mirror of https://github.com/axmolengine/axmol.git
933 lines
31 KiB
C++
933 lines
31 KiB
C++
/****************************************************************************
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Copyright (c) 2008 Apple Inc. All Rights Reserved.
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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/*
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* Support for RGBA_4_4_4_4 and RGBA_5_5_5_1 was copied from:
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* https://devforums.apple.com/message/37855#37855 by a1studmuffin
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*/
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#include "renderer/CCTexture2D.h"
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#include "platform/CCImage.h"
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#include "base/ccUtils.h"
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#include "platform/CCDevice.h"
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#include "base/ccConfig.h"
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#include "base/ccMacros.h"
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#include "base/ccUTF8.h"
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#include "base/CCConfiguration.h"
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#include "platform/CCPlatformMacros.h"
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#include "base/CCDirector.h"
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#include "base/CCNinePatchImageParser.h"
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#include "renderer/backend/Device.h"
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#include "renderer/backend/StringUtils.h"
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#include "renderer/CCTextureUtils.h"
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#if CC_ENABLE_CACHE_TEXTURE_DATA
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#include "renderer/CCTextureCache.h"
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#endif
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NS_CC_BEGIN
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namespace {
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typedef Texture2D::PixelFormatInfoMap::value_type PixelFormatInfoMapValue;
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static const PixelFormatInfoMapValue TexturePixelFormatInfoTablesValue[] =
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{
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PixelFormatInfoMapValue(Texture2D::PixelFormat::BGRA8888, Texture2D::PixelFormatInfo(GL_BGRA, GL_BGRA, GL_UNSIGNED_BYTE, 32, false, true)),
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PixelFormatInfoMapValue(Texture2D::PixelFormat::RGBA8888, Texture2D::PixelFormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, false, true)),
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PixelFormatInfoMapValue(Texture2D::PixelFormat::RGBA4444, Texture2D::PixelFormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 16, false, true)),
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PixelFormatInfoMapValue(Texture2D::PixelFormat::RGB5A1, Texture2D::PixelFormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 16, false, true)),
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PixelFormatInfoMapValue(Texture2D::PixelFormat::RGB565, Texture2D::PixelFormatInfo(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 16, false, false)),
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PixelFormatInfoMapValue(Texture2D::PixelFormat::RGB888, Texture2D::PixelFormatInfo(GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, 24, false, false)),
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PixelFormatInfoMapValue(Texture2D::PixelFormat::A8, Texture2D::PixelFormatInfo(GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, 8, false, false)),
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PixelFormatInfoMapValue(Texture2D::PixelFormat::I8, Texture2D::PixelFormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 8, false, false)),
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PixelFormatInfoMapValue(Texture2D::PixelFormat::AI88, Texture2D::PixelFormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 16, false, true)),
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#ifndef CC_USE_METAL
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//OpenGL only
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#ifdef GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
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PixelFormatInfoMapValue(Texture2D::PixelFormat::PVRTC2, Texture2D::PixelFormatInfo(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, 0xFFFFFFFF, 0xFFFFFFFF, 2, true, false)),
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PixelFormatInfoMapValue(Texture2D::PixelFormat::PVRTC2A, Texture2D::PixelFormatInfo(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, 0xFFFFFFFF, 0xFFFFFFFF, 2, true, true)),
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PixelFormatInfoMapValue(Texture2D::PixelFormat::PVRTC4, Texture2D::PixelFormatInfo(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, 0xFFFFFFFF, 0xFFFFFFFF, 4, true, false)),
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PixelFormatInfoMapValue(Texture2D::PixelFormat::PVRTC4A, Texture2D::PixelFormatInfo(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, 0xFFFFFFFF, 0xFFFFFFFF, 4, true, true)),
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#endif
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#else
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//Metal && iOS
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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PixelFormatInfoMapValue(Texture2D::PixelFormat::PVRTC2, Texture2D::PixelFormatInfo(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 2, true, false)),
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PixelFormatInfoMapValue(Texture2D::PixelFormat::PVRTC2A, Texture2D::PixelFormatInfo(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 2, true, true)),
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PixelFormatInfoMapValue(Texture2D::PixelFormat::PVRTC4, Texture2D::PixelFormatInfo(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 4, true, false)),
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PixelFormatInfoMapValue(Texture2D::PixelFormat::PVRTC4A, Texture2D::PixelFormatInfo(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 4, true, true)),
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#endif
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#endif
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#ifdef GL_ETC1_RGB8_OES
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PixelFormatInfoMapValue(Texture2D::PixelFormat::ETC, Texture2D::PixelFormatInfo(GL_ETC1_RGB8_OES, 0xFFFFFFFF, 0xFFFFFFFF, 4, true, false)),
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#endif
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#ifdef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
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PixelFormatInfoMapValue(Texture2D::PixelFormat::S3TC_DXT1, Texture2D::PixelFormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 0xFFFFFFFF, 0xFFFFFFFF, 4, true, false)),
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#endif
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#ifdef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
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PixelFormatInfoMapValue(Texture2D::PixelFormat::S3TC_DXT3, Texture2D::PixelFormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 0xFFFFFFFF, 0xFFFFFFFF, 8, true, false)),
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#endif
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#ifdef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
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PixelFormatInfoMapValue(Texture2D::PixelFormat::S3TC_DXT5, Texture2D::PixelFormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0xFFFFFFFF, 0xFFFFFFFF, 8, true, false)),
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#endif
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#ifdef GL_ATC_RGB_AMD
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PixelFormatInfoMapValue(Texture2D::PixelFormat::ATC_RGB, Texture2D::PixelFormatInfo(GL_ATC_RGB_AMD,
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0xFFFFFFFF, 0xFFFFFFFF, 4, true, false)),
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#endif
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#ifdef GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
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PixelFormatInfoMapValue(Texture2D::PixelFormat::ATC_EXPLICIT_ALPHA, Texture2D::PixelFormatInfo(GL_ATC_RGBA_EXPLICIT_ALPHA_AMD,
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0xFFFFFFFF, 0xFFFFFFFF, 8, true, false)),
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#endif
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#ifdef GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
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PixelFormatInfoMapValue(Texture2D::PixelFormat::ATC_INTERPOLATED_ALPHA, Texture2D::PixelFormatInfo(GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD,
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0xFFFFFFFF, 0xFFFFFFFF, 8, true, false)),
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#endif
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//metal formats
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#ifdef CC_USE_METAL
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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PixelFormatInfoMapValue(Texture2D::PixelFormat::MTL_ABGR4, Texture2D::PixelFormatInfo(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 16, false, true)),
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PixelFormatInfoMapValue(Texture2D::PixelFormat::MTL_B5G6R5, Texture2D::PixelFormatInfo(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 16, false, false)),
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PixelFormatInfoMapValue(Texture2D::PixelFormat::MTL_BGR5A1, Texture2D::PixelFormatInfo(0xFFFFFFFF,0xFFFFFFFF, 0xFFFFFFFF, 16, false, true)),
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#endif
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#endif
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};
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backend::SamplerFilter GLToBackendMagFilter(GLint magFilter)
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{
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switch (magFilter)
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{
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case GL_LINEAR:
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return backend::SamplerFilter::LINEAR;
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case GL_NEAREST:
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return backend::SamplerFilter::NEAREST;
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default:
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return backend::SamplerFilter::LINEAR;
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}
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}
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GLint toGLAddressMode(backend::SamplerAddressMode addressMode, bool isPow2)
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{
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GLint ret = GL_REPEAT;
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if (!isPow2 && (addressMode != backend::SamplerAddressMode::CLAMP_TO_EDGE))
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{
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cocos2d::log("Change texture wrap mode to CLAMP_TO_EDGE since non-power-of-two texture occur in %s %s %d", __FILE__, __FUNCTION__, __LINE__);
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return GL_CLAMP_TO_EDGE;
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}
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switch (addressMode)
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{
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case backend::SamplerAddressMode::REPEAT:
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ret = GL_REPEAT;
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break;
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case backend::SamplerAddressMode::MIRROR_REPEAT:
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ret = GL_MIRRORED_REPEAT;
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break;
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case backend::SamplerAddressMode::CLAMP_TO_EDGE:
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ret = GL_CLAMP_TO_EDGE;
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break;
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default:
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break;
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}
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return ret;
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}
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backend::SamplerAddressMode GLToBackendAddressMode(int addressMode)
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{
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switch (addressMode)
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{
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case GL_REPEAT:
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return backend::SamplerAddressMode::REPEAT;
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case GL_MIRRORED_REPEAT:
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return backend::SamplerAddressMode::MIRROR_REPEAT;
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case GL_CLAMP_TO_EDGE:
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return backend::SamplerAddressMode::CLAMP_TO_EDGE;
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default:
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return backend::SamplerAddressMode::REPEAT;
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}
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}
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}
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//CLASS IMPLEMENTATIONS:
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//The PixpelFormat corresponding information
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const Texture2D::PixelFormatInfoMap Texture2D::_pixelFormatInfoTables(TexturePixelFormatInfoTablesValue,
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TexturePixelFormatInfoTablesValue + sizeof(TexturePixelFormatInfoTablesValue) / sizeof(TexturePixelFormatInfoTablesValue[0]));
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// If the image has alpha, you can create RGBA8 (32-bit) or RGBA4 (16-bit) or RGB5A1 (16-bit)
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// Default is: RGBA8888 (32-bit textures)
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static Texture2D::PixelFormat g_defaultAlphaPixelFormat = Texture2D::PixelFormat::DEFAULT;
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Texture2D::Texture2D()
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: _pixelFormat(Texture2D::PixelFormat::DEFAULT)
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, _pixelsWide(0)
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, _pixelsHigh(0)
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, _maxS(0.0)
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, _maxT(0.0)
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, _hasPremultipliedAlpha(false)
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, _hasMipmaps(false)
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, _antialiasEnabled(true)
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, _ninePatchInfo(nullptr)
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, _valid(true)
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, _alphaTexture(nullptr)
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, _texture(nullptr)
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{
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}
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Texture2D::~Texture2D()
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{
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#if CC_ENABLE_CACHE_TEXTURE_DATA
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VolatileTextureMgr::removeTexture(this);
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#endif
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CC_SAFE_RELEASE_NULL(_alphaTexture); // ETC1 ALPHA support.
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CCLOGINFO("deallocing Texture2D: %p - id=%u", this, _name);
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CC_SAFE_DELETE(_ninePatchInfo);
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CC_SAFE_RELEASE(_texture);
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}
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Texture2D::PixelFormat Texture2D::getPixelFormat() const
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{
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return _pixelFormat;
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}
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int Texture2D::getPixelsWide() const
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{
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return _pixelsWide;
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}
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int Texture2D::getPixelsHigh() const
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{
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return _pixelsHigh;
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}
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GLuint Texture2D::getName() const
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{
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//TODO coulsonwang
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//TODO arnold too many logs
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//cocos2d::log("Error in %s %s %d, TODO", __FILE__, __FUNCTION__, __LINE__);
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return 0;
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}
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backend::Texture* Texture2D::getBackendTexture() const
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{
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return _texture;
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}
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bool Texture2D::getAlphaTextureName() const
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{
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return _alphaTexture == nullptr ? 0 : _alphaTexture->getBackendTexture();
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}
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Size Texture2D::getContentSize() const
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{
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Size ret;
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ret.width = _contentSize.width / CC_CONTENT_SCALE_FACTOR();
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ret.height = _contentSize.height / CC_CONTENT_SCALE_FACTOR();
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return ret;
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}
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const Size& Texture2D::getContentSizeInPixels()
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{
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return _contentSize;
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}
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GLfloat Texture2D::getMaxS() const
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{
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return _maxS;
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}
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void Texture2D::setMaxS(GLfloat maxS)
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{
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_maxS = maxS;
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}
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GLfloat Texture2D::getMaxT() const
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{
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return _maxT;
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}
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void Texture2D::setMaxT(GLfloat maxT)
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{
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_maxT = maxT;
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}
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bool Texture2D::hasPremultipliedAlpha() const
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{
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return _hasPremultipliedAlpha;
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}
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bool Texture2D::initWithData(const void *data, ssize_t dataLen, Texture2D::PixelFormat pixelFormat, Texture2D::PixelFormat renderFormat, int pixelsWide, int pixelsHigh, const Size& /*contentSize*/)
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{
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CCASSERT(dataLen>0 && pixelsWide>0 && pixelsHigh>0, "Invalid size");
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//if data has no mipmaps, we will consider it has only one mipmap
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MipmapInfo mipmap;
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mipmap.address = (unsigned char*)data;
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mipmap.len = static_cast<int>(dataLen);
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return initWithMipmaps(&mipmap, 1, pixelFormat, renderFormat, pixelsWide, pixelsHigh);
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}
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bool Texture2D::initWithMipmaps(MipmapInfo* mipmaps, int mipmapsNum, PixelFormat pixelFormat, PixelFormat renderFormat, int pixelsWide, int pixelsHigh)
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{
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//the pixelFormat must be a certain value
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CCASSERT(pixelFormat != PixelFormat::NONE && pixelFormat != PixelFormat::AUTO, "the \"pixelFormat\" param must be a certain value!");
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CCASSERT(pixelsWide > 0 && pixelsHigh > 0, "Invalid size");
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if (mipmapsNum <= 0)
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{
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CCLOG("cocos2d: WARNING: mipmap number is less than 1");
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return false;
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}
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auto formatItr = _pixelFormatInfoTables.find(pixelFormat);
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if (formatItr == _pixelFormatInfoTables.end())
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{
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CCLOG("cocos2d: WARNING: unsupported pixelformat: %lx", (unsigned long)pixelFormat);
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#ifdef CC_USE_METAL
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CCASSERT(false, "pixeformat not found in _pixelFormatInfoTables, register required!");
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#endif
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return false;
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}
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const PixelFormatInfo& info = formatItr->second;
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if (info.compressed && !Configuration::getInstance()->supportsPVRTC()
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&& !Configuration::getInstance()->supportsETC()
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&& !Configuration::getInstance()->supportsS3TC()
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&& !Configuration::getInstance()->supportsATITC())
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{
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CCLOG("cocos2d: WARNING: PVRTC/ETC images are not supported");
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return false;
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}
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auto device = backend::Device::getInstance();
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backend::TextureDescriptor textureDescriptor;
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textureDescriptor.width = pixelsWide;
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textureDescriptor.height = pixelsHigh;
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textureDescriptor.samplerDescriptor.minFilter = (_antialiasEnabled) ? backend::SamplerFilter::LINEAR : backend::SamplerFilter::NEAREST;
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textureDescriptor.samplerDescriptor.magFilter = (_antialiasEnabled) ? backend::SamplerFilter::LINEAR : backend::SamplerFilter::NEAREST;
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if (mipmapsNum > 1)
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{
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textureDescriptor.samplerDescriptor.mipmapFilter = backend::SamplerFilter::NEAREST;
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}
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unsigned char *data = mipmaps[0].address;
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ssize_t dataLen = mipmaps[0].len;
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unsigned char *outData = data;
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ssize_t outDataLen;
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if(renderFormat != pixelFormat) //need conversion
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{
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auto convertedFormat = backend::PixelFormatUtils::convertDataToFormat(data, dataLen, pixelFormat, renderFormat, &outData, &outDataLen);
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#ifdef CC_USE_METAL
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CCASSERT(convertedFormat == renderFormat, "PixelFormat convert failed!");
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#endif
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if(convertedFormat == renderFormat) pixelFormat = renderFormat;
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}
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backend::StringUtils::PixelFormat format = static_cast<backend::StringUtils::PixelFormat>(pixelFormat);
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CCASSERT(format != backend::StringUtils::PixelFormat::NONE, "PixelFormat should not be NONE");
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textureDescriptor.textureFormat = backend::StringUtils::PixelFormat2TextureFormat(format);
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CCASSERT(textureDescriptor.textureFormat != backend::TextureFormat::NONE, "TextureFormat should not be NONE");
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textureDescriptor.compressed = info.compressed;
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_texture = static_cast<backend::Texture2D*>(device->newTexture(textureDescriptor));
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_texture->updateData(outData);
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if(outData && outData != data && outDataLen > 0)
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{
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free(outData);
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outData = nullptr;
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outDataLen = 0;
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}
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_contentSize = Size((float)pixelsWide, (float)pixelsHigh);
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_pixelsWide = pixelsWide;
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_pixelsHigh = pixelsHigh;
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_pixelFormat = pixelFormat;
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_maxS = 1;
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_maxT = 1;
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_hasPremultipliedAlpha = false;
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_hasMipmaps = mipmapsNum > 1;
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return true;
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}
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bool Texture2D::updateWithData(void *data,int offsetX,int offsetY,int width,int height)
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{
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if (_texture && width > 0 && height > 0)
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{
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uint8_t* textureData = static_cast<uint8_t*>(data);
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_texture->updateSubData(offsetX, offsetY, width, height, textureData);
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return true;
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}
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return false;
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}
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// implementation Texture2D (Image)
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bool Texture2D::initWithImage(Image *image)
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{
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return initWithImage(image, g_defaultAlphaPixelFormat);
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}
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bool Texture2D::initWithImage(Image *image, PixelFormat format)
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{
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if (image == nullptr)
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{
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CCLOG("cocos2d: Texture2D. Can't create Texture. UIImage is nil");
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return false;
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}
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int imageWidth = image->getWidth();
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int imageHeight = image->getHeight();
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this->_filePath = image->getFilePath();
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// Configuration *conf = Configuration::getInstance();
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//
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// int maxTextureSize = conf->getMaxTextureSize();
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// if (imageWidth > maxTextureSize || imageHeight > maxTextureSize)
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// {
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// CCLOG("cocos2d: WARNING: Image (%u x %u) is bigger than the supported %u x %u", imageWidth, imageHeight, maxTextureSize, maxTextureSize);
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// return false;
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// }
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unsigned char* tempData = image->getData();
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Size imageSize = Size((float)imageWidth, (float)imageHeight);
|
|
PixelFormat renderFormat = ((PixelFormat::NONE == format) || (PixelFormat::AUTO == format)) ? image->getPixelFormat() : format;
|
|
PixelFormat imagePixelFormat = image->getPixelFormat();
|
|
size_t tempDataLen = image->getDataLen();
|
|
|
|
|
|
#ifdef CC_USE_METAL
|
|
//compressed format does not need conversion
|
|
switch (imagePixelFormat) {
|
|
case PixelFormat::PVRTC4A:
|
|
case PixelFormat::PVRTC4:
|
|
case PixelFormat::PVRTC2A:
|
|
case PixelFormat::PVRTC2:
|
|
case PixelFormat::A8:
|
|
renderFormat = imagePixelFormat;
|
|
default:
|
|
break;
|
|
}
|
|
//override renderFormat, since some render format is not supported by metal
|
|
switch (renderFormat)
|
|
{
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
|
|
//packed 16 bits pixels only available on iOS
|
|
case PixelFormat::RGB565:
|
|
renderFormat = PixelFormat::MTL_B5G6R5;
|
|
break;
|
|
case PixelFormat::RGBA4444:
|
|
renderFormat = PixelFormat::MTL_ABGR4;
|
|
break;
|
|
case PixelFormat::RGB5A1:
|
|
renderFormat = PixelFormat::MTL_BGR5A1;
|
|
break;
|
|
#else
|
|
case PixelFormat::RGB565:
|
|
case PixelFormat::RGB5A1:
|
|
case PixelFormat::RGBA4444:
|
|
#endif
|
|
case PixelFormat::I8:
|
|
case PixelFormat::AI88:
|
|
//TODO: conversion RGBA8888 -> I8(AI88) -> RGBA8888 may happends
|
|
renderFormat = PixelFormat::RGBA8888;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
if (image->getNumberOfMipmaps() > 1)
|
|
{
|
|
if (renderFormat != image->getPixelFormat())
|
|
{
|
|
CCLOG("cocos2d: WARNING: This image has more than 1 mipmaps and we will not convert the data format");
|
|
}
|
|
|
|
//pixel format of data is not converted, renderFormat can be different from pixelFormat
|
|
//it will be done later
|
|
initWithMipmaps(image->getMipmaps(), image->getNumberOfMipmaps(), image->getPixelFormat(), renderFormat, imageWidth, imageHeight);
|
|
|
|
// set the premultiplied tag
|
|
_hasPremultipliedAlpha = image->hasPremultipliedAlpha();
|
|
|
|
return true;
|
|
}
|
|
else if (image->isCompressed())
|
|
{
|
|
if (renderFormat != image->getPixelFormat())
|
|
{
|
|
CCLOG("cocos2d: WARNING: This image is compressed and we can't convert it for now");
|
|
}
|
|
|
|
initWithData(tempData, tempDataLen, image->getPixelFormat(), imageWidth, imageHeight, imageSize);
|
|
|
|
// set the premultiplied tag
|
|
_hasPremultipliedAlpha = image->hasPremultipliedAlpha();
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
//after conversion, renderFormat == pixelFormat of data
|
|
initWithData(tempData, tempDataLen, imagePixelFormat, renderFormat, imageWidth, imageHeight, imageSize);
|
|
|
|
// set the premultiplied tag
|
|
_hasPremultipliedAlpha = image->hasPremultipliedAlpha();
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// implementation Texture2D (Text)
|
|
bool Texture2D::initWithString(const char *text, const std::string& fontName, float fontSize, const Size& dimensions/* = Size(0, 0)*/, TextHAlignment hAlignment/* = TextHAlignment::CENTER */, TextVAlignment vAlignment/* = TextVAlignment::TOP */, bool enableWrap /* = false */, int overflow /* = 0 */)
|
|
{
|
|
FontDefinition tempDef;
|
|
|
|
tempDef._shadow._shadowEnabled = false;
|
|
tempDef._stroke._strokeEnabled = false;
|
|
|
|
|
|
tempDef._fontName = fontName;
|
|
tempDef._fontSize = fontSize;
|
|
tempDef._dimensions = dimensions;
|
|
tempDef._alignment = hAlignment;
|
|
tempDef._vertAlignment = vAlignment;
|
|
tempDef._fontFillColor = Color3B::WHITE;
|
|
tempDef._enableWrap = enableWrap;
|
|
tempDef._overflow = overflow;
|
|
|
|
return initWithString(text, tempDef);
|
|
}
|
|
|
|
bool Texture2D::initWithString(const char *text, const FontDefinition& textDefinition)
|
|
{
|
|
if(!text || 0 == strlen(text))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
#if CC_ENABLE_CACHE_TEXTURE_DATA
|
|
// cache the texture data
|
|
VolatileTextureMgr::addStringTexture(this, text, textDefinition);
|
|
#endif
|
|
|
|
bool ret = false;
|
|
Device::TextAlign align;
|
|
|
|
if (TextVAlignment::TOP == textDefinition._vertAlignment)
|
|
{
|
|
align = (TextHAlignment::CENTER == textDefinition._alignment) ? Device::TextAlign::TOP
|
|
: (TextHAlignment::LEFT == textDefinition._alignment) ? Device::TextAlign::TOP_LEFT : Device::TextAlign::TOP_RIGHT;
|
|
}
|
|
else if (TextVAlignment::CENTER == textDefinition._vertAlignment)
|
|
{
|
|
align = (TextHAlignment::CENTER == textDefinition._alignment) ? Device::TextAlign::CENTER
|
|
: (TextHAlignment::LEFT == textDefinition._alignment) ? Device::TextAlign::LEFT : Device::TextAlign::RIGHT;
|
|
}
|
|
else if (TextVAlignment::BOTTOM == textDefinition._vertAlignment)
|
|
{
|
|
align = (TextHAlignment::CENTER == textDefinition._alignment) ? Device::TextAlign::BOTTOM
|
|
: (TextHAlignment::LEFT == textDefinition._alignment) ? Device::TextAlign::BOTTOM_LEFT : Device::TextAlign::BOTTOM_RIGHT;
|
|
}
|
|
else
|
|
{
|
|
CCASSERT(false, "Not supported alignment format!");
|
|
return false;
|
|
}
|
|
|
|
#if (CC_TARGET_PLATFORM != CC_PLATFORM_ANDROID) && (CC_TARGET_PLATFORM != CC_PLATFORM_IOS)
|
|
CCASSERT(textDefinition._stroke._strokeEnabled == false, "Currently stroke only supported on iOS and Android!");
|
|
#endif
|
|
|
|
PixelFormat pixelFormat = g_defaultAlphaPixelFormat;
|
|
unsigned char* outTempData = nullptr;
|
|
ssize_t outTempDataLen = 0;
|
|
|
|
int imageWidth;
|
|
int imageHeight;
|
|
auto textDef = textDefinition;
|
|
auto contentScaleFactor = CC_CONTENT_SCALE_FACTOR();
|
|
textDef._fontSize *= contentScaleFactor;
|
|
textDef._dimensions.width *= contentScaleFactor;
|
|
textDef._dimensions.height *= contentScaleFactor;
|
|
textDef._stroke._strokeSize *= contentScaleFactor;
|
|
textDef._shadow._shadowEnabled = false;
|
|
|
|
bool hasPremultipliedAlpha;
|
|
Data outData = Device::getTextureDataForText(text, textDef, align, imageWidth, imageHeight, hasPremultipliedAlpha);
|
|
if(outData.isNull())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Size imageSize = Size((float)imageWidth, (float)imageHeight);
|
|
pixelFormat = backend::PixelFormatUtils::convertDataToFormat(outData.getBytes(), imageWidth*imageHeight*4, PixelFormat::RGBA8888, pixelFormat, &outTempData, &outTempDataLen);
|
|
|
|
ret = initWithData(outTempData, outTempDataLen, pixelFormat, imageWidth, imageHeight, imageSize);
|
|
|
|
if (outTempData != nullptr && outTempData != outData.getBytes())
|
|
{
|
|
free(outTempData);
|
|
}
|
|
_hasPremultipliedAlpha = hasPremultipliedAlpha;
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool Texture2D::initWithBackendTexture(backend::Texture *texture)
|
|
{
|
|
CC_SAFE_RETAIN(texture);
|
|
CC_SAFE_RELEASE(_texture);
|
|
_texture = dynamic_cast<backend::Texture2D*>(texture);
|
|
CC_ASSERT(_texture);
|
|
_pixelsWide = _contentSize.width = _texture->getWidth();
|
|
_pixelsHigh = _contentSize.height = _texture->getHeight();
|
|
return true;
|
|
}
|
|
|
|
|
|
//// implementation Texture2D (Drawing)
|
|
//
|
|
//void Texture2D::drawAtPoint(const Vec2& point)
|
|
//{
|
|
// GLfloat coordinates[] = {
|
|
// 0.0f, _maxT,
|
|
// _maxS,_maxT,
|
|
// 0.0f, 0.0f,
|
|
// _maxS,0.0f };
|
|
//
|
|
// GLfloat width = (GLfloat)_pixelsWide * _maxS,
|
|
// height = (GLfloat)_pixelsHigh * _maxT;
|
|
//
|
|
// GLfloat vertices[] = {
|
|
// point.x, point.y,
|
|
// width + point.x, point.y,
|
|
// point.x, height + point.y,
|
|
// width + point.x, height + point.y };
|
|
//
|
|
// glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION);
|
|
// glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_TEX_COORD);
|
|
// _shaderProgram->use();
|
|
// _shaderProgram->setUniformsForBuiltins();
|
|
//
|
|
// glActiveTexture(GL_TEXTURE0);
|
|
// glBindTexture(GL_TEXTURE_2D, _name);
|
|
//
|
|
// glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
|
// glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates);
|
|
//
|
|
// glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
//}
|
|
//
|
|
//void Texture2D::drawInRect(const Rect& rect)
|
|
//{
|
|
// GLfloat coordinates[] = {
|
|
// 0.0f, _maxT,
|
|
// _maxS,_maxT,
|
|
// 0.0f, 0.0f,
|
|
// _maxS,0.0f };
|
|
//
|
|
// GLfloat vertices[] = { rect.origin.x, rect.origin.y, /*0.0f,*/
|
|
// rect.origin.x + rect.size.width, rect.origin.y, /*0.0f,*/
|
|
// rect.origin.x, rect.origin.y + rect.size.height, /*0.0f,*/
|
|
// rect.origin.x + rect.size.width, rect.origin.y + rect.size.height, /*0.0f*/ };
|
|
//
|
|
// glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION);
|
|
// glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_TEX_COORD);
|
|
// _shaderProgram->use();
|
|
// _shaderProgram->setUniformsForBuiltins();
|
|
//
|
|
// glActiveTexture(GL_TEXTURE0);
|
|
// glBindTexture(GL_TEXTURE_2D, _name);
|
|
//
|
|
// glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
|
// glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates);
|
|
// glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
//}
|
|
|
|
bool Texture2D::hasMipmaps() const
|
|
{
|
|
return _hasMipmaps;
|
|
}
|
|
|
|
void Texture2D::setAliasTexParameters()
|
|
{
|
|
|
|
backend::SamplerDescriptor descriptor(false,
|
|
backend::SamplerFilter::NEAREST,
|
|
backend::SamplerFilter::NEAREST,
|
|
backend::SamplerFilter::NEAREST,
|
|
backend::SamplerAddressMode::DONT_CARE,
|
|
backend::SamplerAddressMode::DONT_CARE
|
|
);
|
|
_texture->updateSamplerDescriptor(descriptor);
|
|
}
|
|
|
|
void Texture2D::setAntiAliasTexParameters()
|
|
{
|
|
|
|
backend::SamplerDescriptor descriptor(false,
|
|
backend::SamplerFilter::LINEAR,
|
|
backend::SamplerFilter::LINEAR,
|
|
backend::SamplerFilter::LINEAR,
|
|
backend::SamplerAddressMode::DONT_CARE,
|
|
backend::SamplerAddressMode::DONT_CARE
|
|
);
|
|
_texture->updateSamplerDescriptor(descriptor);
|
|
}
|
|
|
|
const char* Texture2D::getStringForFormat() const
|
|
{
|
|
switch (_pixelFormat)
|
|
{
|
|
case Texture2D::PixelFormat::RGBA8888:
|
|
return "RGBA8888";
|
|
|
|
case Texture2D::PixelFormat::RGB888:
|
|
return "RGB888";
|
|
|
|
case Texture2D::PixelFormat::RGB565:
|
|
return "RGB565";
|
|
|
|
case Texture2D::PixelFormat::RGBA4444:
|
|
return "RGBA4444";
|
|
|
|
case Texture2D::PixelFormat::RGB5A1:
|
|
return "RGB5A1";
|
|
|
|
case Texture2D::PixelFormat::AI88:
|
|
return "AI88";
|
|
|
|
case Texture2D::PixelFormat::A8:
|
|
return "A8";
|
|
|
|
case Texture2D::PixelFormat::I8:
|
|
return "I8";
|
|
|
|
case Texture2D::PixelFormat::PVRTC4:
|
|
return "PVRTC4";
|
|
|
|
case Texture2D::PixelFormat::PVRTC2:
|
|
return "PVRTC2";
|
|
|
|
case Texture2D::PixelFormat::PVRTC2A:
|
|
return "PVRTC2A";
|
|
|
|
case Texture2D::PixelFormat::PVRTC4A:
|
|
return "PVRTC4A";
|
|
|
|
case Texture2D::PixelFormat::ETC:
|
|
return "ETC";
|
|
|
|
case Texture2D::PixelFormat::S3TC_DXT1:
|
|
return "S3TC_DXT1";
|
|
|
|
case Texture2D::PixelFormat::S3TC_DXT3:
|
|
return "S3TC_DXT3";
|
|
|
|
case Texture2D::PixelFormat::S3TC_DXT5:
|
|
return "S3TC_DXT5";
|
|
|
|
case Texture2D::PixelFormat::ATC_RGB:
|
|
return "ATC_RGB";
|
|
|
|
case Texture2D::PixelFormat::ATC_EXPLICIT_ALPHA:
|
|
return "ATC_EXPLICIT_ALPHA";
|
|
|
|
case Texture2D::PixelFormat::ATC_INTERPOLATED_ALPHA:
|
|
return "ATC_INTERPOLATED_ALPHA";
|
|
|
|
case Texture2D::PixelFormat::MTL_ABGR4:
|
|
return "MTL_ABGR4";
|
|
|
|
case Texture2D::PixelFormat::MTL_B5G6R5:
|
|
return "MTL_RGB565";
|
|
|
|
case Texture2D::PixelFormat::MTL_BGR5A1:
|
|
return "MTL_BGR5A1";
|
|
|
|
default:
|
|
CCASSERT(false , "unrecognized pixel format");
|
|
CCLOG("stringForFormat: %ld, cannot give useful result", (long)_pixelFormat);
|
|
break;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
//
|
|
// Texture options for images that contains alpha
|
|
//
|
|
// implementation Texture2D (PixelFormat)
|
|
|
|
void Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat format)
|
|
{
|
|
g_defaultAlphaPixelFormat = format;
|
|
}
|
|
|
|
Texture2D::PixelFormat Texture2D::getDefaultAlphaPixelFormat()
|
|
{
|
|
return g_defaultAlphaPixelFormat;
|
|
}
|
|
|
|
unsigned int Texture2D::getBitsPerPixelForFormat(Texture2D::PixelFormat format) const
|
|
{
|
|
if (format == PixelFormat::NONE || format == PixelFormat::DEFAULT)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return _pixelFormatInfoTables.at(format).bpp;
|
|
}
|
|
|
|
unsigned int Texture2D::getBitsPerPixelForFormat() const
|
|
{
|
|
return this->getBitsPerPixelForFormat(_pixelFormat);
|
|
}
|
|
|
|
const Texture2D::PixelFormatInfoMap& Texture2D::getPixelFormatInfoMap()
|
|
{
|
|
return _pixelFormatInfoTables;
|
|
}
|
|
|
|
void Texture2D::addSpriteFrameCapInset(SpriteFrame* spritframe, const Rect& capInsets)
|
|
{
|
|
if(nullptr == _ninePatchInfo)
|
|
{
|
|
_ninePatchInfo = new (std::nothrow) NinePatchInfo;
|
|
}
|
|
if(nullptr == spritframe)
|
|
{
|
|
_ninePatchInfo->capInsetSize = capInsets;
|
|
}
|
|
else
|
|
{
|
|
_ninePatchInfo->capInsetMap[spritframe] = capInsets;
|
|
}
|
|
}
|
|
|
|
bool Texture2D::isContain9PatchInfo()const
|
|
{
|
|
return nullptr != _ninePatchInfo;
|
|
}
|
|
|
|
const Rect& Texture2D::getSpriteFrameCapInset( cocos2d::SpriteFrame *spriteFrame )const
|
|
{
|
|
CCASSERT(_ninePatchInfo != nullptr,
|
|
"Can't get the sprite frame capInset when the texture contains no 9-patch info.");
|
|
if(nullptr == spriteFrame)
|
|
{
|
|
return this->_ninePatchInfo->capInsetSize;
|
|
}
|
|
else
|
|
{
|
|
auto &capInsetMap = this->_ninePatchInfo->capInsetMap;
|
|
if(capInsetMap.find(spriteFrame) != capInsetMap.end())
|
|
{
|
|
return capInsetMap.at(spriteFrame);
|
|
}
|
|
else
|
|
{
|
|
return this->_ninePatchInfo->capInsetSize;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Texture2D::removeSpriteFrameCapInset(SpriteFrame* spriteFrame)
|
|
{
|
|
if(nullptr != this->_ninePatchInfo)
|
|
{
|
|
auto capInsetMap = this->_ninePatchInfo->capInsetMap;
|
|
if(capInsetMap.find(spriteFrame) != capInsetMap.end())
|
|
{
|
|
capInsetMap.erase(spriteFrame);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// halx99 spec, ANDROID ETC1 ALPHA supports.
|
|
void Texture2D::setAlphaTexture(Texture2D* alphaTexture)
|
|
{
|
|
if (alphaTexture != nullptr) {
|
|
this->_alphaTexture = alphaTexture;
|
|
this->_alphaTexture->retain();
|
|
this->_hasPremultipliedAlpha = true; // PremultipliedAlpha should be true.
|
|
}
|
|
}
|
|
|
|
Texture2D* Texture2D::getAlphaTexture() const
|
|
{
|
|
return _alphaTexture;
|
|
}
|
|
|
|
void Texture2D::setTexParameters(const Texture2D::TexParams &desc)
|
|
{
|
|
_texture->updateSamplerDescriptor(desc);
|
|
}
|
|
|
|
// TODO coulsonwang
|
|
//// implementation Texture2D (GLFilter)
|
|
void Texture2D::generateMipmap()
|
|
{
|
|
// CCASSERT(_pixelsWide == ccNextPOT(_pixelsWide) && _pixelsHigh == ccNextPOT(_pixelsHigh), "Mipmap texture only works in POT textures");
|
|
// glActiveTexture(GL_TEXTURE0);
|
|
// glBindTexture(GL_TEXTURE_2D, _name);
|
|
// glGenerateMipmap(GL_TEXTURE_2D);
|
|
// _hasMipmaps = true;
|
|
//#if CC_ENABLE_CACHE_TEXTURE_DATA
|
|
// VolatileTextureMgr::setHasMipmaps(this, _hasMipmaps);
|
|
//#endif
|
|
}
|
|
|
|
|
|
|
|
NS_CC_END
|