axmol/cocos/platform/win32/CCGL-win32.h

90 lines
3.4 KiB
C

/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
Copyright (c) 2020 c4games.com
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "platform/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
#include "glad/glad.h"
#if defined(CC_USE_GLES)
#undef glClearDepth
#undef glMapBuffer
#undef glUnmapBuffer
#undef glBindVertexArray
#undef glDeleteVertexArrays
#undef glGenVertexArrays
// #undef glBlendFuncSeparate
// #undef glBlendEquation
#if defined(GL_VERSION_ES_CM_1_0)
#undef glIsRenderbuffer
#undef glBindRenderbuffer
#undef glDeleteRenderbuffers
#undef glGenRenderbuffers
#undef glRenderbufferStorage
#undef glIsFramebuffer
#undef glBindFramebuffer
#undef glDeleteFramebuffers
#undef glGenFramebuffers
#undef glCheckFramebufferStatus
#undef glFramebufferRenderbuffer
#undef glFramebufferTexture2D
#undef glGetFramebufferAttachmentParameteriv
#undef glGenerateMipmap
#endif
#define glClearDepth glClearDepthf
#define glMapBuffer glMapBufferOES
#define glUnmapBuffer glUnmapBufferOES
#define glBindVertexArray glBindVertexArrayOES
#define glDeleteVertexArrays glDeleteVertexArraysOES
#define glGenVertexArrays glGenVertexArraysOES
// #define glBlendFuncSeparate glBlendFuncSeparateOES
// #define glBlendEquation glBlendEquationOES
#if defined(GL_VERSION_ES_CM_1_0)
#define glIsRenderbuffer glIsRenderbufferOES
#define glBindRenderbuffer glBindRenderbufferOES
#define glDeleteRenderbuffers glDeleteRenderbuffersOES
#define glGenRenderbuffers glGenRenderbuffersOES
#define glRenderbufferStorage glRenderbufferStorageOES
#define glIsFramebuffer glIsFramebufferOES
#define glBindFramebuffer glBindFramebufferOES
#define glDeleteFramebuffers glDeleteFramebuffersOES
#define glGenFramebuffers glGenFramebuffersOES
#define glCheckFramebufferStatus glCheckFramebufferStatusOES
#define glFramebufferRenderbuffer glFramebufferRenderbufferOES
#define glFramebufferTexture2D glFramebufferTexture2DOES
#define glGetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameterivOES
#define glGenerateMipmap glGenerateMipmapOES
#endif
#endif
#define CC_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_WIN32