mirror of https://github.com/axmolengine/axmol.git
438 lines
18 KiB
Python
Executable File
438 lines
18 KiB
Python
Executable File
#!/usr/bin/python
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#-*- coding: UTF-8 -*-
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import os
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import sys
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import time
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import shutil
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import excopy
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import json
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import utils_cocos
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import gen_prebuilt_mk
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from custom_error import CustomError
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from custom_error import Logging
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from argparse import ArgumentParser
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class CocosLibsCompiler(object):
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CFG_FILE = 'gen_libs_config.json'
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KEY_LIBS_OUTPUT = 'libs_output_dir'
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KEY_XCODE_PROJS_INFO = 'xcode_projs_info'
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KEY_VS_PROJS_INFO = 'vs_projs_info'
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KEY_SUPPORT_VS_VERSIONS = 'support_vs_versions'
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KEY_ANDROID_MKS = "android_mks"
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CHECK_KEYS = [
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KEY_LIBS_OUTPUT,
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KEY_XCODE_PROJS_INFO,
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KEY_VS_PROJS_INFO,
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KEY_SUPPORT_VS_VERSIONS,
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KEY_ANDROID_MKS
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]
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KEY_XCODE_TARGETS = 'targets'
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KEY_VS_BUILD_TARGETS = 'build_targets'
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KEY_VS_RENAME_TARGETS = 'rename_targets'
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def __init__(self, args):
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print("Compiler init function")
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self.cur_dir = os.path.realpath(os.path.dirname(__file__))
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self.cfg_file_path = os.path.join(self.cur_dir, CocosLibsCompiler.CFG_FILE)
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self.parse_config()
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# arguments check and set
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self.clean = args.clean
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self.build_win = args.win
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self.build_mac = args.mac
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self.build_android = args.android
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self.disable_strip = args.disable_strip
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self.repo_x = args.repo_x
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self.vs_version = args.vs_version
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self.use_incredibuild = False
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if args.all:
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self.build_win = True
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self.build_mac = True
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self.build_android = True
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if args.app_abi is None:
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self.app_abi = 'armeabi'
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else:
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self.app_abi = args.app_abi
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self.repo_x = os.path.realpath(self.repo_x)
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self.lib_dir = os.path.normpath(os.path.join(self.repo_x, self.cfg_info[CocosLibsCompiler.KEY_LIBS_OUTPUT]))
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def parse_config(self):
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if not os.path.isfile(self.cfg_file_path):
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raise CustomError('%s is not a valid config file.' % self.cfg_file_path, CustomError.ERROR_PATH_NOT_FOUND)
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try:
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f = open(self.cfg_file_path)
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self.cfg_info = json.load(f)
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f.close()
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except:
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raise CustomError('Parse %s failed.' % self.cfg_file_path, CustomError.ERROR_PARSE_FILE)
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for k in CocosLibsCompiler.CHECK_KEYS:
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if k not in self.cfg_info.keys():
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raise CustomError('%s is not found in %s' % (k, self.cfg_file_path), CustomError.ERROR_WRONG_CONFIG)
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def get_cfg_info(self):
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return self.cfg_info
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def compile(self):
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print("compile function")
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if self.clean:
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self.clean_libs()
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if self.build_win:
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self.compile_win()
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if self.build_mac:
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self.compile_mac_ios()
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if self.build_android:
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self.compile_android("js")
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self.compile_android("lua")
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# generate prebuilt mk files
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self.modify_binary_mk()
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def build_win32_proj(self, cmd_path, sln_path, proj_name, mode):
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build_cmd = " ".join([
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"\"%s\"" % cmd_path,
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"\"%s\"" % sln_path,
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"/%s \"Release|Win32\"" % mode,
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"/Project \"%s\"" % proj_name
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])
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utils_cocos.execute_command(build_cmd)
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def compile_win(self):
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if not utils_cocos.os_is_win32():
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print("this is not win platform, needn't compile")
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return
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# get the VS versions will be used for compiling
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support_vs_versions = self.cfg_info[CocosLibsCompiler.KEY_SUPPORT_VS_VERSIONS]
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compile_vs_versions = support_vs_versions
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if self.vs_version is not None:
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if self.vs_version not in support_vs_versions:
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raise CustomError('Not support VS%d' % self.vs_version)
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else:
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compile_vs_versions = [ self.vs_version ]
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vs_cmd_info = {}
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for vs_version in compile_vs_versions:
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# get the vs command with specified version
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vs_command = utils_cocos.get_vs_cmd_path(vs_version)
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if vs_command is None:
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Logging.warning('Not found VS%d' % vs_version)
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else:
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vs_cmd_info[vs_version] = vs_command
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if len(vs_cmd_info) == 0:
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raise CustomError('Not found available VS.', CustomError.ERROR_TOOLS_NOT_FOUND)
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cocos2d_proj_file = os.path.join(self.repo_x, 'cocos/2d/libcocos2d.vcxproj')
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# get the VS projects info
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win32_proj_info = self.cfg_info[CocosLibsCompiler.KEY_VS_PROJS_INFO]
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for vs_version in compile_vs_versions:
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if not vs_version in vs_cmd_info.keys():
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continue
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# rename the cocos2d project out dll name
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f = open(cocos2d_proj_file, 'r')
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old_file_content = f.read()
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f.close()
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new_file_content = old_file_content.replace('$(OutDir)$(ProjectName).dll', '$(OutDir)$(ProjectName)_%d.dll' % vs_version)
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f = open(cocos2d_proj_file, 'w')
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f.write(new_file_content)
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f.close()
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try:
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vs_command = vs_cmd_info[vs_version]
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for key in win32_proj_info.keys():
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# clean solutions
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proj_path = os.path.join(self.repo_x, key)
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clean_cmd = " ".join([
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"\"%s\"" % vs_command,
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"\"%s\"" % proj_path,
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"/clean \"Release|Win32\""
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])
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utils_cocos.execute_command(clean_cmd)
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for key in win32_proj_info.keys():
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output_dir = os.path.join(self.lib_dir, "win32")
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proj_path = os.path.join(self.repo_x, key)
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# get the build folder & win32 output folder
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build_folder_path = os.path.join(os.path.dirname(proj_path), "Release.win32")
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win32_output_dir = os.path.join(self.repo_x, output_dir)
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if not os.path.exists(win32_output_dir):
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os.makedirs(win32_output_dir)
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# build project
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if self.use_incredibuild:
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# use incredibuild, build whole sln
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build_cmd = " ".join([
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"BuildConsole",
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"%s" % proj_path,
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"/build",
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"/cfg=\"Release|Win32\""
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])
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utils_cocos.execute_command(build_cmd)
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else:
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for proj_name in win32_proj_info[key][CocosLibsCompiler.KEY_VS_BUILD_TARGETS]:
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# build the projects
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self.build_win32_proj(vs_command, proj_path, proj_name, "build")
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lib_file_path = os.path.join(build_folder_path, "%s.lib" % proj_name)
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if not os.path.exists(lib_file_path):
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# if the lib is not generated, rebuild the project
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self.build_win32_proj(vs_command, proj_path, proj_name, "rebuild")
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if not os.path.exists(lib_file_path):
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raise Exception("Library %s not generated as expected!" % lib_file_path)
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# copy the libs into prebuilt dir
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for file_name in os.listdir(build_folder_path):
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name, ext = os.path.splitext(file_name)
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if ext != ".lib" and ext != ".dll":
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continue
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file_path = os.path.join(build_folder_path, file_name)
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shutil.copy(file_path, win32_output_dir)
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# rename the specified libs
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suffix = "_%d" % vs_version
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for proj_name in win32_proj_info[key][CocosLibsCompiler.KEY_VS_RENAME_TARGETS]:
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src_name = os.path.join(win32_output_dir, "%s.lib" % proj_name)
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dst_name = os.path.join(win32_output_dir, "%s%s.lib" % (proj_name, suffix))
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if os.path.exists(src_name):
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if os.path.exists(dst_name):
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os.remove(dst_name)
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os.rename(src_name, dst_name)
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except Exception as e:
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raise e
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finally:
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f = open(cocos2d_proj_file, 'w')
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f.write(old_file_content)
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f.close()
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print("Win32 build succeeded.")
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def compile_mac_ios(self):
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if not utils_cocos.os_is_mac():
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print("this is not mac platform, needn't compile")
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return
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print("to compile mac")
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xcode_proj_info = self.cfg_info[CocosLibsCompiler.KEY_XCODE_PROJS_INFO]
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XCODE_CMD_FMT = "xcodebuild -project \"%s\" -configuration Release -target \"%s\" %s CONFIGURATION_BUILD_DIR=%s"
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for key in xcode_proj_info.keys():
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proj_path = os.path.join(self.repo_x, key)
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ios_out_dir = os.path.join(self.lib_dir, "ios")
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mac_out_dir = os.path.join(self.lib_dir, "mac")
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ios_sim_libs_dir = os.path.join(ios_out_dir, "simulator")
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ios_dev_libs_dir = os.path.join(ios_out_dir, "device")
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target = xcode_proj_info[key][CocosLibsCompiler.KEY_XCODE_TARGETS]
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# compile ios simulator
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build_cmd = XCODE_CMD_FMT % (proj_path, "%s iOS" % target, "-sdk iphonesimulator ARCHS=\"i386 x86_64\" VALID_ARCHS=\"i386 x86_64\"", ios_sim_libs_dir)
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retVal = utils_cocos.execute_command(build_cmd)
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if 0 != retVal:
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print("[ERROR] compile ios simulator fail")
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return retVal
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# compile ios device
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build_cmd = XCODE_CMD_FMT % (proj_path, "%s iOS" % target, "-sdk iphoneos", ios_dev_libs_dir)
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retVal = utils_cocos.execute_command(build_cmd)
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if 0 != retVal:
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print("[ERROR] compile ios device fail")
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return retVal
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# compile mac
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build_cmd = XCODE_CMD_FMT % (proj_path, "%s Mac" % target, "", mac_out_dir)
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retVal = utils_cocos.execute_command(build_cmd)
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if 0 != retVal:
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print("[ERROR] compile mac fail")
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return retVal
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# generate fat libs for iOS
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for lib in os.listdir(ios_sim_libs_dir):
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sim_lib = os.path.join(ios_sim_libs_dir, lib)
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dev_lib = os.path.join(ios_dev_libs_dir, lib)
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output_lib = os.path.join(ios_out_dir, lib)
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lipo_cmd = "lipo -create -output \"%s\" \"%s\" \"%s\"" % (output_lib, sim_lib, dev_lib)
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utils_cocos.execute_command(lipo_cmd)
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# remove the simulator & device libs in iOS
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utils_cocos.rmdir(ios_sim_libs_dir)
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utils_cocos.rmdir(ios_dev_libs_dir)
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if not self.disable_strip:
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# strip the libs
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ios_strip_cmd = "xcrun -sdk iphoneos strip -S %s/*.a" % ios_out_dir
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utils_cocos.execute_command(ios_strip_cmd)
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mac_strip_cmd = "xcrun strip -S %s/*.a" % mac_out_dir
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utils_cocos.execute_command(mac_strip_cmd)
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def compile_android(self, language):
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print("compile android")
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# build .so for android
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CONSOLE_PATH = "tools/cocos2d-console/bin"
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ANDROID_A_PATH = "frameworks/runtime-src/proj.android/obj/local"
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android_out_dir = os.path.join(self.lib_dir, "android")
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engine_dir = self.repo_x
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console_dir = os.path.join(engine_dir, CONSOLE_PATH)
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if utils_cocos.os_is_win32():
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cmd_path = os.path.join(console_dir, "cocos.bat")
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else:
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cmd_path = os.path.join(console_dir, "cocos")
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proj_name = "My%sGame" % language
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proj_dir = engine_dir
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proj_path = os.path.join(proj_dir, proj_name)
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utils_cocos.rmdir(proj_path)
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# create a runtime project
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create_cmd = "%s new -l %s -t runtime -d %s %s" % (cmd_path, language, proj_dir, proj_name)
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utils_cocos.execute_command(create_cmd)
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# build it
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build_cmd = "%s compile -s %s -p android --ndk-mode release -j 4 --app-abi %s" % (cmd_path, proj_path, self.app_abi)
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utils_cocos.execute_command(build_cmd)
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# copy .a to prebuilt dir
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obj_dir = os.path.join(proj_path, ANDROID_A_PATH)
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copy_cfg = {
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"from": obj_dir,
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"to": android_out_dir,
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"include": [
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"*.a$"
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]
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}
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excopy.copy_files_with_config(copy_cfg, obj_dir, android_out_dir)
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if not self.disable_strip:
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# strip the android libs
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ndk_root = os.environ["NDK_ROOT"]
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if utils_cocos.os_is_win32():
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if utils_cocos.is_32bit_windows():
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bit_str = ""
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else:
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bit_str = "-x86_64"
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sys_folder_name = "windows%s" % bit_str
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elif utils_cocos.os_is_mac():
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sys_folder_name = "darwin-x86_64"
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# set strip execute file name
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if utils_cocos.os_is_win32():
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strip_execute_name = "strip.exe"
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else:
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strip_execute_name = "strip"
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# strip arm libs
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strip_cmd_path = os.path.join(ndk_root, "toolchains/arm-linux-androideabi-4.8/prebuilt/%s/arm-linux-androideabi/bin/%s"
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% (sys_folder_name, strip_execute_name))
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if not os.path.exists(strip_cmd_path):
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strip_cmd_path = os.path.join(ndk_root, "toolchains/arm-linux-androideabi-4.8/prebuilt/%s/arm-linux-androideabi/bin/%s"
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% (sys_folder_name.replace(bit_str, ""), strip_execute_name))
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if os.path.exists(strip_cmd_path):
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armlibs = ["armeabi", "armeabi-v7a"]
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for fold in armlibs:
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self.trip_libs(strip_cmd_path, os.path.join(android_out_dir, fold))
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# strip x86 libs
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strip_cmd_path = os.path.join(ndk_root, "toolchains/x86-4.8/prebuilt/%s/i686-linux-android/bin/%s" % (sys_folder_name, strip_execute_name))
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if os.path.exists(strip_cmd_path) and os.path.exists(os.path.join(android_out_dir, "x86")):
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self.trip_libs(strip_cmd_path, os.path.join(android_out_dir, 'x86'))
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# remove the project
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utils_cocos.rmdir(proj_path)
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def trip_libs(self, strip_cmd, folder):
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if not os.path.isdir(folder):
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return
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if utils_cocos.os_is_win32():
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for name in os.listdir(folder):
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basename, ext = os.path.splitext(name)
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if ext == ".a":
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full_name = os.path.join(folder, name)
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command = "%s -S %s" % (strip_cmd, full_name)
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utils_cocos.execute_command(command)
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else:
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strip_cmd = "%s -S %s/*.a" % (strip_cmd, folder)
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utils_cocos.execute_command(strip_cmd)
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def modify_binary_mk(self):
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android_libs = os.path.join(self.lib_dir, "android")
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android_mks = self.cfg_info[CocosLibsCompiler.KEY_ANDROID_MKS]
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for mk_file in android_mks:
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mk_file_path = os.path.join(self.repo_x, mk_file)
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print('gen %s' % mk_file_path)
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dst_file_path = os.path.join(os.path.dirname(mk_file_path), "prebuilt-mk", os.path.basename(mk_file_path))
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tmp_obj = gen_prebuilt_mk.MKGenerator(mk_file_path, android_libs, dst_file_path)
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tmp_obj.do_generate()
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def clean_libs(self):
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print("to clean libs")
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utils_cocos.rmdir(self.lib_dir)
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if __name__ == "__main__":
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parser = ArgumentParser(description="Generate prebuilt engine for Cocos Engine.")
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parser.add_argument('-c', dest='clean', action="store_true", help='clean libs folder')
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parser.add_argument('-all', dest='all', action="store_true", help='compile all platform')
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parser.add_argument('--win', dest='win', action="store_true", help='compile windows platform')
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parser.add_argument('--mac', dest='mac', action="store_true", help='compile mac platform')
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parser.add_argument('--android', dest='android', action="store_true",help='complile android platform')
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parser.add_argument('--dis-strip', "--disable-strip", dest='disable_strip', action="store_true", help='Disable the strip of the generated libs.')
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parser.add_argument('--vs', dest='vs_version', type=int, help='visual studio version, such as 2013.', default=None)
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parser.add_argument("--app-abi", dest="app_abi",
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help="Set the APP_ABI of ndk-build.Can be multi value separated with ':'. Sample : --app-aib armeabi:x86:mips. Default value is 'armeabi'.")
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(args, unknown) = parser.parse_known_args()
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if len(unknown) > 0:
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print("unknown arguments: %s" % unknown)
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# Get the engine path
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cur_dir = os.path.realpath(os.path.dirname(__file__))
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args.repo_x = os.path.normpath(os.path.join(cur_dir, os.pardir, os.pardir, os.pardir))
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if not args.win and not args.mac and not args.android:
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args.all = True
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beginSecond = time.time()
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print(">>> Bgein Compile at %s" % time.strftime('%Y-%m-%d %H:%M:%S',time.localtime(beginSecond)))
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try:
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compiler = CocosLibsCompiler(args)
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compiler.compile()
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except Exception as e:
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if isinstance(e, CustomError):
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Logging.error(' '.join(e.args))
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err_no = e.get_error_no()
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sys.exit(err_no)
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else:
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raise
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finally:
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endSecond = time.time()
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print(">>> Bgein Compile at %s" % time.strftime('%Y-%m-%d %H:%M:%S',time.localtime(beginSecond)))
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print(">>> End Compile at %s" % time.strftime('%Y-%m-%d %H:%M:%S',time.localtime(endSecond)))
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interSecond = endSecond - beginSecond
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interSecond = int(interSecond)
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print(">>> Use Second %d" % interSecond)
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houre = interSecond/(60*60)
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interSecond = interSecond%(60*60)
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minute = interSecond/60
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second = interSecond%60
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print(">>> Use Time %d:%d:%d" % (houre, minute, second))
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