Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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Walzer bafe9147b6 Merge pull request #301 from yangws/master
Fix a bug in CCImage_win32.cpp
2011-06-15 20:10:45 -07:00
Box2D use precompile macro to cantrol if enable lua support 2011-06-01 17:51:08 +08:00
CocosDenshion [win32] modify CocosDenshion project file to show correct in vs2008 2011-06-15 16:22:22 +08:00
HelloLua lua support ok on win32 2011-06-15 15:50:16 +08:00
HelloWorld lua support ok on win32 2011-06-15 15:50:16 +08:00
chipmunk use precompile macro to cantrol if enable lua support 2011-06-01 17:51:08 +08:00
cocos2dx CCImage_win32 hasn't release font resource in Destructor. 2011-06-16 10:55:57 +08:00
doxygen update the version string in doxygen config 2011-05-12 22:32:16 +08:00
extensions/NdControls add extensions & tools directory 2011-06-14 14:31:25 +08:00
lua lua runs ok on Android 2011-06-01 14:35:28 +08:00
template issue #398, xcode4 template for box2d & chipmunk 2011-06-13 20:35:39 +08:00
tests lua support ok on win32 2011-06-15 15:50:16 +08:00
tools/tolua++ add extensions & tools directory 2011-06-14 14:31:25 +08:00
.gitignore add gitignore for xcode4 2011-06-13 13:47:01 +08:00
CHANGELOG fix typo in changelog 2011-06-09 17:08:20 +08:00
LICENSE.artwork issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.box2d issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.chipmunk issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.cocos2d-x rename directories 2010-11-18 12:32:01 +00:00
README.mdown Fix link in readme 2011-04-04 06:02:45 +04:00
build-win32.bat issue #489 modified for vs2008. 2011-05-13 14:13:30 +08:00
build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
cocos2d-win32.vc2008.sln lua support ok on win32 2011-06-15 15:50:16 +08:00
cocos2d-win32.vc2010.sln Split TextInputTest to Default test and Action test. Compile ok on vs2010. 2011-05-04 14:13:15 +08:00
cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
create-android-project.bat [android] fixed #501: let user input package path 2011-05-20 16:59:19 +08:00
create-android-project.sh [android] fixed #501: PACHAGE_PATH -> PACKAGE_PATH 2011-05-20 17:40:28 +08:00
generate_xcode4_templates.sh issue #398, add template_generator.py & generator shell script, add box2d/chipmunk/cocosdenshion ctemplate 2011-06-13 18:20:57 +08:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh [ios] fixed #398, rename install-templates-xcode3.sh to install-templates-xcode4.sh, do the magic of xcode4 template in it. 2011-06-13 21:09:06 +08:00

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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