axmol/tools/framework-compile/bin/gen_cocos_libs.py

438 lines
18 KiB
Python
Executable File

#!/usr/bin/python
#-*- coding: UTF-8 -*-
import os
import sys
import time
import shutil
import excopy
import json
import utils_cocos
import gen_prebuilt_mk
from custom_error import CustomError
from custom_error import Logging
from argparse import ArgumentParser
class CocosLibsCompiler(object):
CFG_FILE = 'gen_libs_config.json'
KEY_LIBS_OUTPUT = 'libs_output_dir'
KEY_XCODE_PROJS_INFO = 'xcode_projs_info'
KEY_VS_PROJS_INFO = 'vs_projs_info'
KEY_SUPPORT_VS_VERSIONS = 'support_vs_versions'
KEY_ANDROID_MKS = "android_mks"
CHECK_KEYS = [
KEY_LIBS_OUTPUT,
KEY_XCODE_PROJS_INFO,
KEY_VS_PROJS_INFO,
KEY_SUPPORT_VS_VERSIONS,
KEY_ANDROID_MKS
]
KEY_XCODE_TARGETS = 'targets'
KEY_VS_BUILD_TARGETS = 'build_targets'
KEY_VS_RENAME_TARGETS = 'rename_targets'
def __init__(self, args):
print("Compiler init function")
self.cur_dir = os.path.realpath(os.path.dirname(__file__))
self.cfg_file_path = os.path.join(self.cur_dir, CocosLibsCompiler.CFG_FILE)
self.parse_config()
# arguments check and set
self.clean = args.clean
self.build_win = args.win
self.build_mac = args.mac
self.build_android = args.android
self.disable_strip = args.disable_strip
self.repo_x = args.repo_x
self.vs_version = args.vs_version
self.use_incredibuild = False
if args.all:
self.build_win = True
self.build_mac = True
self.build_android = True
if args.app_abi is None:
self.app_abi = 'armeabi'
else:
self.app_abi = args.app_abi
self.repo_x = os.path.realpath(self.repo_x)
self.lib_dir = os.path.normpath(os.path.join(self.repo_x, self.cfg_info[CocosLibsCompiler.KEY_LIBS_OUTPUT]))
def parse_config(self):
if not os.path.isfile(self.cfg_file_path):
raise CustomError('%s is not a valid config file.' % self.cfg_file_path, CustomError.ERROR_PATH_NOT_FOUND)
try:
f = open(self.cfg_file_path)
self.cfg_info = json.load(f)
f.close()
except:
raise CustomError('Parse %s failed.' % self.cfg_file_path, CustomError.ERROR_PARSE_FILE)
for k in CocosLibsCompiler.CHECK_KEYS:
if k not in self.cfg_info.keys():
raise CustomError('%s is not found in %s' % (k, self.cfg_file_path), CustomError.ERROR_WRONG_CONFIG)
def get_cfg_info(self):
return self.cfg_info
def compile(self):
print("compile function")
if self.clean:
self.clean_libs()
if self.build_win:
self.compile_win()
if self.build_mac:
self.compile_mac_ios()
if self.build_android:
self.compile_android("js")
self.compile_android("lua")
# generate prebuilt mk files
self.modify_binary_mk()
def build_win32_proj(self, cmd_path, sln_path, proj_name, mode):
build_cmd = " ".join([
"\"%s\"" % cmd_path,
"\"%s\"" % sln_path,
"/%s \"Release|Win32\"" % mode,
"/Project \"%s\"" % proj_name
])
utils_cocos.execute_command(build_cmd)
def compile_win(self):
if not utils_cocos.os_is_win32():
print("this is not win platform, needn't compile")
return
# get the VS versions will be used for compiling
support_vs_versions = self.cfg_info[CocosLibsCompiler.KEY_SUPPORT_VS_VERSIONS]
compile_vs_versions = support_vs_versions
if self.vs_version is not None:
if self.vs_version not in support_vs_versions:
raise CustomError('Not support VS%d' % self.vs_version)
else:
compile_vs_versions = [ self.vs_version ]
vs_cmd_info = {}
for vs_version in compile_vs_versions:
# get the vs command with specified version
vs_command = utils_cocos.get_vs_cmd_path(vs_version)
if vs_command is None:
Logging.warning('Not found VS%d' % vs_version)
else:
vs_cmd_info[vs_version] = vs_command
if len(vs_cmd_info) == 0:
raise CustomError('Not found available VS.', CustomError.ERROR_TOOLS_NOT_FOUND)
cocos2d_proj_file = os.path.join(self.repo_x, 'cocos/2d/libcocos2d.vcxproj')
# get the VS projects info
win32_proj_info = self.cfg_info[CocosLibsCompiler.KEY_VS_PROJS_INFO]
for vs_version in compile_vs_versions:
if not vs_version in vs_cmd_info.keys():
continue
# rename the cocos2d project out dll name
f = open(cocos2d_proj_file, 'r')
old_file_content = f.read()
f.close()
new_file_content = old_file_content.replace('$(OutDir)$(ProjectName).dll', '$(OutDir)$(ProjectName)_%d.dll' % vs_version)
f = open(cocos2d_proj_file, 'w')
f.write(new_file_content)
f.close()
try:
vs_command = vs_cmd_info[vs_version]
for key in win32_proj_info.keys():
# clean solutions
proj_path = os.path.join(self.repo_x, key)
clean_cmd = " ".join([
"\"%s\"" % vs_command,
"\"%s\"" % proj_path,
"/clean \"Release|Win32\""
])
utils_cocos.execute_command(clean_cmd)
for key in win32_proj_info.keys():
output_dir = os.path.join(self.lib_dir, "win32")
proj_path = os.path.join(self.repo_x, key)
# get the build folder & win32 output folder
build_folder_path = os.path.join(os.path.dirname(proj_path), "Release.win32")
win32_output_dir = os.path.join(self.repo_x, output_dir)
if not os.path.exists(win32_output_dir):
os.makedirs(win32_output_dir)
# build project
if self.use_incredibuild:
# use incredibuild, build whole sln
build_cmd = " ".join([
"BuildConsole",
"%s" % proj_path,
"/build",
"/cfg=\"Release|Win32\""
])
utils_cocos.execute_command(build_cmd)
else:
for proj_name in win32_proj_info[key][CocosLibsCompiler.KEY_VS_BUILD_TARGETS]:
# build the projects
self.build_win32_proj(vs_command, proj_path, proj_name, "build")
lib_file_path = os.path.join(build_folder_path, "%s.lib" % proj_name)
if not os.path.exists(lib_file_path):
# if the lib is not generated, rebuild the project
self.build_win32_proj(vs_command, proj_path, proj_name, "rebuild")
if not os.path.exists(lib_file_path):
raise Exception("Library %s not generated as expected!" % lib_file_path)
# copy the libs into prebuilt dir
for file_name in os.listdir(build_folder_path):
name, ext = os.path.splitext(file_name)
if ext != ".lib" and ext != ".dll":
continue
file_path = os.path.join(build_folder_path, file_name)
shutil.copy(file_path, win32_output_dir)
# rename the specified libs
suffix = "_%d" % vs_version
for proj_name in win32_proj_info[key][CocosLibsCompiler.KEY_VS_RENAME_TARGETS]:
src_name = os.path.join(win32_output_dir, "%s.lib" % proj_name)
dst_name = os.path.join(win32_output_dir, "%s%s.lib" % (proj_name, suffix))
if os.path.exists(src_name):
if os.path.exists(dst_name):
os.remove(dst_name)
os.rename(src_name, dst_name)
except Exception as e:
raise e
finally:
f = open(cocos2d_proj_file, 'w')
f.write(old_file_content)
f.close()
print("Win32 build succeeded.")
def compile_mac_ios(self):
if not utils_cocos.os_is_mac():
print("this is not mac platform, needn't compile")
return
print("to compile mac")
xcode_proj_info = self.cfg_info[CocosLibsCompiler.KEY_XCODE_PROJS_INFO]
XCODE_CMD_FMT = "xcodebuild -project \"%s\" -configuration Release -target \"%s\" %s CONFIGURATION_BUILD_DIR=%s"
for key in xcode_proj_info.keys():
proj_path = os.path.join(self.repo_x, key)
ios_out_dir = os.path.join(self.lib_dir, "ios")
mac_out_dir = os.path.join(self.lib_dir, "mac")
ios_sim_libs_dir = os.path.join(ios_out_dir, "simulator")
ios_dev_libs_dir = os.path.join(ios_out_dir, "device")
target = xcode_proj_info[key][CocosLibsCompiler.KEY_XCODE_TARGETS]
# compile ios simulator
build_cmd = XCODE_CMD_FMT % (proj_path, "%s iOS" % target, "-sdk iphonesimulator ARCHS=\"i386 x86_64\" VALID_ARCHS=\"i386 x86_64\"", ios_sim_libs_dir)
retVal = utils_cocos.execute_command(build_cmd)
if 0 != retVal:
print("[ERROR] compile ios simulator fail")
return retVal
# compile ios device
build_cmd = XCODE_CMD_FMT % (proj_path, "%s iOS" % target, "-sdk iphoneos", ios_dev_libs_dir)
retVal = utils_cocos.execute_command(build_cmd)
if 0 != retVal:
print("[ERROR] compile ios device fail")
return retVal
# compile mac
build_cmd = XCODE_CMD_FMT % (proj_path, "%s Mac" % target, "", mac_out_dir)
retVal = utils_cocos.execute_command(build_cmd)
if 0 != retVal:
print("[ERROR] compile mac fail")
return retVal
# generate fat libs for iOS
for lib in os.listdir(ios_sim_libs_dir):
sim_lib = os.path.join(ios_sim_libs_dir, lib)
dev_lib = os.path.join(ios_dev_libs_dir, lib)
output_lib = os.path.join(ios_out_dir, lib)
lipo_cmd = "lipo -create -output \"%s\" \"%s\" \"%s\"" % (output_lib, sim_lib, dev_lib)
utils_cocos.execute_command(lipo_cmd)
# remove the simulator & device libs in iOS
utils_cocos.rmdir(ios_sim_libs_dir)
utils_cocos.rmdir(ios_dev_libs_dir)
if not self.disable_strip:
# strip the libs
ios_strip_cmd = "xcrun -sdk iphoneos strip -S %s/*.a" % ios_out_dir
utils_cocos.execute_command(ios_strip_cmd)
mac_strip_cmd = "xcrun strip -S %s/*.a" % mac_out_dir
utils_cocos.execute_command(mac_strip_cmd)
def compile_android(self, language):
print("compile android")
# build .so for android
CONSOLE_PATH = "tools/cocos2d-console/bin"
ANDROID_A_PATH = "frameworks/runtime-src/proj.android/obj/local"
android_out_dir = os.path.join(self.lib_dir, "android")
engine_dir = self.repo_x
console_dir = os.path.join(engine_dir, CONSOLE_PATH)
if utils_cocos.os_is_win32():
cmd_path = os.path.join(console_dir, "cocos.bat")
else:
cmd_path = os.path.join(console_dir, "cocos")
proj_name = "My%sGame" % language
proj_dir = engine_dir
proj_path = os.path.join(proj_dir, proj_name)
utils_cocos.rmdir(proj_path)
# create a runtime project
create_cmd = "%s new -l %s -t runtime -d %s %s" % (cmd_path, language, proj_dir, proj_name)
utils_cocos.execute_command(create_cmd)
# build it
build_cmd = "%s compile -s %s -p android --ndk-mode release -j 4 --app-abi %s" % (cmd_path, proj_path, self.app_abi)
utils_cocos.execute_command(build_cmd)
# copy .a to prebuilt dir
obj_dir = os.path.join(proj_path, ANDROID_A_PATH)
copy_cfg = {
"from": obj_dir,
"to": android_out_dir,
"include": [
"*.a$"
]
}
excopy.copy_files_with_config(copy_cfg, obj_dir, android_out_dir)
if not self.disable_strip:
# strip the android libs
ndk_root = os.environ["NDK_ROOT"]
if utils_cocos.os_is_win32():
if utils_cocos.is_32bit_windows():
bit_str = ""
else:
bit_str = "-x86_64"
sys_folder_name = "windows%s" % bit_str
elif utils_cocos.os_is_mac():
sys_folder_name = "darwin-x86_64"
# set strip execute file name
if utils_cocos.os_is_win32():
strip_execute_name = "strip.exe"
else:
strip_execute_name = "strip"
# strip arm libs
strip_cmd_path = os.path.join(ndk_root, "toolchains/arm-linux-androideabi-4.8/prebuilt/%s/arm-linux-androideabi/bin/%s"
% (sys_folder_name, strip_execute_name))
if not os.path.exists(strip_cmd_path):
strip_cmd_path = os.path.join(ndk_root, "toolchains/arm-linux-androideabi-4.8/prebuilt/%s/arm-linux-androideabi/bin/%s"
% (sys_folder_name.replace(bit_str, ""), strip_execute_name))
if os.path.exists(strip_cmd_path):
armlibs = ["armeabi", "armeabi-v7a"]
for fold in armlibs:
self.trip_libs(strip_cmd_path, os.path.join(android_out_dir, fold))
# strip x86 libs
strip_cmd_path = os.path.join(ndk_root, "toolchains/x86-4.8/prebuilt/%s/i686-linux-android/bin/%s" % (sys_folder_name, strip_execute_name))
if os.path.exists(strip_cmd_path) and os.path.exists(os.path.join(android_out_dir, "x86")):
self.trip_libs(strip_cmd_path, os.path.join(android_out_dir, 'x86'))
# remove the project
utils_cocos.rmdir(proj_path)
def trip_libs(self, strip_cmd, folder):
if not os.path.isdir(folder):
return
if utils_cocos.os_is_win32():
for name in os.listdir(folder):
basename, ext = os.path.splitext(name)
if ext == ".a":
full_name = os.path.join(folder, name)
command = "%s -S %s" % (strip_cmd, full_name)
utils_cocos.execute_command(command)
else:
strip_cmd = "%s -S %s/*.a" % (strip_cmd, folder)
utils_cocos.execute_command(strip_cmd)
def modify_binary_mk(self):
android_libs = os.path.join(self.lib_dir, "android")
android_mks = self.cfg_info[CocosLibsCompiler.KEY_ANDROID_MKS]
for mk_file in android_mks:
mk_file_path = os.path.join(self.repo_x, mk_file)
print('gen %s' % mk_file_path)
dst_file_path = os.path.join(os.path.dirname(mk_file_path), "prebuilt-mk", os.path.basename(mk_file_path))
tmp_obj = gen_prebuilt_mk.MKGenerator(mk_file_path, android_libs, dst_file_path)
tmp_obj.do_generate()
def clean_libs(self):
print("to clean libs")
utils_cocos.rmdir(self.lib_dir)
if __name__ == "__main__":
parser = ArgumentParser(description="Generate prebuilt engine for Cocos Engine.")
parser.add_argument('-c', dest='clean', action="store_true", help='clean libs folder')
parser.add_argument('-all', dest='all', action="store_true", help='compile all platform')
parser.add_argument('--win', dest='win', action="store_true", help='compile windows platform')
parser.add_argument('--mac', dest='mac', action="store_true", help='compile mac platform')
parser.add_argument('--android', dest='android', action="store_true",help='complile android platform')
parser.add_argument('--dis-strip', "--disable-strip", dest='disable_strip', action="store_true", help='Disable the strip of the generated libs.')
parser.add_argument('--vs', dest='vs_version', type=int, help='visual studio version, such as 2013.', default=None)
parser.add_argument("--app-abi", dest="app_abi",
help="Set the APP_ABI of ndk-build.Can be multi value separated with ':'. Sample : --app-aib armeabi:x86:mips. Default value is 'armeabi'.")
(args, unknown) = parser.parse_known_args()
if len(unknown) > 0:
print("unknown arguments: %s" % unknown)
# Get the engine path
cur_dir = os.path.realpath(os.path.dirname(__file__))
args.repo_x = os.path.normpath(os.path.join(cur_dir, os.pardir, os.pardir, os.pardir))
if not args.win and not args.mac and not args.android:
args.all = True
beginSecond = time.time()
print(">>> Bgein Compile at %s" % time.strftime('%Y-%m-%d %H:%M:%S',time.localtime(beginSecond)))
try:
compiler = CocosLibsCompiler(args)
compiler.compile()
except Exception as e:
if isinstance(e, CustomError):
Logging.error(' '.join(e.args))
err_no = e.get_error_no()
sys.exit(err_no)
else:
raise
finally:
endSecond = time.time()
print(">>> Bgein Compile at %s" % time.strftime('%Y-%m-%d %H:%M:%S',time.localtime(beginSecond)))
print(">>> End Compile at %s" % time.strftime('%Y-%m-%d %H:%M:%S',time.localtime(endSecond)))
interSecond = endSecond - beginSecond
interSecond = int(interSecond)
print(">>> Use Second %d" % interSecond)
houre = interSecond/(60*60)
interSecond = interSecond%(60*60)
minute = interSecond/60
second = interSecond%60
print(">>> Use Time %d:%d:%d" % (houre, minute, second))