mirror of https://github.com/axmolengine/axmol.git
216 lines
8.0 KiB
C++
216 lines
8.0 KiB
C++
/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "Types.h"
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#include "base/CCRef.h"
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#include <cassert>
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#include <functional>
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CC_BACKEND_BEGIN
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/**
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* @addtogroup _backend
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* @{
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*/
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/**
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* Store texture description.
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*/
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struct TextureDescriptor
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{
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TextureType textureType = TextureType::TEXTURE_2D;
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PixelFormat textureFormat = PixelFormat::RGBA8888;
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TextureUsage textureUsage = TextureUsage::READ;
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uint32_t width = 0;
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uint32_t height = 0;
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uint32_t depth = 0;
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SamplerDescriptor samplerDescriptor;
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};
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/**
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* A base texture
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*/
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class TextureBackend : public Ref
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{
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public:
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/**
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* Update sampler
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* @param sampler Specifies the sampler descriptor.
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*/
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virtual void updateSamplerDescriptor(const SamplerDescriptor &sampler) = 0;
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/**
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* Read a block of pixels from the drawable texture
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* @param x,y Specify the window coordinates of the first pixel that is read from the drawable texture. This location is the lower left corner of a rectangular block of pixels.
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* @param width,height Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
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* @param flipImage Specifies if needs to flip the image.
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* @param callback Specifies a call back function to deal with the image.
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*/
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virtual void getBytes(std::size_t x, std::size_t y, std::size_t width, std::size_t height, bool flipImage, std::function<void(const unsigned char*, std::size_t, std::size_t)> callback) = 0;
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/// Generate mipmaps.
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virtual void generateMipmaps() = 0;
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/**
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* Update texture description.
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* @param descriptor Specifies texture and sampler descriptor.
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*/
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virtual void updateTextureDescriptor(const TextureDescriptor& descriptor);
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/**
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* Get texture format.
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* @return Texture format.
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*/
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inline PixelFormat getTextureFormat() const { return _textureFormat; }
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/**
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* Get texture usage. Symbolic constant can be READ, WRITE or RENDER_TARGET.
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* @return Texture usage.
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*/
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inline TextureUsage getTextureUsage() const { return _textureUsage; }
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/**
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* Get texture type. Symbolic constant value can be either TEXTURE_2D or TEXTURE_CUBE.
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* @return Texture type.
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*/
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inline TextureType getTextureType() const { return _textureType; }
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/**
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* Check if mipmap had generated before.
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* @return true if the mipmap has always generated before, otherwise false.
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*/
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inline bool hasMipmaps() const { return _hasMipmaps; }
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protected:
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/**
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* @param descriptor Specifies the texture descirptor.
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*/
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TextureBackend(const TextureDescriptor& descriptor);
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virtual ~TextureBackend();
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/// The bytes of all components.
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uint8_t _bitsPerElement = 0;
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bool _hasMipmaps = false;
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bool _isCompressed = false;
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uint32_t _width = 0;
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uint32_t _height = 0;
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TextureType _textureType = TextureType::TEXTURE_2D;
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PixelFormat _textureFormat = PixelFormat::RGBA8888;
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TextureUsage _textureUsage = TextureUsage::READ;
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};
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/**
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* A 2D texture.
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*/
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class Texture2DBackend : public TextureBackend
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{
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public:
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/**
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* Update a two-dimensional texture image
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* @param data Specifies a pointer to the image data in memory.
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* @param width Specifies the width of the texture image.
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* @param height Specifies the height of the texture image.
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* @param level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
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*/
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virtual void updateData(uint8_t* data, std::size_t width , std::size_t height, std::size_t level) = 0;
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/**
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* Update a two-dimensional texture image in a compressed format
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* @param data Specifies a pointer to the compressed image data in memory.
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* @param width Specifies the width of the texture image.
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* @param height Specifies the height of the texture image.
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* @param dataLen Specifies the totoal size of compressed image in bytes.
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* @param level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
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*/
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virtual void updateCompressedData(uint8_t* data, std::size_t width , std::size_t height, std::size_t dataLen, std::size_t level) = 0;
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/**
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* Update a two-dimensional texture subimage
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* @param xoffset Specifies a texel offset in the x direction within the texture array.
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* @param yoffset Specifies a texel offset in the y direction within the texture array.
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* @param width Specifies the width of the texture subimage.
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* @param height Specifies the height of the texture subimage.
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* @param level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
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* @param data Specifies a pointer to the image data in memory.
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*/
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virtual void updateSubData(std::size_t xoffset, std::size_t yoffset, std::size_t width, std::size_t height, std::size_t level, uint8_t* data) = 0;
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/**
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* Update a two-dimensional texture subimage in a compressed format
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* @param xoffset Specifies a texel offset in the x direction within the texture array.
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* @param yoffset Specifies a texel offset in the y direction within the texture array.
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* @param width Specifies the width of the texture subimage.
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* @param height Specifies the height of the texture subimage.
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* @param dataLen Specifies the totoal size of compressed subimage in bytes.
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* @param level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
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* @param data Specifies a pointer to the compressed image data in memory.
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*/
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virtual void updateCompressedSubData(std::size_t xoffset, std::size_t yoffset, std::size_t width, std::size_t height, std::size_t dataLen, std::size_t level, uint8_t* data) = 0;
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/**
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* Get texture width.
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* @return Texture width.
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*/
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inline std::size_t getWidth() const { return _width; }
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/**
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* Get texture height.
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* @return Texture height.
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*/
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inline std::size_t getHeight() const { return _height; }
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protected:
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/**
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* @param descriptor Specifies the texture descriptor.
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*/
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Texture2DBackend(const TextureDescriptor& descriptor);
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};
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/**
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* A cubemap texture.
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*/
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class TextureCubemapBackend : public TextureBackend
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{
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public:
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/**
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* Update texutre cube data in give slice side.
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* @param side Specifies which slice texture of cube to be update.
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* @param data Specifies a pointer to the image data in memory.
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*/
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virtual void updateFaceData(TextureCubeFace side, void *data) = 0;
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protected:
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/**
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* @param descriptor Specifies the texture descriptor.
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*/
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TextureCubemapBackend(const TextureDescriptor& descriptor);
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};
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//end of _backend group
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/// @}
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CC_BACKEND_END
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