions.h"
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#include "scripting/lua-bindings/auto/lua_cocos2dx_physics_auto.hpp"
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#include "scripting/lua-bindings/manual/cocos2d/lua_cocos2dx_physics_manual.hpp"
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#include "scripting/lua-bindings/auto/lua_cocos2dx_backend_auto.hpp"
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#include "base/ZipUtils.h"
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#include "platform/CCFileUtils.h"
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namespace {
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int get_string_for_print(lua_State * L, std::string* out)
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{
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int n = lua_gettop(L); /* number of arguments */
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int i;
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lua_getglobal(L, "tostring");
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for (i=1; i<=n; i++) {
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const char *s;
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lua_pushvalue(L, -1); /* function to be called */
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lua_pushvalue(L, i); /* value to print */
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lua_call(L, 1, 1);
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size_t sz;
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s = lua_tolstring(L, -1, &sz); /* get result */
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if (s == NULL)
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return luaL_error(L, LUA_QL("tostring") " must return a string to "
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LUA_QL("print"));
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if (i>1) out->append("\t");
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out->append(s, sz);
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lua_pop(L, 1); /* pop result */
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}
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return 0;
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}
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int lua_print(lua_State * L)
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{
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std::string t;
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get_string_for_print(L, &t);
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CCLOG("[LUA-print] %s", t.c_str());
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return 0;
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}
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int lua_release_print(lua_State * L)
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{
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std::string t;
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get_string_for_print(L, &t);
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log("[LUA-print] %s", t.c_str());
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return 0;
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}
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}
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NS_CC_BEGIN
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LuaStack::~LuaStack()
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{
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if (nullptr != _state)
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{
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lua_close(_state);
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}
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}
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LuaStack *LuaStack::create()
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{
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LuaStack *stack = new (std::nothrow) LuaStack();
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stack->init();
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stack->autorelease();
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return stack;
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}
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LuaStack *LuaStack::attach(lua_State *L)
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{
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LuaStack *stack = new (std::nothrow) LuaStack();
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stack->initWithLuaState(L);
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stack->autorelease();
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return stack;
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}
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bool LuaStack::init()
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{
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_state = lua_open();
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luaL_openlibs(_state);
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toluafix_open(_state);
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// Register our version of the global "print" function
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const luaL_Reg global_functions [] = {
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{"print", lua_print},
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{"release_print",lua_release_print},
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{nullptr, nullptr}
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};
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luaL_register(_state, "_G", global_functions);
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g_luaType.clear();
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register_all_cocos2dx(_state);
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register_all_cocos2dx_backend(_state);
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register_all_cocos2dx_manual(_state);
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register_all_cocos2dx_module_manual(_state);
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register_all_cocos2dx_math_manual(_state);
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register_all_cocos2dx_shaders_manual(_state);
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register_all_cocos2dx_bytearray_manual(_state);
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tolua_luanode_open(_state);
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register_luanode_manual(_state);
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#if CC_USE_PHYSICS
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register_all_cocos2dx_physics(_state);
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register_all_cocos2dx_physics_manual(_state);
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#endif
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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LuaObjcBridge::luaopen_luaoc(_state);
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#endif
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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LuaJavaBridge::luaopen_luaj(_state);
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#endif
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tolua_script_handler_mgr_open(_state);
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// add cocos2dx loader
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addLuaLoader(cocos2dx_lua_loader);
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return true;
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}
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bool LuaStack::initWithLuaState(lua_State *L)
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{
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_state = L;
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return true;
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}
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void LuaStack::addSearchPath(const char* path)
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{
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lua_getglobal(_state, "package"); /* L: package */
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lua_getfield(_state, -1, "path"); /* get package.path, L: package path */
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const char* cur_path = lua_tostring(_state, -1);
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lua_pushfstring(_state, "%s;%s/?.lua", cur_path, path); /* L: package path newpath */
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lua_setfield(_state, -3, "path"); /* package.path = newpath, L: package path */
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lua_pop(_state, 2); /* L: - */
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}
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void LuaStack::addLuaLoader(lua_CFunction func)
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{
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if (!func) return;
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// stack content after the invoking of the function
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// get loader table
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lua_getglobal(_state, "package"); /* L: package */
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lua_getfield(_state, -1, "loaders"); /* L: package, loaders */
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// insert loader into index 2
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lua_pushcfunction(_state, func); /* L: package, loaders, func */
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for (int i = (int)(lua_objlen(_state, -2) + 1); i > 2; --i)
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{
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lua_rawgeti(_state, -2, i - 1); /* L: package, loaders, func, function */
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// we call lua_rawgeti, so the loader table now is at -3
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lua_rawseti(_state, -3, i); /* L: package, loaders, func */
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}
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lua_rawseti(_state, -2, 2); /* L: package, loaders */
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// set loaders into package
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lua_setfield(_state, -2, "loaders"); /* L: package */
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lua_pop(_state, 1);
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}
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void LuaStack::removeScriptObjectByObject(Ref* pObj)
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{
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toluafix_remove_ccobject_by_refid(_state, pObj->_luaID);
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}
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void LuaStack::removeScriptHandler(int nHandler)
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{
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toluafix_remove_function_by_refid(_state, nHandler);
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}
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int LuaStack::executeString(const char *codes)
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{
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luaL_loadstring(_state, codes);
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return executeFunction(0);
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}
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static const std::string BYTECODE_FILE_EXT = ".luac";
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static const std::string NOT_BYTECODE_FILE_EXT = ".lua";
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int LuaStack::executeScriptFile(const char* filename)
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{
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CCAssert(filename, "CCLuaStack::executeScriptFile() - invalid filename");
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std::string buf(filename);
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//
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// remove .lua or .luac
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//
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size_t pos = buf.rfind(BYTECODE_FILE_EXT);
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if (pos != std::string::npos)
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{
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buf = buf.substr(0, pos);
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}
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else
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{
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pos = buf.rfind(NOT_BYTECODE_FILE_EXT);
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if (pos == buf.length() - NOT_BYTECODE_FILE_EXT.length())
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{
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buf = buf.substr(0, pos);
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}
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}
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FileUtils *utils = FileUtils::getInstance();
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//
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// 1. check .luac suffix
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// 2. check .lua suffix
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//
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std::string tmpfilename = buf + BYTECODE_FILE_EXT;
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if (utils->isFileExist(tmpfilename))
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{
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buf = tmpfilename;
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}
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else
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{
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tmpfilename = buf + NOT_BYTECODE_FILE_EXT;
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if (utils->isFileExist(tmpfilename))
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{
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buf = tmpfilename;
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}
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}
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std::string fullPath = utils->fullPathForFilename(buf);
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Data data = utils->getDataFromFile(fullPath);
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int rn = 0;
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if (!data.isNull())
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{
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if (luaLoadBuffer(_state, (const char*)data.getBytes(), (int)data.getSize(), fullPath.c_str()) == 0)
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{
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rn = executeFunction(0);
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}
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}
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return rn;
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}
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int LuaStack::executeGlobalFunction(const char* functionName)
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{
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lua_getglobal(_state, functionName); /* query function by name, stack: function */
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if (!lua_isfunction(_state, -1))
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{
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CCLOG("[LUA ERROR] name '%s' does not represent a Lua function", functionName);
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lua_pop(_state, 1);
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return 0;
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}
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return executeFunction(0);
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}
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void LuaStack::clean()
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{
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lua_settop(_state, 0);
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}
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void LuaStack::pushInt(int intValue)
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{
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lua_pushinteger(_state, intValue);
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}
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void LuaStack::pushFloat(float floatValue)
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{
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lua_pushnumber(_state, floatValue);
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}
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void LuaStack::pushLong(long longValue)
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{
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lua_pushnumber(_state, longValue);
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}
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void LuaStack::pushBoolean(bool boolValue)
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{
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lua_pushboolean(_state, boolValue);
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}
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void LuaStack::pushString(const char* stringValue)
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{
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lua_pushstring(_state, stringValue);
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}
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void LuaStack::pushString(const char* stringValue, int length)
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{
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lua_pushlstring(_state, stringValue, length);
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}
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void LuaStack::pushNil()
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{
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lua_pushnil(_state);
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}
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void LuaStack::pushObject(Ref* objectValue, const char* typeName)
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{
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toluafix_pushusertype_ccobject(_state, objectValue->_ID, &objectValue->_luaID, objectValue, typeName);
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}
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void LuaStack::pushLuaValue(const LuaValue& value)
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{
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const LuaValueType type = value.getType();
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if (type == LuaValueTypeInt)
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{
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return pushInt(value.intValue());
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}
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else if (type == LuaValueTypeFloat)
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{
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return pushFloat(value.floatValue());
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}
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else if (type == LuaValueTypeBoolean)
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{
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return pushBoolean(value.booleanValue());
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}
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else if (type == LuaValueTypeString)
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{
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return pushString(value.stringValue().c_str());
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}
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else if (type == LuaValueTypeDict)
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{
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pushLuaValueDict(value.dictValue());
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}
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else if (type == LuaValueTypeArray)
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{
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pushLuaValueArray(value.arrayValue());
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}
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else if (type == LuaValueTypeObject)
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{
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pushObject(value.ccobjectValue(), value.getObjectTypename().c_str());
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}
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}
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void LuaStack::pushLuaValueDict(const LuaValueDict& dict)
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{
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lua_newtable(_state); /* L: table */
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for (LuaValueDictIterator it = dict.begin(); it != dict.end(); ++it)
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{
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lua_pushstring(_state, it->first.c_str()); /* L: table key */
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pushLuaValue(it->second); /* L: table key value */
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lua_rawset(_state, -3); /* table.key = value, L: table */
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}
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}
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void LuaStack::pushLuaValueArray(const LuaValueArray& array)
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{
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lua_newtable(_state); /* L: table */
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int index = 1;
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for (LuaValueArrayIterator it = array.begin(); it != array.end(); ++it)
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{
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pushLuaValue(*it); /* L: table value */
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lua_rawseti(_state, -2, index); /* table[index] = value, L: table */
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++index;
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}
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}
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bool LuaStack::pushFunctionByHandler(int nHandler)
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{
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toluafix_get_function_by_refid(_state, nHandler); /* L: ... func */
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if (!lua_isfunction(_state, -1))
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{
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CCLOG("[LUA ERROR] function refid '%d' does not reference a Lua function", nHandler);
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lua_pop(_state, 1);
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return false;
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}
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return true;
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}
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int LuaStack::executeFunction(int numArgs)
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{
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int functionIndex = -(numArgs + 1);
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if (!lua_isfunction(_state, functionIndex))
|
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{
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CCLOG("value at stack [%d] is not function", functionIndex);
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lua_pop(_state, numArgs + 1); // remove function and arguments
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return 0;
|
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}
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|
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int traceback = 0;
|
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lua_getglobal(_state, "__G__TRACKBACK__"); /* L: ... func arg1 arg2 ... G */
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if (!lua_isfunction(_state, -1))
|
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{
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lua_pop(_state, 1); /* L: ... func arg1 arg2 ... */
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|
}
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else
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{
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lua_insert(_state, functionIndex - 1); /* L: ... G func arg1 arg2 ... */
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traceback = functionIndex - 1;
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}
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int error = 0;
|
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++_callFromLua;
|
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error = lua_pcall(_state, numArgs, 1, traceback); /* L: ... [G] ret */
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--_callFromLua;
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if (error)
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{
|
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if (traceback == 0)
|
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{
|
|
CCLOG("[LUA ERROR] %s", lua_tostring(_state, - 1)); /* L: ... error */
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lua_pop(_state, 1); // remove error message from stack
|
|
}
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else /* L: ... G error */
|
|
{
|
|
lua_pop(_state, 2); // remove __G__TRACKBACK__ and error message from stack
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// get return value
|
|
int ret = 0;
|
|
if (lua_isnumber(_state, -1))
|
|
{
|
|
ret = (int)lua_tointeger(_state, -1);
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}
|
|
else if (lua_isboolean(_state, -1))
|
|
{
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ret = (int)lua_toboolean(_state, -1);
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|
}
|
|
// remove return value from stack
|
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lua_pop(_state, 1); /* L: ... [G] */
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|
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if (traceback)
|
|
{
|
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lua_pop(_state, 1); // remove __G__TRACKBACK__ from stack /* L: ... */
|
|
}
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|
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return ret;
|
|
}
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|
|
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int LuaStack::executeFunctionByHandler(int nHandler, int numArgs)
|
|
{
|
|
int ret = 0;
|
|
if (pushFunctionByHandler(nHandler)) /* L: ... arg1 arg2 ... func */
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|
{
|
|
if (numArgs > 0)
|
|
{
|
|
lua_insert(_state, -(numArgs + 1)); /* L: ... func arg1 arg2 ... */
|
|
}
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ret = executeFunction(numArgs);
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|
}
|
|
lua_settop(_state, 0);
|
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return ret;
|
|
}
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bool LuaStack::handleAssert(const char *msg)
|
|
{
|
|
if (_callFromLua == 0) return false;
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|
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lua_pushfstring(_state, "ASSERT FAILED ON LUA EXECUTE: %s", msg ? msg : "unknown");
|
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lua_error(_state);
|
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return true;
|
|
}
|
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|
|
int LuaStack::reallocateScriptHandler(int nHandler)
|
|
{
|
|
LUA_FUNCTION nNewHandle = -1;
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|
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if (pushFunctionByHandler(nHandler))
|
|
{
|
|
nNewHandle = toluafix_ref_function(_state,lua_gettop(_state),0);
|
|
}
|
|
/*
|
|
toluafix_get_function_by_refid(_state,nNewHandle);
|
|
if (!lua_isfunction(_state, -1))
|
|
{
|
|
CCLOG("Error!");
|
|
}
|
|
lua_settop(_state, 0);
|
|
*/
|
|
return nNewHandle;
|
|
|
|
}
|
|
|
|
int LuaStack::executeFunction(int handler, int numArgs, int numResults, const std::function<void(lua_State*,int)>& func)
|
|
{
|
|
if (pushFunctionByHandler(handler)) /* L: ... arg1 arg2 ... func */
|
|
{
|
|
if (numArgs > 0)
|
|
{
|
|
lua_insert(_state, -(numArgs + 1)); /* L: ... func arg1 arg2 ... */
|
|
}
|
|
|
|
int functionIndex = -(numArgs + 1);
|
|
|
|
if (!lua_isfunction(_state, functionIndex))
|
|
{
|
|
CCLOG("value at stack [%d] is not function", functionIndex);
|
|
lua_pop(_state, numArgs + 1); // remove function and arguments
|
|
return 0;
|
|
}
|
|
|
|
int traceCallback = 0;
|
|
lua_getglobal(_state, "__G__TRACKBACK__"); /* L: ... func arg1 arg2 ... G */
|
|
if (!lua_isfunction(_state, -1))
|
|
{
|
|
lua_pop(_state, 1); /* L: ... func arg1 arg2 ... */
|
|
}
|
|
else
|
|
{
|
|
lua_insert(_state, functionIndex - 1); /* L: ... G func arg1 arg2 ... */
|
|
traceCallback = functionIndex - 1;
|
|
}
|
|
|
|
int error = 0;
|
|
++_callFromLua;
|
|
error = lua_pcall(_state, numArgs, numResults, traceCallback); /* L: ... [G] ret1 ret2 ... retResults*/
|
|
--_callFromLua;
|
|
|
|
if (error)
|
|
{
|
|
if (traceCallback == 0)
|
|
{
|
|
CCLOG("[LUA ERROR] %s", lua_tostring(_state, - 1)); /* L: ... error */
|
|
lua_pop(_state, 1); // remove error message from stack
|
|
}
|
|
else /* L: ... G error */
|
|
{
|
|
lua_pop(_state, 2); // remove __G__TRACKBACK__ and error message from stack
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// get return value,don't pass LUA_MULTRET to numResults,
|
|
do {
|
|
|
|
if (numResults <= 0 || nullptr == func)
|
|
break;
|
|
|
|
func(_state, numResults);
|
|
|
|
} while (0);
|
|
|
|
if (traceCallback)
|
|
{
|
|
lua_pop(_state, 1); // remove __G__TRACKBACK__ from stack /* L: ... */
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int LuaStack::reload(const char* moduleFileName)
|
|
{
|
|
if (nullptr == moduleFileName || strlen(moduleFileName) == 0)
|
|
{
|
|
CCLOG("moudulFileName is null");
|
|
return 1;
|
|
}
|
|
|
|
lua_getglobal(_state, "package"); /* L: package */
|
|
lua_getfield(_state, -1, "loaded"); /* L: package loaded */
|
|
lua_pushstring(_state, moduleFileName);
|
|
lua_gettable(_state, -2); /* L:package loaded module */
|
|
if (!lua_isnil(_state, -1))
|
|
{
|
|
lua_pushstring(_state, moduleFileName); /* L:package loaded module name */
|
|
lua_pushnil(_state); /* L:package loaded module name nil*/
|
|
lua_settable(_state, -4); /* L:package loaded module */
|
|
}
|
|
lua_pop(_state, 3);
|
|
|
|
std::string name = moduleFileName;
|
|
std::string require = "require \'" + name + "\'";
|
|
return executeString(require.c_str());
|
|
}
|
|
|
|
int LuaStack::loadChunksFromZIP(const char *zipFilePath)
|
|
{
|
|
pushString(zipFilePath);
|
|
luaLoadChunksFromZIP(_state);
|
|
int ret = lua_toboolean(_state, -1);
|
|
lua_pop(_state, 1);
|
|
return ret;
|
|
}
|
|
|
|
int LuaStack::luaLoadChunksFromZIP(lua_State *L)
|
|
{
|
|
if (lua_gettop(L) < 1) {
|
|
CCLOG("luaLoadChunksFromZIP() - invalid arguments");
|
|
return 0;
|
|
}
|
|
|
|
const char *zipFilename = lua_tostring(L, -1);
|
|
lua_settop(L, 0);
|
|
FileUtils *utils = FileUtils::getInstance();
|
|
std::string zipFilePath = utils->fullPathForFilename(zipFilename);
|
|
|
|
LuaStack *stack = this;
|
|
|
|
do {
|
|
void *buffer = nullptr;
|
|
ZipFile *zip = nullptr;
|
|
Data zipFileData(utils->getDataFromFile(zipFilePath));
|
|
unsigned char* bytes = zipFileData.getBytes();
|
|
ssize_t size = zipFileData.getSize();
|
|
|
|
if (size > 0) {
|
|
zip = ZipFile::createWithBuffer(bytes, (unsigned long)size);
|
|
}
|
|
|
|
if (zip) {
|
|
CCLOG("lua_loadChunksFromZIP() - load zip file: %s", zipFilePath.c_str());
|
|
lua_getglobal(L, "package");
|
|
lua_getfield(L, -1, "preload");
|
|
|
|
int count = 0;
|
|
std::string filename = zip->getFirstFilename();
|
|
while (filename.length()) {
|
|
ssize_t bufferSize = 0;
|
|
unsigned char *zbuffer = zip->getFileData(filename.c_str(), &bufferSize);
|
|
if (bufferSize) {
|
|
// remove .lua or .luac extension
|
|
size_t pos = filename.find_last_of('.');
|
|
if (pos != std::string::npos)
|
|
{
|
|
std::string suffix = filename.substr(pos, filename.length());
|
|
if (suffix == NOT_BYTECODE_FILE_EXT || suffix == BYTECODE_FILE_EXT) {
|
|
filename.erase(pos);
|
|
}
|
|
}
|
|
// replace path separator '/' '\' to '.'
|
|
for (auto & character : filename) {
|
|
if (character == '/' || character == '\\') {
|
|
character = '.';
|
|
}
|
|
}
|
|
CCLOG("[luaLoadChunksFromZIP] add %s to preload", filename.c_str());
|
|
if (stack->luaLoadBuffer(L, (char*)zbuffer, (int)bufferSize, filename.c_str()) == 0) {
|
|
lua_setfield(L, -2, filename.c_str());
|
|
++count;
|
|
}
|
|
free(zbuffer);
|
|
}
|
|
filename = zip->getNextFilename();
|
|
}
|
|
CCLOG("lua_loadChunksFromZIP() - loaded chunks count: %d", count);
|
|
lua_pop(L, 2);
|
|
lua_pushboolean(L, 1);
|
|
|
|
delete zip;
|
|
} else {
|
|
CCLOG("lua_loadChunksFromZIP() - not found or invalid zip file: %s", zipFilePath.c_str());
|
|
lua_pushboolean(L, 0);
|
|
}
|
|
|
|
|
|
if (buffer) {
|
|
free(buffer);
|
|
}
|
|
} while (0);
|
|
|
|
return 1;
|
|
}
|
|
|
|
namespace {
|
|
|
|
void skipBOM(const char*& chunk, int& chunkSize)
|
|
{
|
|
// UTF-8 BOM? skip
|
|
if (static_cast<unsigned char>(chunk[0]) == 0xEF &&
|
|
static_cast<unsigned char>(chunk[1]) == 0xBB &&
|
|
static_cast<unsigned char>(chunk[2]) == 0xBF)
|
|
{
|
|
chunk += 3;
|
|
chunkSize -= 3;
|
|
}
|
|
}
|
|
|
|
} // end anonymous namespace
|
|
|
|
int LuaStack::luaLoadBuffer(lua_State *L, const char *chunk, int chunkSize, const char *chunkName)
|
|
{
|
|
int r = 0;
|
|
|
|
skipBOM(chunk, chunkSize);
|
|
r = luaL_loadbuffer(L, chunk, chunkSize, chunkName);
|
|
|
|
#if defined(COCOS2D_DEBUG) && COCOS2D_DEBUG > 0
|
|
if (r)
|
|
{
|
|
switch (r)
|
|
{
|
|
case LUA_ERRSYNTAX:
|
|
CCLOG("[LUA ERROR] load \"%s\", error: syntax error during pre-compilation.", chunkName);
|
|
break;
|
|
|
|
case LUA_ERRMEM:
|
|
CCLOG("[LUA ERROR] load \"%s\", error: memory allocation error.", chunkName);
|
|
break;
|
|
|
|
case LUA_ERRFILE:
|
|
CCLOG("[LUA ERROR] load \"%s\", error: cannot open/read file.", chunkName);
|
|
break;
|
|
|
|
default:
|
|
CCLOG("[LUA ERROR] load \"%s\", error: unknown.", chunkName);
|
|
}
|
|
}
|
|
#endif
|
|
return r;
|
|
}
|
|
|
|
NS_CC_END
|