axmol/cocos/renderer/backend/Program.h

40 lines
1.1 KiB
C++

#pragma once
#include "Macros.h"
#include "base/CCRef.h"
#include "platform/CCPlatformMacros.h"
#include "Types.h"
#include "ShaderCache.h"
#include <string>
#include <vector>
#include <unordered_map>
CC_BACKEND_BEGIN
class ShaderModule;
class Program : public Ref
{
public:
virtual const std::unordered_map<std::string, UniformInfo>& getVertexUniformInfos() const = 0;
virtual const std::unordered_map<std::string, UniformInfo>& getFragmentUniformInfos() const = 0;
virtual UniformLocation getUniformLocation(const std::string& uniform) const = 0;
virtual int getMaxVertexLocation() const = 0;
virtual int getMaxFragmentLocation() const = 0;
virtual const std::unordered_map<std::string, AttributeBindInfo> getActiveAttributes() const = 0;
const std::string& getVertexShader() const { return _vertexShader; }
const std::string& getFragmentShader() const { return _fragmentShader; }
protected:
Program(const std::string& vs, const std::string& fs);
std::string _vertexShader;
std::string _fragmentShader;
};
CC_BACKEND_END