axmol/cocos/scripting/javascript/bindings/js_bindings_system_registra...

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2.2 KiB
C++

/*
* JS Bindings: https://github.com/zynga/jsbindings
*
* Copyright (c) 2012 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "js_bindings_config.h"
#include "js_bindings_core.h"
#include "LocalStorage.h"
#include "cocos2d.h"
// system
#include "js_bindings_system_functions.h"
void jsb_register_system( JSContext *_cx, JSObject *object)
{
//
// sys
//
JSObject *sys = JS_NewObject(_cx, NULL, NULL, NULL);
jsval systemVal = OBJECT_TO_JSVAL(sys);
JS_SetProperty(_cx, object, "sys", &systemVal);
// sys.localStorage
JSObject *ls = JS_NewObject(_cx, NULL, NULL, NULL);
jsval lsVal = OBJECT_TO_JSVAL(ls);
JS_SetProperty(_cx, sys, "localStorage", &lsVal);
// sys.localStorage functions
JSObject *system = ls;
#include "js_bindings_system_functions_registration.h"
// Init DB with full path
//NSString *path = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
//NSString *fullpath = [path stringByAppendingPathComponent:@"jsb.sqlite"];
std::string strFilePath = cocos2d::FileUtils::getInstance()->getWritablePath();
strFilePath += "/jsb.sqlite";
localStorageInit(strFilePath.c_str());
}